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LDON.mac - LDON Adventures

Release LDON.mac - LDON Adventures v6.0

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having some issues with KA toons. driver is CWTN, KA toons arent naving to my targets so they are just hanging out at entrance, any info on this? also ran a mission this AM and once group is finished with LDON he will not go back and run to BB to grab another mission.
 
having some issues with KA toons. driver is CWTN, KA toons arent naving to my targets so they are just hanging out at entrance, any info on this? also ran a mission this AM and once group is finished with LDON he will not go back and run to BB to grab another mission.
this srquence occurs after mission is complete, any idea? :D
 

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I haven’t figured out what sequence of events causes it yet, but sometimes it in the middle of a task the macro seems to just pause..and stops doing anything. Mobs are aggroed, on extended target, some are mezzed and my dude just stands there. Doesn’t try to target anything or do anything, just stands there. I have to restart the macro to go again. Any ideas?
 
Something is wrong when running Rujarkian adventures.

The adventure camp for requesting rujarkian adventures is in commonlands. The zone in is in south ro.

After completing an adventure my driver toon sometimes zones into south ro and instead of running to the magus and port to commonlands he requests an adventure in the south ro camp (thats for guk).

Sometimes everything runs just normal.

Not sure what causes this behavior.
 
Didnt see this mentioned, but to stop my tank from staying targetted on a corpse for awhile i just run this command "/hidecorpse alwaysnpc" That has stopped that issue from reoccuring
 
I notice when your group dies and you use the CWTN plugin as hunter tank driver when the driver respawns back at the soul binder he just sites there is in tank mode. If I change it manually to manual mode he leads the group back.
 
having some issues with KA toons. driver is CWTN, KA toons arent naving to my targets so they are just hanging out at entrance, any info on this? also ran a mission this AM and once group is finished with LDON he will not go back and run to BB to grab another mission.
Do you have mq2nav loaded and the mesh files?
 
I notice when your group dies and you use the CWTN plugin as hunter tank driver when the driver respawns back at the soul binder he just sites there is in tank mode. If I change it manually to manual mode he leads the group back.
Still learning the plugins and how they work. There isn't much support for dying at the moment other than auto accepting a rez if it is available.
 
Something is wrong when running Rujarkian adventures.

The adventure camp for requesting rujarkian adventures is in commonlands. The zone in is in south ro.

After completing an adventure my driver toon sometimes zones into south ro and instead of running to the magus and port to commonlands he requests an adventure in the south ro camp (thats for guk).

Sometimes everything runs just normal.

Not sure what causes this behavior.
Yes, this is a bit tricky here as we are trying to find out which task we are running after we zone into commonlands from a task or innothule. Looking at possibly setting a start zone id so we can check what zone you start the task in so it continues to do that task. Now it only checks your task window for for text associated what you are running. Not sure what changes the text to you are not currently assigned a task, but if it does not show the right text it will skip over commonlands and grab guk.
 
having some issues with KA toons. driver is CWTN, KA toons arent naving to my targets so they are just hanging out at entrance, any info on this? also ran a mission this AM and once group is finished with LDON he will not go back and run to BB to grab another mission.
Just realized what you were doing here, there is no support for mixing plugins in the macro. It's either all or none.
 
Just realized what you were doing here, there is no support for mixing plugins in the macro. It's either all or none.
doh, ok! ill keep it to KA that seems to be the easiest route... on another hand for some reason my characters get booted off the EQBC server. man i have problems :P
 
Just so I understand correctly - if most of my team is running on CWTN and just my bard is KA ( but I do not launch his macro) will that function? or will it create issues?
 
Just so I understand correctly - if most of my team is running on CWTN and just my bard is KA ( but I do not launch his macro) will that function? or will it create issues?
Once you enable cwtn plugins, this will skip any commands to control your group as we let the plugin do this to avoid trying to send commands to the group that is already under command to the group, so none of the group will get the commands.

