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Release Hatchery.mac (1 Viewer) 2023-04-03

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sk has level 99 Circle of Flameskin which seems to be working fine not sure why DS would stop Bard from running up and casting AoE. Bard is level 20
 
sk has level 99 Circle of Flameskin which seems to be working fine not sure why DS would stop Bard from running up and casting AoE. Bard is level 20
The DS isn't stopping the Bard from doing his job. You have the SK's DS to consider as well as throwing the mage's. At level 20 perhaps the damage is too much before the script hits where the bard needs to get busy therefor you're losing most of the mobs you pulled.
 
thanks for trying Oldman, I removed all buffs and DS from everyone and still no joy and still can't figure out why bard is the only one to zone out at end. Oh well
 
dannet loaded, all zoning in just fine and script is running on leader. bard is leader and he zones out just fine, others start to move and then just stop. i have to manually move each one to zone out
 
I just ran it and it reinvited tank after all were dead and all zoned out. Give this one a try....
 

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dannet loaded, all zoning in just fine and script is running on leader. bard is leader and he zones out just fine, others start to move and then just stop. i have to manually move each one to zone out
Strange, they should zone out first then leader then the tank.
 
well, i have tried the macs here and bard (leader) is only one to zone. Once I get them all outside it starts up fine. Hey, Oldman66, if that is your age I have you by a few. 114 sk, 28 bard, 25 warrior, 27 shaman and 2 27 mages
 
well, i have tried the macs here and bard (leader) is only one to zone. Once I get them all outside it starts up fine. Hey, Oldman66, if that is your age I have you by a few. 114 sk, 28 bard, 25 warrior, 27 shaman and 2 27 mages
Are you running CWTN or anything else on the other toons?
 
you are going above and beyond trying to help me with this cannonballdex but still no joy. group runs over and lines up to zone out but then just stops and all stand there. used that navmesh you listed and have unplugged cwtn
 
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you are going above and beyond trying to help me with this cannonballdex but still no joy. group runs over and lines up to zone out but then just stops and all stand there. used that navmesh you listed and have unplugged cwtn

I was about to ask if they actually moved at all.
Sounds like they just aren't navigating past the zone out trigger properly. Can you try this one.
 

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-29.10, -51.26, 3.00 and are heading east is where they all stop
Usually when I have this issue of stopping short of a location it ends up being a bad navmesh file or the zoneline is messed up. But seeing how this macro works for the majority it is kind of baffling. Something to do with your navigation possibly.
 
just tried your latest hatchery and it did not work, bard went running in different direction. just very odd since i am using all the meshes and macs that you have posted here. it did work fine for me in the past, just frustrating to have to run them after each round but again thanks very much for all your help
 
walked east from where it stopped to -29.86, - 72.98, 3.00 then -30.14, -77.57, 3.00 then -30.48, -83.04, 3.00 and next step he zoned
 
walked east from where it stopped to -29.86, - 72.98, 3.00 then -30.14, -77.57, 3.00 then -30.48, -83.04, 3.00 and next step he zoned
So the tank (SK) and the Bard (Group Leader) are zoning out. The other Plees are moving to the line and stopping?
 
none are zoning, they all stop at same spot and just stand there. i manually walked bard step by step to those spots just to see the loc before he hit the zone out
 
none are zoning, they all stop at same spot and just stand there. i manually walked bard step by step to those spots just to see the loc before he hit the zone out
Try this one. Provided the zone out is facing east. This doesn't solve the problem but might be a work around.
 

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all but the sk zoning now, she runs off in a different direction from the other but i cannot see any nav loc in the mac for that move
 
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Just realized in a few posts back you said the bard was running the script. The SK is suppose to run the script. The bard is the leader of the group. Run the script on the tank /sk.

