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Release Hatchery.mac 2023-04-03

have a 27 in hatchery with 3 level 60's and the level 27 is not getting any xp, is this because of level difference?
yeah, need to be 2/3 of you lvl and max 30 lvls difference. So in you case he needs to be lvl 40

And

The hatchery macro is not meant to have your guys grouped up. Regular exping in there must be real bad exp I would assume.
 
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Half your level +1 until 70, then 30 max spread.
Little clarification

Formula is Lowest * 1.5 + 1 & round down = Higher
The level 30 spread kicks in at 57/86 -> 58/88

57*1.5+1 = 86.5 => 86
58*1.5+1 = 88.0 => 88

It's a 30-level gap from there on. 58+ on lowest and 88+ on higher.

From post a bit ago:
27*1.5+1 = 41.5 => 41
 
and another Hatchery issue, after mission is complete the group exits the Hatchery and takes off running thru PoK. Sometimes after running thru PoK the SK gets the quest and enters mission before rest of group gets there and due to his high level the new pulls wipe the group.
 
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and another Hatchery issue, after mission is complete the group exits the Hatchery and takes off running thru PoK. Sometimes after running thru PoK the SK gets the quest and enters mission before rest of group gets there and due to his high level the new pulls wipe the group.
What ya got running that is making your toons run through pok?
 
and another Hatchery issue, after mission is complete the group exits the Hatchery and takes off running thru PoK. Sometimes after running thru PoK the SK gets the quest and enters mission before rest of group gets there and due to his high level the new pulls wipe the group.
There is a timing issue with the macro an d one of your toons. Your toon is trying to go to the coords within the instance, but it zoned out to POK and is now trying to go to those coords while being in POK.

You can make your SK move to a further location after getting the quest. That way he has to run a second or two after the rest zone in. That should solve your high level zone problem.
 
There is a timing issue with the macro an d one of your toons. Your toon is trying to go to the coords within the instance, but it zoned out to POK and is now trying to go to those coords while being in POK.

You can make your SK move to a further location after getting the quest. That way he has to run a second or two after the rest zone in. That should solve your high level zone problem.
Thanks, will give it a try
 
Seems the posts indicate exp has been gutted for Hatchery. Does hatchery still provide a good SK damage shield PL route, or would you say Grounds or another spot would be better now?

Toons in mind are lvl 55ish atm, and I was considering poDecay until 60 than pof. Or just jump into Grounds?
 
Seems the posts indicate exp has been gutted for Hatchery. Does hatchery still provide a good SK damage shield PL route, or would you say Grounds or another spot would be better now?

Toons in mind are lvl 55ish atm, and I was considering poDecay until 60 than pof. Or just jump into Grounds?
i'd go the grounds route hatchery has been pretty slow when i use my shadowknight.
 
How do I run it so my SK turns its back on the mobs and sits? I just find my SK is dodging and not getting hit that I have to manually turn my SK and sit to clear the pull. Any help would be appreciated
 
Release Hatchery.mac

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