
this srquence occurs after mission is complete, any idea?having some issues with KA toons. driver is CWTN, KA toons arent naving to my targets so they are just hanging out at entrance, any info on this? also ran a mission this AM and once group is finished with LDON he will not go back and run to BB to grab another mission.

SOOO my warrior is running just fine to go grab a mission, This is happening on my SK.. very weirdthis srquence occurs after mission is complete, any idea?![]()

Do you have mq2nav loaded and the mesh files?having some issues with KA toons. driver is CWTN, KA toons arent naving to my targets so they are just hanging out at entrance, any info on this? also ran a mission this AM and once group is finished with LDON he will not go back and run to BB to grab another mission.
Still learning the plugins and how they work. There isn't much support for dying at the moment other than auto accepting a rez if it is available.I notice when your group dies and you use the CWTN plugin as hunter tank driver when the driver respawns back at the soul binder he just sites there is in tank mode. If I change it manually to manual mode he leads the group back.
Yes, this is a bit tricky here as we are trying to find out which task we are running after we zone into commonlands from a task or innothule. Looking at possibly setting a start zone id so we can check what zone you start the task in so it continues to do that task. Now it only checks your task window for for text associated what you are running. Not sure what changes the text to you are not currently assigned a task, but if it does not show the right text it will skip over commonlands and grab guk.Something is wrong when running Rujarkian adventures.
The adventure camp for requesting rujarkian adventures is in commonlands. The zone in is in south ro.
After completing an adventure my driver toon sometimes zones into south ro and instead of running to the magus and port to commonlands he requests an adventure in the south ro camp (thats for guk).
Sometimes everything runs just normal.
Not sure what causes this behavior.
i will double checkDo you have mq2nav loaded and the mesh files?

yes i have both, Its very strange that my KA toons dont want to nav at allDo you have mq2nav loaded and the mesh files?
Just realized what you were doing here, there is no support for mixing plugins in the macro. It's either all or none.having some issues with KA toons. driver is CWTN, KA toons arent naving to my targets so they are just hanging out at entrance, any info on this? also ran a mission this AM and once group is finished with LDON he will not go back and run to BB to grab another mission.
doh, ok! ill keep it to KA that seems to be the easiest route... on another hand for some reason my characters get booted off the EQBC server. man i have problems :PJust realized what you were doing here, there is no support for mixing plugins in the macro. It's either all or none.
Once you enable cwtn plugins, this will skip any commands to control your group as we let the plugin do this to avoid trying to send commands to the group that is already under command to the group, so none of the group will get the commands.Just so I understand correctly - if most of my team is running on CWTN and just my bard is KA ( but I do not launch his macro) will that function? or will it create issues?
LDON.mac v4.4 by Cannonballdex
08.02.2021
Using Rogue as a leader/tank should no longer stutter in nav to target
Pet class as a leader/tank should send pet when using castspells or not
Changed zonein to miragul snowy cave from top of hill to near entrance of the cave
Updated more navmesh files - get them in the discussion thread
Issued a nav to door before zoneout on some troubled zones to avoid being left behind
Yes, this is a bit tricky here as we are trying to find out which task we are running after we zone into commonlands from a task or innothule. Looking at possibly setting a start zone id so we can check what zone you start the task in so it continues to do that task. Now it only checks your task window for for text associated what you are running. Not sure what changes the text to you are not currently assigned a task, but if it does not show the right text it will skip over commonlands and grab guk.
Once you enable cwtn plugins, this will skip any commands to control your group as we let the plugin do this to avoid trying to send commands to the group that is already under command to the group, so none of the group will get the commands.
You can run kissassist on the other toons but they won't follow you around without the command, unless you run kissassist on the toon and then stick them to the tank, but even then if they get stuck they are on their own. hehe
But no it shouldn't create any issues trying. It just won't work as well as just running them all with or without.
cannonballdex updated LDON.mac - LDON Adventures with a new update entry:
Updates
Read the rest of this update entry...
The first post is the latest navmesh files, these can sometimes change from day to day hour to hour without necessarily an update. When I find a problem I try to fix it and then upload it. So if you haven't downloaded them within a day or two you probably don't have the latest ones.Is the most current NavMesh still the file on the first post?
Just checking as dates/versions unclear! Thanks for continuing to monitor update this resource!
Just so I understand correctly - if most of my team is running on CWTN and just my bard is KA ( but I do not launch his macro) will that function? or will it create issues?
Thank you! That is good to know, and I have noticed an improvement since updating!The first post is the latest navmesh files, these can sometimes change from day to day hour to hour without necessarily an update. When I find a problem I try to fix it and then upload it. So if you haven't downloaded them within a day or two you probably don't have the latest ones.
Something is wrong when running Rujarkian adventures.
The adventure camp for requesting rujarkian adventures is in commonlands. The zone in is in south ro.
After completing an adventure my driver toon sometimes zones into south ro and instead of running to the magus and port to commonlands he requests an adventure in the south ro camp (thats for guk).
Sometimes everything runs just normal.
Not sure what causes this behavior.
I seen someone else post something about this. I can tell you I have run over 100 missions starting in commonlands, RUJ and never once grabbed a guk mission. If I could replicate the issue I could fix it, but it is hard to fix what I don't see. I know it is possible for the window to remove the text needed to know what mission you are doing, that's about all I can come with.Yeah I'm seeing the same thing, what's funny is if I let it play out, all my toons will run to the correct entrance for the Guk dungeon, but my driving toon will be like, this isn't a CL dungeon..LEAVE the adventure, and just sit there lol.
I'll try to get a screenshot of some output if I can manage this again.

