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You can set two total misc gems - MiscGem, and MiscGemLW. MiscGem LW is for spells that have a long recast timer. If you put Wound into the miscGem slot and save it as part of your [Spells] setup, then KA will swap it out for whatever it needs to cast, then remem it as soon as the spell is finished casting. Also take a look at the LoadSpellSet=<0/1/2> setting - 0 no reload, 1 load SpellSetName (set by using the EQ spellsets - right click on spell bar to create one or more), 2 loads the spells listed in Gem1 - Gem14 in the [Spells] section. So if you mem Wounds in gem 13, and set that as your MiscGem, it would swap to whatever buff it needed, cast, then remem wounds. If you use the MiscGemLW setting, that will likely take your dot out of rotation for a lot more time.I know MiscGem, but wanna know how to set multiple of them
for example, remem certain short time dot at certain necro's wound's gem position, cast then when wound is ready, switch back.
for others buff just.use.MiscGem.
so, my question is, how to quickly load as many dot as possible?
any idea please and thank you
I think what you are trying to do is something that would not be within the scope of Kissassist. A compromise would be to have like 4 long duration DoTs and 4 short duration DoTs. Or some ratio of long to short. I have been using the short duration DoTs more often lately as the fights are just not lasting very long and I am needing more "Burst" DPS from necro.I know MiscGem, but wanna know how to set multiple of them
for example, remem certain short time dot at certain necro's wound's gem position, cast then when wound is ready, switch back.
for others buff just.use.MiscGem.
so, my question is, how to quickly load as many dot as possible?
any idea please and thank you
Changing spells in the spell set won't change/modify any of the spells listed in the buff/dps section of the characters config file. If a buff spell isn't up in a spell gem, it would get mem'd to be cast...but pretty sure any spell that isn't up that's in the dps section, just wouldn't get cast. Also, any spell mem'd in a spell gem, but didn't have an entry in the dps section (assuming dps spell), also wouldn't be cast.Quick question: If I set up a set of spells in Kissassist and save with a new name and then change the spell set to another, will the spells then be changed in the buff, dps, pet, and stuff to match the other spell set? Example: I make a set of spell gems for using spells for undead things and then I want to go and mess around with normal critters which has a different spell setup. Changing the spell set in Kissassist will it also change say the Dps spells that were changed or do I need to go and change them all over again?
Zeb
Well Reedreddington I just finished binging on Blacklist. The only bad part of running two Necros is trying to figure out who is going to cast what DOT and when. Might have to start working on building some conditions to help set the timing of dots being cast. Ohhh and I never pull with my pet, two many good DOTs to do that with fear to help out the pet tank.
Zeb
This. Exactly this.My necro always pulls now. By the time dots start ramping up, mob is already dead. Even mission bosses.
You would have to use a condition for the spell in the DPS section. I believe I used this condition to check for undead mobs:Quick question: Going over the Kissassist Manual, I have been looking for any reference on how to determine if a mob is either undead or not. Here is what I am trying to do. Have one Necro cast Ignite Bones (which turns mob into a skelly). The other Necro is set up to destroy undead stuff. So when setting up dps1 and using say Expel Undead is their a flag that detects just undead and not cast the spell if it's just a normal mob?
Zeb
This is not a good candid for weave.Below is how i would actually set it up so that Expel Undead tries to cast when they turn undead due to the Ignite Bones line. You may need to test it though. This is only just in my head without actually trying it out. Using the undead body id conditional can make your guys just go wild nuking all undead - which could be detrimental in some instances.
DPS1=Expel Undead|99|Cond1|Weave
Cond1=${Target.Buff[Smoldering Bones].ID}
PullWith=${InvSlot[Ranged].Item.Name}|${InvSlot[Ammo].Item.Name}
PullWith=melee


These echoed the correct items in those slotsThen try this.
/echo ${InvSlot[Ranged].Item.Name}
/echo ${InvSlot[Ammo].Item.Name}
There was no change in the behavior after making this change, and echoed the PullWith still reflected "ranged"Try replacing this: PullWith=${InvSlot[Ranged].Item.Name}|${InvSlot[Ammo].Item.Name}
With This: PullWith=${Me.Inventory[ranged].Name}|${Me.Inventory[ammo].Name}
Could be InvSlot has changed. I know they depreciated InvSlot a long time ago.
So.... I changed it toThen there is something else causing the issue. No changes were made to the macro recently so I would look elsewhere, but in the meantime just change the PullWith= to the actual name of the Ranged and/or Ammo item name(s). I will do some testing and see if I can duplicate the problem.
PullWith=Short Bow of Unraveling Order|Ethereal Arrow
It is returning "False" even though the "Range Attack" button is raised and ready to be clickedWhen it starts kicking out that message try this:
/echo ${Me.RangedReady}
and see what it is returning.
I am using the default UI, and not the New UI Engine. Once it triggers the ranged not ready, it remains false regardless of the macro running or not, till I zoneSounds like an issue with MacroQuest or your UI. Are you using the default UI? Try closing the macro and then use the /echo ${Me.RangedReady}
Try using theHey guys.
I love Kissassist, but am having having several issues that are causing me problems in my guild raids.
1) On raids where characters need to stop attacking the main mob and move to adds, my melee classes (2 mnks, 2 brds, 1 sk) often get stuck meleeing the main mob and will not switch to the adds when my driving character they are supposed to be assisting switches targets.
They literally are stuck on the 1st mob and nothing i do short of ending the kiss macro and manually retargeting them on a new mob and turning atk off will stop them, and sometimes even that won't stop them.
This happens EVERY raid that has mechanics like this, but only some of the melee get stuck and not even always the same ones, it's completely random but some of them ALWAYS get stuck.
This issue makes my melee do to much damage to the wrong mob endangering the raid of failing, and I am getting chewed out over it.
Currently a big issue in SoF Ralkor fight.
Am I doing something wrong?
Is there some settings I've missed?
2) My 2 wiz, 1 mag, and 1 enc they absolutely are lazy af. They sometimes nuke, sometimes don't, and never chain nuke till oom or the mob dies.
My wizs are halfway down the parse every single fight, instead of top of the parse. (wiz dps is tops in my TLP current era) I am getting hella grief over this. This happens in raids and group content.
They almost never go oom from casting, most times the fight ends and they are 90%+ mana and their DPS output is 1/4 what it should be or even zero.
Other wizs are doing 10mil dps, I'm doing 2mil when they do cast.
I'm using the same spells as everyone else, the same adps from brds and encs, they just don't cast, let alone chain cast till oom, or agro pull (when they should concuss to drop agro)
Bard and Mnk have similar issues with combat abilities and bellow type abilities, sometimes they use them, sometimes not, they NEVER chain do them every time they come up, like they should.
Per both issues 1 and 2, kiss is configured correctly (I think), zero errors returned on any character.
My case is also special as I now run 12 characters on 6 PC's with 2 toons per PC, I am not, and have zero interest in, boxing all characters from 1 PC, and I use eqbcs because 2 of my PC's refuse to communicate over dannet.
Because of how I play, I cannot use rgmercs or cwtn as they all require boxing on 1 PC to function correctly.
Kissassist is my only MQ option. (That I am aware of)
I really really need these issues resolved, or I'm going to have to leave my guild or quit playing EQ as our next expansion drop the raid mechanics get even more complex and target switching is critical, as well as my caster DPS being on point.
Please let me know any ideas, advice, or any info needed from me, I will post whatever you need.
It is 145am when I write this and I'm going to bed so won't check this till tomorrow sometime.
Thank you kindly for any help.
/switchnow
/switchnow 0
/switchnow 1 ${Target.ID}
