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Release Gearly - A Gear Management Tool 1.23

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Lemons

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Lemons submitted a new resource:

Gearly - A Gear Management Tool - Monitor the gear of all your connected toons

Gearly is an equipment management tool for you and all your boxes.

No longer will you need to search each character to find a gear improvement on one of your toons.

Gearly will display your equipped items and equipped items of all characters connected to DanNet.

You can Auto Filter to any character that can equip the current item you're inspecting. Remove almost all active thought when deciding who should get the new loot.

You can choose any item stat you wish to display.

Additional aug...

Read more about this resource...
 
First of all, I love you!

Unfortunately, I cannot find this "refresh all" button

1681696433146.png

But I still love you!
 
This looks amazing, thank you! Just unzipped and will give it a go soon
 
It made ini's for my 2 traders, now it builds, but wont populate/evaluate ini's for the actual char on those accounts? (IE trader 1 and trader 2 had ini's built, logged them off to try with tank 1 and tank 2, it builds them ini's also, but only reports original items from trader 1 and 2)
 
It displays data based on DanNet. You can try /plugin mq2dannet unload /plugin mq2dannet to reload the plugin.
 
Well its seeing them, and building it 1681700171266.png but then im like "everyone show me your face mask, its replying with the lvl 1 trader i logged off, not that 120 war that just returned that info.
 
Hmm, I never thought someone would remove all fields in the table, but doesn't seem to be crashing for me. If you can PM me a screenshot of the crash message that would be great.

Thanks!
 
Hmm, I never thought someone would remove all fields in the table, but doesn't seem to be crashing for me. If you can PM me a screenshot of the crash message that would be great.

Thanks!

Will do ill try it again later tonight. Might have also been a fluke
 
I also had this problem but reloading Dannet seems to update the current toons on the char you are requesting Gearly with.
It's a known issue with data from DanNet. Added a note to the top of Instructions. I'll probably rewrite a future version to not rely on DanNet.Peers(n)
 
Structure wise, you want your lib folder to reside within your script folder, otherwise you're likely to introduce conflicts with other scripts using the same (and you'll constantly be battling with each other). Putting it in your folder will take precedence and doesn't require code changes, but it does prevent conflicts.

Your Lua folder shouldn't be hardcoded, since it's not a hardcoded setting. Instead of using the macroquest path (mq.TLO.Path), use mq.luaDir. Where you should use the path though, is mq.TLO.Path('Config')() to get the config directory, rather than forcing your config to be with your script (since MQ uses the Config directory for configuration) -- or mq.TLO.Path('Resources')() if you want to consider that "data" rather than config.
 
Structure wise, you want your lib folder to reside within your script folder, otherwise you're likely to introduce conflicts with other scripts using the same (and you'll constantly be battling with each other). Putting it in your folder will take precedence and doesn't require code changes, but it does prevent conflicts.

Your lua folder shouldn't be hardcoded, since it's not a hardcoded setting. Instead of using the macroquest path (mq.TLO.Path), use mq.luaDir. Where you should use the path though, is mq.TLO.Path('Config')() to get the config directory, rather than forcing your config to be with your script (since MQ uses the Config directory for configuration) -- or mq.TLO.Path('Resources')() if you want to consider that "data" rather than config.
Too late on the first point. Brainiac beat ya to it :).

Thanks, I'll get that fixed.
 
Lua works great from the original post. Wondering if I should change the location of any files/folders since the update?
 
Connected to DanNet? Was there an error message above this?

Also, my lord that is a small blurry SS.
 
Connected to DanNet? Was there an error message above this?

Also, my lord that is a small blurry SS.
Yes to DanNet. Nothing above that. And I know, not sure why it's so blurry on the attach. It is clear when on my computer. :shrug:

Edit: If you click on the image to view it, it looks much clearer.
 
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Same error here.

Ran the first time, it created the initial ini, then every subsequent time I've tried to run gearly I also get then exact same errors: "attempt to index null value" at line 29. And the rest.
 
Same error here.

Ran the first time, it created the initial ini, then every subsequent time I've tried to run gearly I also get then exact same errors: "attempt to index null value" at line 29. And the rest.
Working now.
I ran /dgga /lua run gearly and it crashed on all but one character. On that character I clicked "update all gear". It is now working without crashing on the other characters.
 
installed , loaded, it blew up first attempt on my driver toon.. I was able to generate a character ini for him though, but the Lua kept ending prematurely.
1682164006351.png

Once I unloaded and reloaded dannet on all my connected peers, he was able to start successfully..