On the bright side, all of your toons should have been in South Ro to join the leader in Guk. heheFair enough! And nothing really...ran 4 just fine then run to the SRO person for a new mission![]()
LDON.mac v4.5 by Cannonballdex
08.04.2021
Set Start Task Zone so you continue doing the same task even if you restart the macro in any associated zones
Curious if your LDoNMobIdgnore.ini is loaded with ignored mobs. If that is the case, may have to do away with auto adding them.So, nothing was changed with targeting, right? Just downloaded the latest release, and even with 4 mobs in camp my war wants to run after this other mob, that clearly has 5 other mobs in it's path...
Think Im gonna roll back lol
LDON.mac v4.6 by Cannonballdex
08.05.2021
Placed a couple notkillable resets in the else conditions to avoid adding mobs to the LDoNMobIgnore.ini unintentionally
*The was posted in a previous update and posting it again. Check your LDoNMobIgnore.ini and make sure it is not full of ignored mobs or you will train past ignored mobs to your next target. Best bet is to just delete the LDoNMobIgnore.ini and start the macro again.
This was set up for the mobs that you can't kill. Rather than stand there until they poof, it would auto ignore and move on. Just been causing issues if you lag out or lose connection, it would just start adding mobs to ignore.Re ignore could you just not set a minimum mob level threshold? It could be an ini setting and could be used so your puller won’t go after Level X or lower. I haven’t seen much where you just can’t get to a mob and it needs ignoring.
Which one did you roll back to? There hasn't been a pulling target change for about the last 5 or 6 updates.I've been purging the ignored mobs, minus the npc pets you can get.
The roll back seems to have worked.![]()
/declare MobsInRadius int local ${SpawnCount[npc noalert 1 targetable radius ${CampRadius} zradius ${ZRadius} range 55 70 alert 10]}
/varset MobID ${NearestSpawn[${MobCounter},npc targetable radius ${CampRadius} zradius ${ZRadius} range 55 70alert 10 noalert 1].ID}
WIll set automatically when you start the macro to whichever task you are running.ok so maybe im dense but where do you set the zone ? i didint see it in the ini and have no clue where id set it
Do these not count toward the kill count?I'll say for the people running through Rizlona I believe these two changes below (range 55 70 after ${ZRadius}) in the Sub TargetShortest will make you no longer go after the pets/grey cons.