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KissAssist

KissAssist Release KissAssist (2 Viewers) 12.002.039

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The information you're looking for regarding various stick commands can be found here:

thx bud, yes i reviewed that page, im just seeing an example of what im looking for. i just want a certain character to stick right.

Migt you give me an example for this line entry to make it stick to the right?

StickHow=

because i currently have it set for: StickHow=left 35% moveback uw but he is still attacking from behind.

Thanks so much
 
thx bud, yes i reviewed that page, im just seeing an example of what im looking for. i just want a certain character to stick right.

Migt you give me an example for this line entry to make it stick to the right?

StickHow=

because i currently have it set for: StickHow=left 35% moveback uw but he is still attacking from behind.

Thanks so much
Check your kiss ini for that character - Here is an example


AssistAt=99
MeleeOn=1
FaceMobOn=1
MeleeDistance=60
StickHow=snaproll front moveback
AutoFireOn=0
UseMQ2Melee=0 Notice this is turned off??
TargetSwitchingOn=1
PetTauntOverride=0


Now here is a clip from mq2melee settings :

[MQ2Melee]
assassinate=0
backstab=1
disarm=0
enrage=0
escape=20
evade=0
facing=0
infuriate=1
melee=1
pickpocket=0
plugin=1
pothealover=25
resume=75
stickbreak=1
stickrange=75
stickcmd=snaproll rear fast

So if you have mq2melee on - it could be overriding your kiss setting. Thats where I would start looking at least.
 
thx bud, yes i reviewed that page, im just seeing an example of what im looking for. i just want a certain character to stick right.

Migt you give me an example for this line entry to make it stick to the right?

StickHow=

because i currently have it set for: StickHow=left 35% moveback uw but he is still attacking from behind.

Thanks so much
for the side you can switch the word left for pin so: StickHow=pin 35% moveback uw

pin designates a char to stick to the sides
 
I'm having issues where, say, my SK will have a high level haste on him, but my enchanter will keep trying to cast a lower level haste on the SK. Is there a condition that I havent found yet via searching that I can add to buff lines to have it check if the buff overwrites/stacks so it knows to not just keep casting it over and over? Thanks for any insight here to likely a very silly question
 
ctaylor22 updated KissAssist with a new update entry:

several changes/updates.

Cures now has its own casting Interrupt. It is no longer part of the healing check. Added an additional check for 32(Cure Interrupt)

New Mage Packs are now part of the Pet toys routine.

Add to Ignore routine fixed an issue when trying to add by ID.

Added a change to the Med routine to allow you to skip buffing while medding. Set MedOn=2 to ignore the buff routine.

You can now customize the WinTitle of your EQ windows. See the Startup Commands in the kiss instructions for details on how...

Read the rest of this update entry...
 
I'm having issues where, say, my SK will have a high level haste on him, but my enchanter will keep trying to cast a lower level haste on the SK. Is there a condition that I havent found yet via searching that I can add to buff lines to have it check if the buff overwrites/stacks so it knows to not just keep casting it over and over? Thanks for any insight here to likely a very silly question
There is no easy way. Unless you want to have every character targeted every time the buffer goes through the buff routine. All of the Stacking check members of the Spell TLO don't work. The only member I have found that works is specific to the character and can not be used for checking characters/spawns. Spell.WillLand works but only works from the individual character. If you are not using DanNet give DanNet a try. When using DanNet the check for stacking is passed to the character for checking using WillLand. It is not perfect. Would be nice If StacksSpawn actually worked.
 
Code:
You can now customize the WinTitle of your EQ windows. See the Startup Commands in the kiss instructions for details on how the use the section
Example: Command2=/noparse /varset WinTitleText ${Me.Name} (Lvl:${Me.Level} ${Zone.ShortName})

How can you make this update every time you zone? It is handy for knowing what pick and zone short name you are in at a glance?
 