You can run kissassist on the other toons but they won't follow you around without the command, unless you run kissassist on the toon and then stick them to the tank, but even then if they get stuck they are on their own. hehe

But no it shouldn't create any issues trying. It just won't work as well as just running them all with or without.
 
cannonballdex updated LDON.mac - LDON Adventures with a new update entry:

Updates

LDON.mac v4.4 by Cannonballdex
08.02.2021
Using Rogue as a leader/tank should no longer stutter in nav to target
Pet class as a leader/tank should send pet when using castspells or not
Changed zonein to miragul snowy cave from top of hill to near entrance of the cave
Updated more navmesh files - get them in the discussion thread
Issued a nav to door before zoneout on some troubled zones to avoid being left behind

Read the rest of this update entry...
 
Yes, this is a bit tricky here as we are trying to find out which task we are running after we zone into commonlands from a task or innothule. Looking at possibly setting a start zone id so we can check what zone you start the task in so it continues to do that task. Now it only checks your task window for for text associated what you are running. Not sure what changes the text to you are not currently assigned a task, but if it does not show the right text it will skip over commonlands and grab guk.

This solution seems best, but what about allowing /mac ldon to accept a parameter (mir,mmc,tak,guk,ruj) and if you end up in some other camp it will get you where you need to go, or perhaps just focus you on doing those tasks alone?
 
Once you enable cwtn plugins, this will skip any commands to control your group as we let the plugin do this to avoid trying to send commands to the group that is already under command to the group, so none of the group will get the commands.

You can run kissassist on the other toons but they won't follow you around without the command, unless you run kissassist on the toon and then stick them to the tank, but even then if they get stuck they are on their own. hehe

But no it shouldn't create any issues trying. It just won't work as well as just running them all with or without.

Gotcha - I have enjoyed testing this out. So I am using your Hatchery mac to replace the necro in one of my FTP with a mage so I can have the entire team on CTWN and see how it goes. I do love the slight modifications to the script there as well - moving the tank out away from the zone in to ensure the others go first. Ran it last night for a few a bit and got a handful of newbies up to 35 or so. Nice work all around.
 
Is the most current NavMesh still the file on the first post?

Just checking as dates/versions unclear! Thanks for continuing to monitor update this resource!
The first post is the latest navmesh files, these can sometimes change from day to day hour to hour without necessarily an update. When I find a problem I try to fix it and then upload it. So if you haven't downloaded them within a day or two you probably don't have the latest ones.
 
Just so I understand correctly - if most of my team is running on CWTN and just my bard is KA ( but I do not launch his macro) will that function? or will it create issues?

I am in this same situation and have had good luck with a slight modification to the macro to allow the bard to use KA.

In the EndGroupPlugin Sub where the cwtn plugins get set to mode 0 I add another line to send /chase off

Same thing with GroupPlugin Sub where cwtn gets set to mode 2 send a /chase on

I manually start KA on the bard when I start the LDON macro on my tank. Most of the time the bard will follow and do his KA thing without problems.
 
The first post is the latest navmesh files, these can sometimes change from day to day hour to hour without necessarily an update. When I find a problem I try to fix it and then upload it. So if you haven't downloaded them within a day or two you probably don't have the latest ones.
Thank you! That is good to know, and I have noticed an improvement since updating!
 
The improvements made to this since I started using it about 2 weeks ago are substantial. My groups are running into almost no issues now. Great work, and thank you so much!
 
I just started doing the Ruj dungeons. Any one else an issue with the mac once finishing thinking it's in South Ro and picking up a Guk dungeon, instead of going back to CL to get a Ruj one?
Something is wrong when running Rujarkian adventures.

The adventure camp for requesting rujarkian adventures is in commonlands. The zone in is in south ro.

After completing an adventure my driver toon sometimes zones into south ro and instead of running to the magus and port to commonlands he requests an adventure in the south ro camp (thats for guk).

Sometimes everything runs just normal.

Not sure what causes this behavior.


Yeah I'm seeing the same thing, what's funny is if I let it play out, all my toons will run to the correct entrance for the Guk dungeon, but my driving toon will be like, this isn't a CL dungeon..LEAVE the adventure, and just sit there lol.

