Hi. I've just switched over from MQLootManager to Lootly + Lootier. So far I like it. I do miss the ability to control who *exactly* wants what items, however, this is very much made up for by the features such as loot counts (great for splitting up quest items), and having a single global loot ini file, which is amazing when running a huge team.
I have one multi-part question and one suggestion:
Question: I'm running a team of lowish-level guys and am running Lootly+Lootlier only on my MA (not running on the others due to fear of the performance issues outlined above). When I find my first copy of a no-drop item and want some subset of my characters to get that item, and the MA doesn't want it, what is my procedure for registering the others to get it? I can't put it on my MA's cursor (since he's not looting it) it seems like I need to type the name into Lootier and then apply the count and class filters to the item, then save? Note: I've turned up NewItemDelay so that I have some time to do all of this. I'm seeing that adding the item in this way doesn't trigger Lootly to loot it. When I wait for the NewItemDelay to expire my MA ends up looting it anyway. Do I need to restart lootly to get it to actually loot correctly? Again, I'm looking for the most sensible procedure to accomplish my goal. Thanks.
Unrelated Suggestion: I see that newly encountered items get added as Keep. I think it would be really cool it new items were added with some new tag, say "auto". This "auto" would behave exactly like "keep". The point is that after running for a bit you can search for items that have this "auto" tag and consider what to do with them. It just makes it easier to perform incremental maintenance on your setup. The suggestion, unfortunately, would necessitate both a Lootly and Lootier change to support but I think it would be really cool.
Thanks for the help.