Look 3 posts up from yours. It addresses the DS issue that you might be experiencing.Also, bard is not running up and casting Cords of Dissonance until almost all the guards are dead.
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Look 3 posts up from yours. It addresses the DS issue that you might be experiencing.Also, bard is not running up and casting Cords of Dissonance until almost all the guards are dead.
The DS isn't stopping the Bard from doing his job. You have the SK's DS to consider as well as throwing the mage's. At level 20 perhaps the damage is too much before the script hits where the bard needs to get busy therefor you're losing most of the mobs you pulled.sk has level 99 Circle of Flameskin which seems to be working fine not sure why DS would stop Bard from running up and casting AoE. Bard is level 20
Are they zoning in properly? Are you running the script on the group leader?bard now working as intended but rest still won't zone out at end. Thanks to all for your assistance.
Strange, they should zone out first then leader then the tank.dannet loaded, all zoning in just fine and script is running on leader. bard is leader and he zones out just fine, others start to move and then just stop. i have to manually move each one to zone out
Are you running CWTN or anything else on the other toons?well, i have tried the macs here and bard (leader) is only one to zone. Once I get them all outside it starts up fine. Hey, Oldman66, if that is your age I have you by a few. 114 sk, 28 bard, 25 warrior, 27 shaman and 2 27 mages
Can try this navmesh for chits and giggles. In your Resources/MQNav foldercwtn running on shaman but have it paused
you are going above and beyond trying to help me with this cannonballdex but still no joy. group runs over and lines up to zone out but then just stops and all stand there. used that navmesh you listed and have unplugged cwtn
Usually when I have this issue of stopping short of a location it ends up being a bad navmesh file or the zoneline is messed up. But seeing how this macro works for the majority it is kind of baffling. Something to do with your navigation possibly.-29.10, -51.26, 3.00 and are heading east is where they all stop
So the tank (SK) and the Bard (Group Leader) are zoning out. The other Plees are moving to the line and stopping?walked east from where it stopped to -29.86, - 72.98, 3.00 then -30.14, -77.57, 3.00 then -30.48, -83.04, 3.00 and next step he zoned
Try this one. Provided the zone out is facing east. This doesn't solve the problem but might be a work around.none are zoning, they all stop at same spot and just stand there. i manually walked bard step by step to those spots just to see the loc before he hit the zone out
Let's try walking them all out of zone. lollol, with that one , everyone zoned but the sk and bard , they ran back into hatchery
Try changing this dgga to dggei misspoke, i am running the mac on the sk. i made this change to the last mac you sent me and now all zone but the sk. i have no idea what i am doing but gave it a shot. i am an old fart and have zero skills or knowledge of programming
}
/delay 5s
/squelch /dex ${groupLead} /nav locxyz -32 -106 2
/delay 2s
/squelch /dex ${groupLead} /twist clear
/delay 2s
/squelch /dgge /moveto loc -32 -106 2
/delay 2s
/varcalc runcounter ${runcounter}+1
/delay 1s
/dgt all \agYou Have Cleared The Hatchery \ay${runcounter} \agTimes This Session.
/dgt all \ayAll \awPLee's \ayshould be out of \awHatchery\ay!
/nav locxyz -32 -106 2
/delay 20s !${Navigation.Active}
/moveto loc -32 -106 2
/dgt all \ayIf Merc Is In party Setting to \apPassive\ay.
/stance passive
/delay 5s
/squelch /dgga /moveto loc -32 -106 2
/delay 1s
/squelch /dgge /face heading 275
/delay 1s
/squelch /dgge /keypress forward hold
/dgt all \agTank is in \awPlane of Knowledge \agstarting over!
/delay 120s ${Zone.Name.Equal[The Plane of Knowledge]}
Code:/squelch /dgga /moveto loc -32 -106 2 /delay 1s /squelch /dgge /face heading 275 /delay 1s /squelch /dgge /keypress forward hold
Try changing all three of the /dgge to /bcgathe sk now runs over and joins the group but still does not run out, i have to move him out. Does not seem to be taking the key press for some reason
/squelch /dgge /moveto loc -32 -106 2
/delay 1s
/squelch /dgge /face heading 275
/delay 1s
/squelch /dgge /keypress forward hold
Dannet commands for sending group in zone vs all of group and so on. Dannet Commandssuccess ! ! what patience you have had with me Cannon. what do dgge and dgga acutally mean?

SK 85 and up will work for you up to a certain level. I would be guessing but you should get them to around 45-50 possibly higher. You will know when you met your match when the SK starts dying.@Cannonballdex
Hey CB,
was looking to perhaps using hatchery to jumpstart the leveling of a melee focused alt team. My main SK is 110 in Snowbound visible. Was looking for your thoughts, input, and any suggestions. The SK does not have a warm slayer. The alts to be leveled are around level 20-22. The alts are: bard, shaman, rogue, Zerker, and Druid.
Thanks for the input.
Be well. Happy PL’ing.

Yup. 27 is too low for 60have a 27 in hatchery with 3 level 60's and the level 27 is not getting any xp, is this because of level difference?