Upon loading up the gearly gui on all my toons, it looked good.. but only the driver toon again (I know, hes a pain in the ass!) has some graphical arifacting in the slots for face and fingers.. And only on the one toon.. a restart , reload etc, didnt work.. but for whatever reason only happening on that ONE toon..

All 6 that I had connected are running from the same EQ / MQ installation folder.. I tested this on the test server as well, btw..

The face thing as you see is .. I dunno what.. and the finger is that grey bar.. well thats actually flickering/shimmering.. just caught it at a frame you can see the artifact..

1682164212151.png

Its by no means show-stopping for me, and the Lua is great otherwise!!
 
Strange, did you run gearly on all of your toons? Possibly do any of your toons have empty slots? (nm, i got toons with empty slots)
Untitled.jpg
 
Strange, did you run gearly on all of your toons? Possibly do any of your toons have empty slots? (nm, i got toons with empty slots)
View attachment 47974

yep it was running on all my online toons... woah why are yours so clear?! none of mine look like that! lol

All my toon's slot graphics look similar to what the one i posted.. so i guess i should change my statement.. ALL my toons graphics are strange.. they look like most of the slots in the pic I posted, sort of warped graphics for the slots..

Also I tried reinstalling.. deleted the whole gearly folder, re-downloaded the 1.1 from the site here, and tried again.. same deal..

Functionally everything works though.. its literally just a graphical issue I'm having..
 
If it's erroring at 129 then stop and restart DanNet. It should fix it. The only way that's nil is if there's a problem there. I'll need to add in some error handling. You can see in the error message it's missing your character's name.

Are you on an emu, LorDeth?
 
yep it was running on all my online toons... woah why are yours so clear?! none of mine look like that! lol

All my toon's slot graphics look similar to what the one i posted.. so i guess i should change my statement.. ALL my toons graphics are strange.. they look like most of the slots in the pic I posted, sort of warped graphics for the slots..

Also I tried reinstalling.. deleted the whole gearly folder, re-downloaded the 1.1 from the site here, and tried again.. same deal..

Functionally everything works though.. its literally just a graphical issue I'm having..
Do you use a custom layout? Looks like your images aren't separating from the image sheet.
 
If it's erroring at 129 then stop and restart DanNet. It should fix it. The only way that's nil is if there's a problem there. I'll need to add in some error handling. You can see in the error message it's missing your character's name.

Are you on an emu, LorDeth?

hey Lemons, nah I tried this on the test server..

That error is what I was receiving originally.. I did restart dannet on that client and it doesnt error any longer..

Now the weirdness with the slot graphics on all my toons appearing distorted is all thats left.. rebooting the computer, restarting etc, I can confirm I am getting it on all my connected clients now.. so strange!

@Cannonballdex no I'm just using the default layout.. nothing custom in my UI... though...just had a thought.. I'm not online to check.. but I have my clients on test using the new UI... I wonder if thats causing it to go all whack.. When I get back online, I'll revert them all to the old UI and see what it does..

Edit: No go... changed back to old UI and still looks the same.. any suggestions?
 
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This is all happening on Test, right?

The code is very simple for getting the icon. This is likely a game data issues specific to Test. If anyone else is on Test and confirm, that would be great. I'll have to find a new offset.

animItems:SetTextureCell(itemT[name]["itemIcon"]-500)
 
I broke the graphics on Test too.

But i also broke it because I have over 100 toons with ini files and it only displays 12 toons. Is there some setting i need to change to display more than 12? or is there a parameter i can use to say only show these peers? Then i could put them in a Channel together. ie /Lua run gearly Raid1
 
It will display up to ${DanNet.PeerCount} and all that show on ${DanNet.Peers}. If it's not displaying them, then they're not showing up in either/both of those.

Can you provide a screenshot of your in game inventory (i) with your toon name blacked out?
 
1682214663308.png

1682214755111.png

It is showing the entire raid this morning. So maybe logging in or out screws up the peercount and the peers.
Its still awesome job!
 
Yes, logging in/out will mess with DanNet.

As for the Test icons....I have no idea. One of the MQ devs are going to have to weigh in.
 
Release Gearly - A Gear Management Tool

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