Code:
You can now customize the WinTitle of your EQ windows. See the Startup Commands in the kiss instructions for details on how the use the section
Example: Command2=/noparse /varset WinTitleText ${Me.Name} (Lvl:${Me.Level} ${Zone.ShortName})

How can you make this update every time you zone? It is handy for knowing what pick and zone short name you are in at a glance?
edit your zoned.cfg, I have this in mine

/SetWinTitle ${Me.Name}.${EverQuest.Server} (Lvl:${Me.Level} ${Me.Class}) ${Zone.Name} ${Me.Instance}
 
edit your zoned.cfg, I have this in mine

/SetWinTitle ${Me.Name}.${EverQuest.Server} (Lvl:${Me.Level} ${Me.Class}) ${Zone.Name} ${Me.Instance}
Kissassist doesn't use the zoned.cfg

I have this in mine:
SetWinTitle ${Me.Name} - ${Me.Class} -- Lvl:${Me.Level} [${Me.PctExp}%] -- ${Zone.Name} ${Me.Instance}

I was hoping the below would work, but it doesn't. Maybe there is another way to write it so it works?

[StartupCommands]
CommandSize=1
Command1=Command:/SetWinTitle ${Me.Name} - ${Me.Class} -- Lvl:${Me.Level} [${Me.PctExp}%] -- ${Zone.Name} ${Me.Instance}
 
For what it's worth, it looks like the `[Aggro]` section has an explicit check for Rain of Fear, but that can probably just be removed now since the aggro meter is part of the base game and that check causes the aggro section to not work if on a non-truebox TLP that hasn't reached RoF yet.
 
I will add that to my things to look at list.
Can you give petpuller a bit more of a delay that will give the pet enough time to acquire the target. Not sure if it is the mesh or not but pets struggle to get on target quickly. Give them a bit more time and they do fine.

Currently, when the pet fails to acquire the target in a second or so the puller cancels the pull, adds target to ignore and moves to next target. This can happen numerous times in a row depending on the zone.
 
Can you give petpuller a bit more of a delay that will give the pet enough time to acquire the target. Not sure if it is the mesh or not but pets struggle to get on target quickly. Give them a bit more time and they do fine.

Currently, when the pet fails to acquire the target in a second or so the puller cancels the pull, adds target to ignore and moves to next target. This can happen numerous times in a row depending on the zone.
For me I went into the macro on Line 9810 and changed the /delay from 10 to 50 and that seemed to resolve the pet pulling weirdness. That line now looks like:

/delay 50 ${PullAggroTargetID}
 
Hello.

Quick question about aggro. My wiz ka ini (level 85 tlp) is working really well except for the aggro section, which never seems to fire. The wiki says RoF required for aggro to work. Is this still correct? If so, is there a work around?

Any help would be greatly appreciated.
 
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Hello.

Quick question about aggro. My wiz ka ini (level 85 tlp) is working really well except for the aggro section, which never seems to fire. The wiki says RoF required for aggro to work. Is this still correct? If so, is there a work around?

Any help would be greatly appreciated.
you could put the aggro abilities in your dps section and use a condition i suppose
 
Is there a way to turn off targeting yourself when using buffs that do not require a target? For example long cast time Harvest mana type spells?
 
Is there a way to get it to not try to use single target mez for a bard and only use AE?
 
i actually have it in both atm, he started casting it, then stopped the song and went back to twist
 
[Mez]
MezOn=
MezRadius=50
MezMinLevel=1
MezMaxLevel=113
MezStopHPs=80
MezSpell=Wave of Somnolence Rk. II|3

MezDebuffOnResist=0
MezDebuffSpell=Your Debuff Spell
MezAESpell=Wave of Somnolence Rk. II|3
 
Hello!

I am attempting to run KA on a 10 box setup on an emu server. For the most part, things seem to be working just fine, however I am having an issue with my Cleric.

They are able to cast buffs just fine, but I cannot seem to get him to cast heals. I have the heals setting turned, and have a spell listed with a percentage to heal at. The spell is a targeted AoE heal. I can confirm the spell is showing up in my .ini file, and when turning on the macro in game i can scroll up and see it does not me give errors in that or any other section. But still, it doesn't seem to want to cast.

For what it is worth, I also have a druid and a pally that I have heals turned on for, and both of them seem to be casting their respective spells just fine. I can drop my ini file in here if it helps, whatever is needed!
 
Please drop a copy of your INI file here. However based on your description it might not be good to use a manually targeted splash spell with KissAssist.

For troubleshooting replace it with just a traditional group heal and try that out.
I have it attached now. Please note, my toon's name is not in this version. I removed it just for my own reasons, but in the actual config file it has my correct toon name in it.

