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KissAssist

KissAssist Release KissAssist (1 Viewer) 12.002.039

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Why are my toons buffing people not in my group, this looks like very odd behavior. Specially considering I don't know any of them.

KissAssistVer=12.002

Code:
[Buffs]
BuffsOn=1
RebuffOn=7

BuffsSize=7
CheckBuffsTimer=10

PowerSource=NULL

# Group Common Buffs
Buffs1=Personal Hemic Source|dual|Familiar: Personal Hemic Source
Buffs2=Golden OwlBear Saddle|Cond7
Buffs3=${InvSlot[Charm].Item.Name}|99|Me|Cond16
Buffs4=Guise of the Deceiver|Cond6

# Class Buffs
Buffs5=Aura of Margidor|Aura
Buffs6=Rapier of Somber Notes|dual|Symphony of Battle|Cond1
Buffs7=Selo's Sonata|dual|Selo's Accelerato|MA



## ------ Buffs ------ ##
Cond1=TRUE
Cond6=!${Me.Invis} && !${Me.Buff[${Spell[Illusion: Dark Elf].RankName}].ID} && !${Me.Buff[${Spell[Illusion Benefit Greater Jann].RankName}].ID}
Cond7=!${Me.Buff[Mount Blessing Meda].ID} && !${Zone.Indoor}
Cond16=!${Me.Invis} && !${Me.Buff[${Me.Inventory[Charm].Spell}].ID}
I got the same. Noticed the other day my rogue was buffing an out of group player's mercenary with Bite of the Shissar XX.

However, I have a several issues with odd behavior.

I suspect something in the Line of Sight or MA switching.
 
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There was code added to buff out of group characters Merc's. I see I need to add a check for the owner and make sure the owner is part of your posse.
 
There was code added to buff out of group characters Merc's. I see I need to add a check for the owner and make sure the owner is part of your posse.

Hello ctaylor22!

could you also look into this for me for my ranger ini?


[Buffs]
BuffsOn=1
BuffsSize=10
Buffs1=Wildstalker's Unity (Beza)|DUAL|Howling Blades|Me
Buffs2=Poison Arrows|Me
Buffs3=Arbor Stalker's Enrichment
Buffs4=Outrider's Ever-Burning Cloak|Me
Buffs5=Shout of the Arbor Stalker|DUAL|Strength of the Arbor Stalker|!class|rng <<<<< this
Buffs6=Crystal Mana Tonic|Dual|Potion - Crystal Mana Tonic|Me
Buffs7=Frostveil|Me
Buffs8=Shield of Rimespurs|MA
Buffs9=NULL
Buffs10=NULL
RebuffOn=1
CheckBuffsTimer=5
PowerSource=NULL


I can not get buff5 to work. Ive tried everything. if i switch it to MA instead of the class like above it will just not buff. I do not see any errors populate.

When i click off the buff on MA, it shows that the MA needs the buff but will not cast! i believe this will be for the same at lvl120 (havent gotten there yet)

Please help! Thank you
 
When logging let it run a good 30 seconds while not in combat. There is a timer for buffing so the buff routine does not get run every time through the main loop.
 
The buffing routine gets a list of Mercs to try an buff only when using DanNet, and it compiles the list based on the characters found in the DanNet peers list for the zone. So you may want to keep that in mind when setting up your buff section. You may want to add the |Me tag to buffs that you don't want cast on others.
 
The buffing routine gets a list of Mercs to try an buff only when using DanNet, and it compiles the list based on the characters found in the DanNet peers list for the zone. So you may want to keep that in mind when setting up your buff section. You may want to add the |Me tag to buffs that you don't want cast on others.

I use EQBC with the MQNext. i have never used Dannet however.

I just sent you the debug in a zip.

How would i set up the |Me tag for buffs if i want everyone else but me to have it? I thought that is what !class|rng is? or are you saying change the rng to me?

Thank you for your help!
 