If this is the case, this explains why the commands aren't getting sent to the rest of the group.
 
i misspoke, i am running the mac on the sk. i made this change to the last mac you sent me and now all zone but the sk. i have no idea what i am doing but gave it a shot. i am an old fart and have zero skills or knowledge of programming

}
/delay 5s
/squelch /dex ${groupLead} /nav locxyz -32 -106 2
/delay 2s
/squelch /dex ${groupLead} /twist clear
/delay 2s
/squelch /dgge /moveto loc -32 -106 2
/delay 2s
/varcalc runcounter ${runcounter}+1
/delay 1s
/dgt all \agYou Have Cleared The Hatchery \ay${runcounter} \agTimes This Session.
/dgt all \ayAll \awPLee's \ayshould be out of \awHatchery\ay!
/nav locxyz -32 -106 2
/delay 20s !${Navigation.Active}
/moveto loc -32 -106 2
/dgt all \ayIf Merc Is In party Setting to \apPassive\ay.
/stance passive
/delay 5s
/squelch /dgga /moveto loc -32 -106 2
/delay 1s
/squelch /dgge /face heading 275
/delay 1s
/squelch /dgge /keypress forward hold
/dgt all \agTank is in \awPlane of Knowledge \agstarting over!
/delay 120s ${Zone.Name.Equal[The Plane of Knowledge]}
 
i misspoke, i am running the mac on the sk. i made this change to the last mac you sent me and now all zone but the sk. i have no idea what i am doing but gave it a shot. i am an old fart and have zero skills or knowledge of programming

}
/delay 5s
/squelch /dex ${groupLead} /nav locxyz -32 -106 2
/delay 2s
/squelch /dex ${groupLead} /twist clear
/delay 2s
/squelch /dgge /moveto loc -32 -106 2
/delay 2s
/varcalc runcounter ${runcounter}+1
/delay 1s
/dgt all \agYou Have Cleared The Hatchery \ay${runcounter} \agTimes This Session.
/dgt all \ayAll \awPLee's \ayshould be out of \awHatchery\ay!
/nav locxyz -32 -106 2
/delay 20s !${Navigation.Active}
/moveto loc -32 -106 2
/dgt all \ayIf Merc Is In party Setting to \apPassive\ay.
/stance passive
/delay 5s
/squelch /dgga /moveto loc -32 -106 2
/delay 1s
/squelch /dgge /face heading 275
/delay 1s
/squelch /dgge /keypress forward hold
/dgt all \agTank is in \awPlane of Knowledge \agstarting over!
/delay 120s ${Zone.Name.Equal[The Plane of Knowledge]}
Try changing this dgga to dgge
Code:
/squelch /dgga /moveto loc -32 -106 2
/delay 1s
/squelch /dgge /face heading 275
/delay 1s
/squelch /dgge /keypress forward hold
 
the sk now runs over and joins the group but still does not run out, i have to move him out. Does not seem to be taking the key press for some reason
 
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the sk now runs over and joins the group but still does not run out, i have to move him out. Does not seem to be taking the key press for some reason
Try changing all three of the /dgge to /bcga
Code:
/squelch /dgge /moveto loc -32 -106 2
/delay 1s
/squelch /dgge /face heading 275
/delay 1s
/squelch /dgge /keypress forward hold
 
This was modified for upper level toons using a Gold SK as the tank.. You can edit the High Level Toon section. Recommend your group leader at least 65 and high level toons recommended not over 85. This will place mobs in the 80's in the instance. You may want to adjust the level of the High Level you are using to how much damage your SK can handle. Good Luck. :)
 

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@Cannonballdex

Hey CB,

was looking to perhaps using hatchery to jumpstart the leveling of a melee focused alt team. My main SK is 110 in Snowbound visible. Was looking for your thoughts, input, and any suggestions. The SK does not have a warm slayer. The alts to be leveled are around level 20-22. The alts are: bard, shaman, rogue, Zerker, and Druid.

Thanks for the input.

Be well. Happy PL’ing.
 
@Cannonballdex

Hey CB,

was looking to perhaps using hatchery to jumpstart the leveling of a melee focused alt team. My main SK is 110 in Snowbound visible. Was looking for your thoughts, input, and any suggestions. The SK does not have a warm slayer. The alts to be leveled are around level 20-22. The alts are: bard, shaman, rogue, Zerker, and Druid.

Thanks for the input.

Be well. Happy PL’ing.
SK 85 and up will work for you up to a certain level. I would be guessing but you should get them to around 45-50 possibly higher. You will know when you met your match when the SK starts dying. :)
 
have a 27 in hatchery with 3 level 60's and the level 27 is not getting any xp, is this because of level difference?
 
Release Hatchery.mac

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