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KissAssist

KissAssist Release KissAssist 12.002.039

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yes, but the loop only waited for 3 seconds total, with my change it should wait a total of 5 seconds, 2 extra seconds. You can always increase the number of time through the loop every iteration through the loop is delayed/equal to 1 second, so by increasing the max times through the loop(int_triedSending) will extend the wait time.
I changed the retries to 5 and decreased the wait time to 15 from 20. I'll play with it but I feel like it will be a good compromise. Pet just needs that extra half of second to connect with it crazy pathing sometimes.
 
ctaylor22 updated KissAssist with a new update entry:

Added new pull search functionality and other fixes.

Hope everyone is enjoying the Holidays. Revision 036 had some issues, but no one let me know, so if any issues arise with this revision please let me know.

Last revision I added a function to try and locate a navigation path if /nav failed to find a path. The process basically runs the character in a small circle while using the /nav command to try and help with finding the start of a navigation path. I fixed the syntax error that was causing the routine to fail.
This Revision I added...

Read the rest of this update entry...
 
Random question--what line/lines can I comment out to remove the 2-minute-pause-every-30-minutes mechanic? Please and thank you!
 
Random question--what line/lines can I comment out to remove the 2-minute-pause-every-30-minutes mechanic? Please and thank you!
It is a setting. You can change the PullPause setting in the [PULL] section to PullPause=0. This only applies to the character you have setup as your puller.
 
It is a setting. You can change the PullPause setting in the [PULL] section to PullPause=0. This only applies to the character you have setup as your puller.
Wow much easier than I was expecting. Thank you. Also a good reminder I need to hop in and re-read those settings files.
 
So I'm Floundering. I have two healers Shaman and Druid my Druid stays full mana and Shaman goes empty really fast so if I am using group watch 1|50 I am sitting while I could be pulling. Should I be doing something else?
I feel like Maybe there is a Condition I could make to check Druids mana but I can't figure it out.
 
If you have your Druids heals setup to cast heals before your Shamans. That should help with the shaman Running out of mana. It sounds like you have your Shaman setup so they are doing the majority of the healing.
 
If you have your Druids heals setup to cast heals before your Shamans. That should help with the shaman Running out of mana. It sounds like you have your Shaman setup so they are doing the majority of the healing.
I am just using Druid as heals and Shaman mostly for DPS. I almost want to just ignore Shamans Mana entirely.
 
Well if you want to you can use groupwatchcheck to watch for your healers mana level to pause pulling and on the shaman you can turn on MedCombat or put them on a mount.
 
Has anyone been having issues with kissassist lately? Over the last week I've noticed a few things. /mac kissassist pullertank tankname and the tank now just stands there, also discs are not being activated. No changes were made to the ini. It's the same file I've used for more than a year with no issues. So I'm trying to understand what changed that might be causing this.
 
ctaylor22 updated KissAssist with a new update entry:

Maintenance Update and changes for using QKI GUI.

There are a few minor changes made this round, but the biggest change was an update for QKI users. For more info on QKI go Here
1 - Made additions to /Togglevariable and /changevarint commands to allow for better updating of all settings as needed.
2 - Added Autopc to the XTarHealList. In addition to the Auto and All option. We added Autopc. Autopc will search your XTarget List for...

Read the rest of this update entry...
 
When using kiss for a rogue, how do you go about using a rogues hide ability to drop aggro, I ask as these days I only play on EMU and have noticed that rogues really need to be able to evade and drop the agrro somehow?
 
When using kiss for a rogue, how do you go about using a rogues hide ability to drop aggro, I ask as these days I only play on EMU and have noticed that rogues really need to be able to evade and drop the agrro somehow?
it looks like mq2melee has an option for it, but if you just want to configure it in KA, I think you could do the following (not sure if there's a better way)
1) make a EQ social that did your attack off, doability [hide], attack on
2) in your DPS section do something like DPS1=command:/keypress # |<mob health> (where # is the hotbar number where you have placed the EQ social doing the evade)

However, my guess is if you do that as a social, it will just spam it since I think think it's going to have any way of telling if the hide skill is available. Maybe there is a condition you could add where it would only do it if the hide skill was available.

Maybe something like:
DPS1=command:/keypress <#>|99|Cond1
Cond1=${Me.AbilityTimer[Hide].Seconds}=0

I haven't tested any of the above, just trying to throw something together from info on the wiki pages.[/Hide][/hide]
 
When using kiss for a rogue, how do you go about using a rogues hide ability to drop aggro, I ask as these days I only play on EMU and have noticed that rogues really need to be able to evade and drop the agrro somehow?

