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If you are trying to turn off and on the aggro routine. Then use /togglevariable AggroOn 1 to turn it on and /togglevariable AggroOn 0 to turn it off. I think using /togglevariable AggroOn will toggle it.
First we added a new combat entry tag to force/control the delay on recasting AA's and Spell book spells. So keep in mind this only works for AA and spell book spell combat entries. This new tag was added to allow a longer wait time than provided by the Spell.Duration.TotalSeconds TLO.Member. When using Debuffs that have a fulmination, that is triggered when the debuff wears off requires prolonging the delay timers used by KA. This new tag gives you more control over those delays.
The new...

Just being able to use a different ini file unless there is an easy way to already do that, that I am not aware of.@Darkbishop Other than the change in class, which can be controlled by using different ini files, What support are you referring too?
There is! Use theJust being able to use a different ini file unless there is an easy way to already do that, that I am not aware of.
/mac kissassist ini **** startup option, discussed here: https://www.redguides.com/docs/cmd-mackissassist/Okay thank you for the response! I will give that a tryYou could also setup your hot key that starts Kissassist to include your Class in the ini file name. /mac Kissassist.mac ini kissassist_CharacterName_${Me.Class.Name}.ini
The information @manydills provided applies as well.

/maxradius. No idea how long it's been, but it now reports both the old value and the new value when you change it. For years I would open the puller's INI file and check the value before changing it in-game! Now I can just make an arbitrary change and it will tell me what it was originally. Just a really nice quality of life update!From your Tank/MAhow do i just broadcast /assist ma, /pet attack?
Hiya Smart! Did you check this section by chance? - https://www.redguides.com/docs/projects/kissassist/#pull-settingsIs there a way to set up the puller to pull if there is already a mob in camp? I have my puller set to pull at 100% HP and chain pull, but still have downtime. I would like it to pull and not stop unless there is 2 or mobs in camp.
I did read through the wiki, but will check that out. Thank you!Hiya Smart! Did you check this section by chance? - https://www.redguides.com/docs/projects/kissassist/#pull-settings
Seems like it's supposed to have the puller go pull another mob even if 1 is in the camp (assuming puller is not the tank) unless some specific conditions are met. It also has some debug info that may help diagnose things. Hopefully this info helps =)
You need to set your kiss ini to not use autolootWas giving this a try on emu server as a quick way to just get assist and some automation. For some reason on the cleric and shaman I get this error and the macro pauses. Any advise on a fix please?
Thank you guys for patching mq and such. Problem cleared up completely now!The line 204 in the macro is not accessing the variable LootOn so it is not the macro. The command /doevents flush just flushes the events that are queued and does not execute any of the events code. Most likely the issue is a plugin you are using like MQ2Events that is getting triggered.
MobsToPull= section, but then if none of those mobs are currently available, then I'd like to have a secondary list of mobs to pull.MobsToPull= section. Then it would be on the user to enter mobs in the order they should be pulled.The First thing I can think of that could be an issue is trying to get to a priority mob(like a named) but having to pass through/by other mobs. In hunter mode the puller searches for the closest mob to pull and then moves to that mob. In this manner mobs are cleared as you go, but having multiple lists to use for pulling in and of itself would not be a big deal. The problem would be how to deal with the mobs you pickup/aggro on the way to the mobs on the primary list.
I have my own ideas on how I would want to deal with the issue, but what are your thoughts on the issue?
Okay. So to clarify your looking more at pulling into a camp location than running in hunter mode. Correct?
Hey @ctaylor22 - Looking to revisit our conversation about pet pulling changes to KA. It would be nice to give a bit more time between movement adjustments when pet pulling. A lot of the time the pet is nearly there and the macro shifts positions and tries again.

/if (${int_triedSending}>2) /break /if (${int_triedSending}>4) /breakI’ll play with it today and report back. If it fixes the problem we can add it to the normal build.@Granditos have you tried changing the /delay 10 to 20 yet? Does it make a difference? If you notice the /while () loop it tries 3 time before aborting the pull. what I would do is increase the number of time through the loop.
Change:
/if (${int_triedSending}>2) /break
To:
/if (${int_triedSending}>4) /break
That is how I would try and lengthen the wait time of that loop.
Yea @B_I_G__D_A_D_D_Y This request has nothing on yours, but we should be getting close to finishing up the changes you asked for.![]()
Fixed it completely! I changed the delay to 20 and the break to 4. Haven't even hit a /break yet. The 20 delay fixes the issue, at least at my current camp.@Granditos have you tried changing the /delay 10 to 20 yet? Does it make a difference? If you notice the /while () loop it tries 3 time before aborting the pull. what I would do is increase the number of time through the loop.
Change:
/if (${int_triedSending}>2) /break
To:
/if (${int_triedSending}>4) /break
That is how I would try and lengthen the wait time of that loop.
Yea @B_I_G__D_A_D_D_Y This request has nothing on yours, but we should be getting close to finishing up the changes you asked for.![]()
Avoiding the break is possible is the goal. So would just adjust the delay.Change it back to 10 and try it with just the change I suggested. your change would increased the wait time from 3 seconds to 6 seconds. My change will increase the wait time from 3 seconds to 5 second. But both changes together increases the wait time from 3 seconds to 10 seconds. Not sure we need to do both.
Hmm fair point. But the /break is too soon originally as I abandon a ton of pulls because of it. I’ll play with it.But you would rather loop through the code more times than pause longer per loop. I would rather wait 1 second 5 or 6 times than wait 2 seconds 3 times. 1 second can make a lot of difference when trying to check if you need to haul ass back to camp.
