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Explore.Mac - An Explorer / Traveler Achievement Macro

Release Explore.Mac - An Explorer / Traveler Achievement Macro 1.3.1

Fixed the eqbc stuff by jchanging line 35-37 to look at dannet only in the explore mac

That stopped the eqbc stuff
#define /commTell "/docommand /dgt"
#define /commGroup "/docommand /dgga"
#define /commCommand "/docommand /noparse /dgga"
#define /commEXEC "/docommand /noparse /dgga "


for the blnWait, I just changed it to local instead of outer. Not sure if that screwed up something but I couldn't find blnWait anywhere else in the mac so not sure
 
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I have run thru quite a few zones now and the explore ini has not updated, still showing 0 on ones that I have completed. Also, I downloaded the eastcabilis mesh and still get hung up between east and west.
 
I have run thru quite a few zones now and the explore ini has not updated, still showing 0 on ones that I have completed. Also, I downloaded the eastcabilis mesh and still get hung up between east and west.
It doesn't update for individual zones, just full routes. Did you finish a full route? (Sorry, was out of town for the weekend, so just seeing this.)
 
It doesn't update for individual zones, just full routes. Did you finish a full route? (Sorry, was out of town for the weekend, so just seeing this.)
finished all of Antonica and several other complete zones and show 0, yet all the LDON missions that I finished have the 1
 
LDON I think is different because you are doing individual missions to get the flag and not really exploring a zone like the other expansions/route. So as to not redo a mission, there set to 1. That is why you see the declined missions when getting your LDON flags I believe.
 
I'm extremely thankful for explore. It's brilliant! I'm almost maxed in my journeyman (5/6)level but I'm having issues midway through doing the LDoN. So I'm grouped with 3 of my other toons, and on all 3 toons, it is not stop spamming in my MQ box the following:

Could not send notifcation to ConfirmationDialogBox CD_Yes+Button

and

Window ConfirmationDialogBox not available

and it is doing a (msg) to each of my toons saying //notify AdventureRequestWnd AdvRqst_RequestButton leftmouseup

Any guidance so I can get past this and finish up the remaining LDON adventures please?

Thank you.
 
LDON I think is different because you are doing individual missions to get the flag and not really exploring a zone like the other expansions/route. So as to not redo a mission, there set to 1. That is why you see the declined missions when getting your LDON flags I believe.
Precisely. Although you should see a Completed Route entry with time in the character's ini. But it doesn't track individual zones.
 
I'm extremely thankful for explore. It's brilliant! I'm almost maxed in my journeyman (5/6)level but I'm having issues midway through doing the LDoN. So I'm grouped with 3 of my other toons, and on all 3 toons, it is not stop spamming in my MQ box the following:

Could not send notifcation to ConfirmationDialogBox CD_Yes+Button

and

Window ConfirmationDialogBox not available

and it is doing a (msg) to each of my toons saying //notify AdventureRequestWnd AdvRqst_RequestButton leftmouseup

Any guidance so I can get past this and finish up the remaining LDON adventures please?

Thank you.

Fixed the eqbc stuff by jchanging line 35-37 to look at dannet only in the explore mac

That stopped the eqbc stuff
#define /commTell "/docommand /dgt"
#define /commGroup "/docommand /dgga"
#define /commCommand "/docommand /noparse /dgga"
#define /commEXEC "/docommand /noparse /dgga "


for the blnWait, I just changed it to local instead of outer. Not sure if that screwed up something but I couldn't find blnWait anywhere else in the mac so not sure
Try Jimmy6154's resolution. With the popular rise of Dannet over EQBCS, I'll load up this weekend and see if I need to tweak some things to favor dannet over the other.
 
Any guidance so I can get past this and finish up the remaining LDON adventures please?
LDoN is by far (my opinion) the most tedious for both Explorer AND Hunter. By far.

If you ever plan on doing Hunter for LDoN, I strongly recommend you do these at the same time. There are some great look-up tables on the nameds and which zones they reside in to help.
 
just started on new toon and it never created an .ini file in Denecore or Explore folders, is there something I can do?
 
Anyone else having trouble in The Void? My dudes just keep running off the islands, and if I intervene and run to the zone its looking for. The mac doesn't do anything after they zone in.
 
Hello!

Having some trouble when my toon gets stuck, say beside a door, and I have to manually move them.

It stops the macro and I dont know how to resume it.