Similar to what dal98 said You could do something like:
in buffs or dps section of the ini:

[Buffs]
Buffs1=/squelch /multiline ; /stopcast ; /stick off ; /attack off ; /aa act Escape|Cond1

And in condition section something like this:

[Conditions]
Cond1=${XAssist.XTFullHaterCount}==2 && ${Me.AltAbilityReady[Escape]}

Change the xtar hater count from 2 to what ever you want to fade.

This gives me an idea for an update to the fade overpulls section in QKI to add a check box to allow dropping aggro if you are set as puller or uncheck for drop aggro at met hater count regardless of puller status.
 
oh yep, I'm out of touch a little lol. something more like this:

[Aggro]
Aggro1=/squelch /multiline ; /stopcast ; /stick off ; /attack off ; /aa act Escape|Cond1

[Conditions]
Cond1=${XAssist.XTFullHaterCount}==2 && ${Me.AltAbilityReady[Escape]}

or just set it to fade based on the hp would work right?
something like
[Aggro]
AggroOn=1
AggroSize=1
Aggro1=Escape|80|>
 
oh yep, I'm out of touch a little lol. something more like this:

[Aggro]
Aggro1=/squelch /multiline ; /stopcast ; /stick off ; /attack off ; /aa act Escape|Cond1

[Conditions]
Cond1=${XAssist.XTFullHaterCount}==2 && ${Me.AltAbilityReady[Escape]}

or just set it to fade based on the hp would work right?
something like
[Aggro]
AggroOn=1
AggroSize=1
Aggro1=Escape|80|>
Thanks to @Motojeff and @ctaylor22 for the suggestions.

The issue I have is escape isn't an option, because on the EMU servers it has a long reuse timer.

Ideally I need to figure out how to get hide to work.

The figuring out part (which I'm going to try MotoJeff's aggro multiline) is that in order to use hide to evade, you have to be in combat, and not be currently attacking. So just adding hide to aggro won't work I think, unless I'm missing something.
 
May have to use a multiline command because the aggro routine just calls the castwhat routine and does NOT turn off attack before trying to use a skill. I will add this to my list of things to research. If there is a way to check if the skill requires out of combat before it will it activate, then I can just add the code to turn off attack before using the skill. I could also check if your trying to loose aggro turn off attack before calling the castwhat routine. Either option should work.
 
Would this work? could add sneak first then hide right after if you wanted and add to the condition to make sure sneak is also available.
Code:
[Conditions]

Cond1=${Me.AbilityReady[Hide]}



[Aggro]

AggroOn=1

AggroSize=1

Aggro1=/squelch /multiline ; /stopcast ; /stick off ; /attack off ; /doability "Hide"|Cond1|80|>
 
Aggro1=/squelch /multiline ; /stopcast ; /stick off ; /attack off ; /doability "Hide"|Cond1|80|>

Need the command: tag and a slight correction.

Aggro1=command:/squelch /multiline ; /stopcast ; /stick off ; /attack off ; /doability "Hide"|80|>|Cond1
 
I am trying to get my warrior to use Flash of Anger when his health gets low, while also reporting its use to the group.

[Heals]
HealsOn=4
HealInterval=0
AutoRezOn=0
HealsSize=1
Heals1=command:/multiline ; /disc Flash of Anger; /g Activating Flash of Anger!|50|Cond3

Cond3=${Me.CombatAbilityReady[Flash of Anger]}

If I only do Heals1=Flash of Anger|50|Cond3 It works fine, so there is something wrong with my multiline command but I can't figure out what. Any suggestions?
 
Mage summoned bag names need an update from "Phantom xx" to "Arcane xx" with the Shattering of Ro update in the main macro as they reference by name. At the moment the bags don't get destroyed properly.
 
Shar'Drahn's Chill BST 130 spell doesn't seem to be found. ID 73027. Tired it every possible way. Guessing the ' is causing an issue.
 
I know MiscGem, but wanna know how to set multiple of them
for example, remem certain short time dot at certain necro's wound's gem position, cast then when wound is ready, switch back.
for others buff just.use.MiscGem.

so, my question is, how to quickly load as many dot as possible?

any idea please and thank you
 
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