The buffing routine gets a list of Mercs to try an buff only when using DanNet, and it compiles the list based on the characters found in the DanNet peers list for the zone. So you may want to keep that in mind when setting up your buff section. You may want to add the |Me tag to buffs that you don't want cast on others.
I will start adding me to self buff stuff. The only reason I bring up the issues with the group running off to the mob spawn is, only happens on ROG and BRD in my grp. I rolled back to 12.001 and patched up the dannet peer thing and the pet section the way I like it and the issues went away.

With a quick glance at comparing the code, most of the changes were with line of sight and switch ma.

No matter what the situation, I will eventually figure it out or you will. I'm a hardcore Kissassist fan and love everything your doing with it.
 
Then check your MeleeDistance and AssistAt values. Melee characters take off after a mob if the mobs HP is below or At the AssistAt value and within MeleeDistance.
 
I made a few changes to how KA controls sticking and tried to speed up the engagement speed of the melee characters, I may of taken it a little to far with the melee characters.
 
Then check your MeleeDistance and AssistAt values. Melee characters take off after a mob if the mobs HP is below or At the AssistAt value and within MeleeDistance.
My melee distance is 60, the toons are running 160 plus to the mob. They run there and stand there, if they get aggro they die without fighting back, if they dont get aggro then sometimes eventually run back to camp and continue with helping the group.

The pet classes dont send the pets until within 60 distance even on assist at 100.
 
@cannonballdex are you seeing the ROG and BRD echo a massage like this: ATTACKING -> MobNameHere <- before the take off after the mob?
 
@cannonballdex are you seeing the ROG and BRD echo a massage like this: ATTACKING -> MobNameHere <- before the take off after the mob?
No message that I noticed, I was specifically looking for any kind of command sent through dannet as this also happened even when the rogue wasn't running kissassist.

I do see that message when the mob gets into camp and they start assisting the mt.


Running 12.001 for about 6 hours today without one issue. I can reproduce the issue just by running the latest upload. I guess it's either me or no one runs a group with a rogue or bard using kissassist. lol
 
There is something strange going on with the MQ compile, because I have had several people tell me about their characters running off after mobs even when not using KissAssist. MQ2Melee is the only thing I can think of, but even after have people unload it, it still happens.
 
There is something strange going on with the MQ compile, because I have had several people tell me about their characters running off after mobs even when not using KissAssist. MQ2Melee is the only thing I can think of, but even after have people unload it, it still happens.
That is exactly what happened. I even unloaded a bunch of plugins. (suggested by kaen) (Doesn't happen with 12.001 though)
Code:
mq2collections
mq2sqlite
mq2groundspawns
mq2kisstemplate
mq2autoclaim
MQ2Posse
mq2labels
mq2hud
mq2exchange
mq2eqbc
mq2debuffs
mq2custombinds
mq2cpuload
mq2bzsrch
 
What plugins are you running? You don't have anything like MQ2Event running?

Nothing in your list looks like it should be causing your issue.
 
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What plugins are you running? You don't have anything like MQ2Event running?

Nothing in your list looks like it should be causing your issue.
Yah, I thought the same, but was trying to rule anything out. Here is what I am down too.
Code:
MQ2DPSAdv
mq2Rewards
mq2lua
mq2groupinfo
mq2xtarinfo
MQ2Dannet
mq2advpath
mq2status
MQ2Twist
mq2aaspend
mq2autoforage
MQ2Posse
mq2targetinfo
mq2portalsetter
mq2rez
mq2nav
mq2moveutils
mq2map
mq2itemdisplay
mq2exchange
mq2eqbugfix
mq2easyfind
mq2chatwnd
mq2autoaccept
mq2autologin
 
I have the same issue with bard and shaman running off well outside of melee distance. It is not consistently happening but I have noticed a trend when the puller is bringing more than one mob it seems to happen.

The other issue I have noticed with the latest version of Kiss is after buffing, the toon does not re-mem the spell that should be in the hot swap spell gem. This happens consistently either at start of macro when doing initial buff or when rebuffing during normal play. It swaps out all buff spells until the end of the buff routine and then leaves the last buff loaded rather than loading the one from [spells] section.
 
