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Line 15017: /if (!${PullHold} && ${MobCount}<2 && !${Me.XTarget[${XTSlot2}].ID} && ${If[${IsNamed1}},0,1]}==1) {
Line 15017: /if (!${PullHold} && ${MobCount}<2 && !${Me.XTarget[${XTSlot2}].ID} && ${If[${IsNamed1},0,1]}==1) {
i just came here to see if anyone knew about this or if there was a fix! Thanks,Latest update seems to have broken chain pulls.
Code:Line 15017: /if (!${PullHold} && ${MobCount}<2 && !${Me.XTarget[${XTSlot2}].ID} && ${If[${IsNamed1}},0,1]}==1) {
Deleting the extra curly bracket directly after IsNamed1 fixed it.
Code:Line 15017: /if (!${PullHold} && ${MobCount}<2 && !${Me.XTarget[${XTSlot2}].ID} && ${If[${IsNamed1},0,1]}==1) {
Thanks for the fix battlenet!Latest update seems to have broken chain pulls.
Code:Line 15017: /if (!${PullHold} && ${MobCount}<2 && !${Me.XTarget[${XTSlot2}].ID} && ${If[${IsNamed1}},0,1]}==1) {
Deleting the extra curly bracket directly after IsNamed1 fixed it.
Code:Line 15017: /if (!${PullHold} && ${MobCount}<2 && !${Me.XTarget[${XTSlot2}].ID} && ${If[${IsNamed1},0,1]}==1) {
Does this get pushed through via VV updates? Or does it happen a different way?Thanks for the fix battlenet!
A quick chainpull fix by @battlenet
Yes, the next VV release will include the fix. You can also download from this resource if you want it now.Does this get pushed through via VV updates? Or does it happen a different way?
I know red is camp. What is the yellow one supposed to be? Chase radius?When I use /maxradius, the blue circle on the map updates to reflect the new radius, however, the yellow circle doesn't. Is there any way to get it to update? Thanks.
Yes sir.So the TLP severs now support the aggrometer from level 20+?




Why don't they sit? help lol
/chase on enabled and you're running your MA around your other characters could be trying to follow it./plugin list command and review all the loaded plugins. Unload those that you don't actually use. Obviously be a bit careful, some plugins usage is required by others.Great!!! Happy to help anytime and feel free to pm if you like.Appreciate the help bigdaddy and psymorph.
I'm still learning and that breakdown of the .ini you did helped me a lot. I learned I need to take more time to make sure everything is set properly.
Thank you!
/if (${If[${Cond[${GrpWatchCondNo}]},0,1]}) /break/if (${If[${Cond[${GrpWatchCondNo}]},0,1]} || ${Cond[${GrpWatchCondNo}]} == NULL) /breakThis update is just a correction to a syntax error found in the Timer event when using Tribute.
Nuke is a spell in my book. The character is the Group leader / MA /MT.I am assuming Nuke is a spell in your book. Is this on the MA or Assist character?
well DPSon=2 would just use the |## as an order of priority for casting not HP based. So it wouldn't prevent it from casting. If you want it casting once the mob is below a certain percent then you can just add a condition that would prevent it from casting until the mob is below that % of health.Does it matter if DPSon = 2?
The information you're looking for regarding various stick commands can be found here:Question:STICKHOW
I have searched and looked and followed some of the sugestions.
How do you make the toon Stick to lets say the Right side of the mob instead of having it stick to the rear?
thanks