Also worth noting, I THINK Word of Vivification is a targeted aoe heal, but honestly it's been so long since I've played this game I have no clue what a purple-icon heal spell technically is. It may legit be a normal group heal, I wouldn't know though.
 

Attachments

I have it attached now. Please note, my toon's name is not in this version. I removed it just for my own reasons, but in the actual config file it has my correct toon name in it.

Also worth noting, I THINK Word of Vivification is a targeted aoe heal, but honestly it's been so long since I've played this game I have no clue what a purple-icon heal spell technically is. It may legit be a normal group heal, I wouldn't know though.

Your heal spell is just a traditional group heal, it has no special targeting requirements. So you're good that way. I don't actually see any reason it shouldn't work in your INI file. I noticed you're using a spell that's specific to an EMU server (Mark of Emperors) so I'll have to step back because I don't know anything about playing on an EMU.

Perhaps try adding your Mark spell to the DPS section and enabling that one item in DPS. Maybe KissAssist will then correctly handle the HEAL section?
 
Your heal spell is just a traditional group heal, it has no special targeting requirements. So you're good that way. I don't actually see any reason it shouldn't work in your INI file. I noticed you're using a spell that's specific to an EMU server (Mark of Emperors) so I'll have to step back because I don't know anything about playing on an EMU.

Perhaps try adding your Mark spell to the DPS section and enabling that one item in DPS. Maybe KissAssist will then correctly handle the HEAL section?
So, I went ahead and just deleted the current ini file and started a new one for that tune. All I have in it now is my one buff, and the heal. I set the heal to 99% for testing purposes. FWIW, this server basically pushes all clerics to use Word of Vivi, even for single target heals. Is there anything special or specific I need to do to have KA trigger this spell even for single target healing?

I only ask because I tested out adding a different heal, which was a strictly single target heal, in addition to Word of Vivi. Not only did the other heal trigger as expected, but Word of Vivi was also occasionally going out with KA specifically reporting it as my cleric casting it on the "group". Sadly that single target heal just doesn't do enough and Word of Vivi is the only healing spell that scales, so I really need to get that one working, lol
 
Kiss auto detects what heals are single target heals and group heals. KA checks for single target heals first then group. The test for activating a group heal is Group.AvgHPs < 100 and in a group and 1 group members HPs is 90 or less. I am not aware of a way to get kiss to treat a group heal as a single target heal other than using tags ME or MA. You can have multiple entries of the same heal spell in your Heals section.

Heals1=Word of Vivification|95|MA
Heals2=Word of Vivification|95|ME
Heals3=Word of Vivification|95
 
Kiss auto detects what heals are single target heals and group heals. KA checks for single target heals first then group. The test for activating a group heal is Group.AvgHPs < 100 and in a group and 1 group members HPs is 90 or less. I am not aware of a way to get kiss to treat a group heal as a single target heal other than using tags ME or MA. You can have multiple entries of the same heal spell in your Heals section.

Heals1=Word of Vivification|95|MA
Heals2=Word of Vivification|95|ME
Heals3=Word of Vivification|95
Interesting. This is something I will try. It kind of fits with my last comment how I mentioned that introducing a single target heal seemed to get some triggers of this one, so maybe that could work.

Do I have to change any ini settings or macro settings to change like how many group members have to be below that threshold for it to trigger? My thought is maybe there a pre-set minimum for how many group members are below that threshold before it casts?
 
If you use the MA or ME tag, it treats the group spell same as a single target spell.
So, tried this out again, and it still isn't working. Have once again added a different, single-target heal to the ini and it will still cast that one. It just does not want to cast this one for some reason. Is it possible it is under a different name in the files? This is an emu server after all, and they may have changed something with the spell?
 
Something seems to have changed for bards.
Lately I see apearing "you must first select a target for this spell" or alike, when a mob dies.
For me it seems that the swap to "TwistWhat" may be not as fast anymore at it used to be, so a song of the "MeleeTwistWhat" is triggering this message.

Edit: observing further I noticed it seems it is the other way around. The message appeared when switching from "TwistWhat" to "MeleeTwistWhat".
Changed LOSBeforeCombat=0 to LOSBeforeCombat=1.
Will report back, if this did not solve the case.
 
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@Deezloots
Looking at the code. You are in a different zone than kiss was started in, and you have CampOnDeath set to 1. For some reason Kiss thinks you have died.
 
KissAssist Release KissAssist

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