@Armyboxer99 are your Shaman and Bard in the same group as the MA? As far as the re-meming issue. We made a change to abort the routine that mems the spell, when a spell has to be swapped out, when the character gets aggro. So the spell that was being swapped in, stays in the spell slot. We did this because some spell have a 15 second refresh or longer, and if a mob gets pulled to camp and your healer just swapped in a new spell to buff with, the last thing you want them to do is to wait for the Gem to refresh, and I am sure know one wants to wait for the original spell that was swapped out to be re-memed. I haven't yet figured out a good way to swap in and out the original spell consistently, without creating an issue for someone.
 
@Armyboxer99 There is also a situation where characters doing Melee, will move to outside their meleeDistance to attack mobs and that is when the mobs are outside of MeleeDistance, but the mobs are within CampRadius of the Tank/MainAssist. This ability has been in kissassist for a while now, but probably not noticed, until these last changes were made to make melee characters more responsive. This was added to kiss to keep the melee characters from standing around in camp while the Tank/MA was engaged fighting a mob, but the Mob(s) were positioned just outside of the characters MeleeDistance.
 
@ctaylor22 Thanks for your reply. Yes the bard and shaman are in the MA group. My MA and tank is set as 'puller tank'.

I understand the rationale for the buff changes. However its not just aborting when the toon has aggro (or any of group have aggro). It looks like it is aborting all the time.
 
Hmm. I haven't noticed that with my group(s). Can you get me a debug log of this happening so I can try and trace down what may be causing the interrupt. Have you tried turning off casting interrupts to see if that makes a difference?
 
Hmm. I haven't noticed that with my group(s). Can you get me a debug log of this happening so I can try and trace down what may be causing the interrupt. Have you tried turning off casting interrupts to see if that makes a difference?
Will do debug log tomorrow. Cast interrupts are off.
 
Jumping in on the BRD randomly running off to die, I only use kiss on BRD (just assisting not pulling) so not sure about other toons.. thought it was maybe something with /campradius so I set it down to 20.. but then a couple times bam he's dead I go grab the corpse and sometimes like half a zone away.
 
I have also noticed toons running off after MA has targeted to the mob that is outside of the camp radius. I figured it was just a fluke but it is repeatable. I had toons set at 100% assist, then 99%, now 98% and they do not do it as much or run off like they did.

But they will still sometimes do it after this adjustment.
 
I have also noticed toons running off after MA has targeted to the mob that is outside of the camp radius. I figured it was just a fluke but it is repeatable. I had toons set at 100% assist, then 99%, now 98% and they do not do it as much or run off like they did.

But they will still sometimes do it after this adjustment.
kiss isn't designed to be set to assist at 100%
 
@ctaylor22

Heres the debug for the buffing issue. My MiscGem is set as 10. You will see from the log that I successfully mem and buff aura, then it successfully mems and buffs brells. It then does not re-mem my normal slot 10 spell even if no aggro. I /endm and then restarted macro and immediately it reloaded my slot 10 spell (upbraid).
 
Last edited by a moderator:
kiss isn't designed to be set to assist at 100%

This is true and i know this. But was trying to figure out why they were running. I always out everyone at 99% but for this i was trying different stuff out to see if it helped and it did.
 
Haven't had time to fully look at the code on the last couple updates, but I still think it has something to do with the toons trying to get in line of sight before the puller engages the mob. For me it only affected the melee/hybrid type classes, rog and bard.
 
Haven't had time to fully look at the code on the last couple updates, but I still think it has something to do with the toons trying to get in line of sight before the puller engages the mob. For me it only affected the melee/hybrid type classes, rog and bard.

ctaylor said:
@cannonballdex make sure you have LOSBeforeCombat turned off on your rogue and bard when running the new 12.002
 
There was also a change made for melee characters, to use Navigation when engaging/moving to mobs. In the old code we used /moveto and this required LOS, but /Nav does not. The code still checks that the mob is within MeleeDistance before moving to the mob, So I am not sure what/how the character is moving that far from camp.
 
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