EQbackagain
Member
- Joined
- Nov 2, 2016
- RedCents
- 1,651¢
Tried using pullfarm.mac today. Found out that when it starts up it puts everything in zone on the farmmobignored.ini
Have to go into the .ini file and remove everything you want to kill from it. This is especially if you want to use for /mac pullfarm 500
I didn't see it heading back to camp at all. I'm pretty sure that there could be a leash check though...
ie if x=startx+500, return to camp
ie if x=startx-500, return to camp
and so on and so forth. That would allow a nice square to be camped
I also wonder if the code for the hatching a plan instance flipping would be a good thing to incorporate for those mass pull farming methods...ie pull a heap with staff of viral flux, return to camp. Hit AE skill/ability.
https://www.redguides.com/community/threads/27344-Hatching-a-Plan-instance-flipping
Thoughts?
Have to go into the .ini file and remove everything you want to kill from it. This is especially if you want to use for /mac pullfarm 500
I didn't see it heading back to camp at all. I'm pretty sure that there could be a leash check though...
ie if x=startx+500, return to camp
ie if x=startx-500, return to camp
and so on and so forth. That would allow a nice square to be camped
I also wonder if the code for the hatching a plan instance flipping would be a good thing to incorporate for those mass pull farming methods...ie pull a heap with staff of viral flux, return to camp. Hit AE skill/ability.
https://www.redguides.com/community/threads/27344-Hatching-a-Plan-instance-flipping
Thoughts?