I'll try to get a screenshot of some output if I can manage this again.
 
Yeah I'm seeing the same thing, what's funny is if I let it play out, all my toons will run to the correct entrance for the Guk dungeon, but my driving toon will be like, this isn't a CL dungeon..LEAVE the adventure, and just sit there lol.

I'll try to get a screenshot of some output if I can manage this again.
I seen someone else post something about this. I can tell you I have run over 100 missions starting in commonlands, RUJ and never once grabbed a guk mission. If I could replicate the issue I could fix it, but it is hard to fix what I don't see. I know it is possible for the window to remove the text needed to know what mission you are doing, that's about all I can come with.
When I get some time I will look into setting a start zone check so it always starts in that zone. Until then. :(
 
Fair enough! And nothing really...ran 4 just fine then run to the SRO person for a new mission :(
On the bright side, all of your toons should have been in South Ro to join the leader in Guk. hehe
 
So, nothing was changed with targeting, right? Just downloaded the latest release, and even with 4 mobs in camp my war wants to run after this other mob, that clearly has 5 other mobs in it's path...

Think Im gonna roll back lol

1628169260423.png
 
So, nothing was changed with targeting, right? Just downloaded the latest release, and even with 4 mobs in camp my war wants to run after this other mob, that clearly has 5 other mobs in it's path...

Think Im gonna roll back lol
Curious if your LDoNMobIdgnore.ini is loaded with ignored mobs. If that is the case, may have to do away with auto adding them.
 
Re ignore could you just not set a minimum mob level threshold? It could be an ini setting and could be used so your puller won’t go after Level X or lower. I haven’t seen much where you just can’t get to a mob and it needs ignoring.
 
cannonballdex updated LDON.mac - LDON Adventures with a new update entry:

ldonmobignore

LDON.mac v4.6 by Cannonballdex
08.05.2021
Placed a couple notkillable resets in the else conditions to avoid adding mobs to the LDoNMobIgnore.ini unintentionally

*The was posted in a previous update and posting it again. Check your LDoNMobIgnore.ini and make sure it is not full of ignored mobs or you will train past ignored mobs to your next target. Best bet is to just delete the LDoNMobIgnore.ini and start the macro again.

Read the rest of this update entry...
 
Re ignore could you just not set a minimum mob level threshold? It could be an ini setting and could be used so your puller won’t go after Level X or lower. I haven’t seen much where you just can’t get to a mob and it needs ignoring.
This was set up for the mobs that you can't kill. Rather than stand there until they poof, it would auto ignore and move on. Just been causing issues if you lag out or lose connection, it would just start adding mobs to ignore.

I've been purging the ignored mobs, minus the npc pets you can get.

The roll back seems to have worked. 🤷‍♂️
Which one did you roll back to? There hasn't been a pulling target change for about the last 5 or 6 updates.

Latest Version For Me
 
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I'll say for the people running through Rizlona I believe these two changes below (range 55 70 after ${ZRadius}) in the Sub TargetShortest will make you no longer go after the pets/grey cons.

INI:
/declare MobsInRadius     int     local     ${SpawnCount[npc noalert 1 targetable radius ${CampRadius} zradius ${ZRadius} range 55 70 alert 10]}

/varset MobID ${NearestSpawn[${MobCounter},npc targetable radius ${CampRadius} zradius ${ZRadius} range 55 70alert 10 noalert 1].ID}
 
ok so maybe im dense but where do you set the zone ? i didint see it in the ini and have no clue where id set it
 
ok so maybe im dense but where do you set the zone ? i didint see it in the ini and have no clue where id set it
WIll set automatically when you start the macro to whichever task you are running.
 
I'll say for the people running through Rizlona I believe these two changes below (range 55 70 after ${ZRadius}) in the Sub TargetShortest will make you no longer go after the pets/grey cons.
Do these not count toward the kill count?
 
Release LDON.mac - LDON Adventures

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