Edit: I have also tried the use the hotkeys as per instructions.
 
Hello!

Having some trouble when my toon gets stuck, say beside a door, and I have to manually move them.

It stops the macro and I dont know how to resume it.

Edit: I have also tried the use the hotkeys as per instructions.
In which zone(s)? What meshes are you using (ones from the downloader, or my provided meshes)?
 
how can i add a "shai`din revenant bauble" with "bobbing corpse" on it to the lev-items? (if that is possible at all)

second thing: denecore.name.ini says "cloudy potion", but char doesn't use them
 
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how can i add a "shai`din revenant bauble" with "bobbing corpse" on it to the lev-items? (if that is possible at all)

second thing: denecore.name.ini says "cloudy potion", but char doesn't use them
There may be a typo in the code causing shai'din revenant bauble not to be discovered. Try replacing line 668 of DeneCore-Util.inc with the line below (adds a '!' before the $ on the last segment):

/if (${Me.Inventory[${intSlot}].ID} && ${Me.Inventory[${intSlot}].EffectType.Find[Click]} && ${Me.Inventory[${intSlot}].Spell.HasSPA[57]} && !${Me.Inventory[${intSlot}].Name.Find[Metamorph]}) {

Second thing: What does it use instead? What class / level are you?
 
There may be a typo in the code causing shai'din revenant bauble not to be discovered. Try replacing line 668 of DeneCore-Util.inc with the line below (adds a '!' before the $ on the last segment):

/if (${Me.Inventory[${intSlot}].ID} && ${Me.Inventory[${intSlot}].EffectType.Find[Click]} && ${Me.Inventory[${intSlot}].Spell.HasSPA[57]} && !${Me.Inventory[${intSlot}].Name.Find[Metamorph]}) {

Second thing: What does it use instead? What class / level are you?
cle 120. and ini:
[General]
invisClickie=Cloudy Potion
invisClickie2=Cloudy Potion
 
strange enough: after doing some other things and getting back to explore, it works...
 
I am currently having an issue, or what I perceive to be an issue, with the macro doing LDoN. Toon ran to Everfrost camp, grabbed first mission, went to zone and went inside, left, returned to Everfrost camp. Then has been standing just requesting and dropping tasks for an hour and hasn't left the camp except that first time.

Any ideas?

EDIT: I'm really dumb - party members didn't automatically drop their task (duh) and i just logged them out to let this run.
 
OK, Trying to get this started up. Having an issue where toon doesn't run once mac for EOK loads.

Bound in GL
In GL
All plugins needed loaded.

/mac explore EOK - toon just stands there. I get the "Lets get dangerous" notice and he just sits there! LOL!
Any advice?
 

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Hi guys, this has gotten me everything but LDON so far done, which is awesome. My issue with LDON is that upon completing one, it comes back to camp and won't leave the adventure.

I've tried rebooting/restarting as something else mentioned in this thread, but no luck.

Any other ideas?
 
Also, log report
[CODE title="Log"][01/06/2024 21:39:47.8041303] Missing INI Entry for Miraguls_Menagerie, Boss: , Adventure Text: "It's a cold and strange world in the halls of Miragul's Menagerie. We are looking for good folk to help us learn more about the place. Before you ask if you can assist us, be sure you are of strong mind. The ways of the menagerie are enough to make you mad."[/CODE]
 
OK, Trying to get this started up. Having an issue where toon doesn't run once mac for EOK loads.

Bound in GL
In GL
All plugins needed loaded.

/mac explore EOK - toon just stands there. I get the "Lets get dangerous" notice and he just sits there! LOL!
Any advice?
Clear your Extended Target list.
 
OK, doing LDON now. Toon keeps running from Lesser faydark to instanced, but credit isnt going up and not getting the achievement? Am i doing something wrong?
 
Answered my own questions about the yes button not getting clicked. If you are using dannet, just edit lines 34-37 of explore.mac and remove all the eqbc crap.

Works like a charm now.
 
Just bought Explore.mac a moment ago and installed it through the RG loader.
When starting with /mac Explore i get an error message:
Couldn't open include file: "....Macros\DeneCore\DeneCore-Utils.inc"

Macros folder doesn't have a DeneCore folder and DeneCore-Utils.inc is not in the zip file.
 
I have the Macro, and the include files put where they should be.
I am standing in Plane of Knowledge.
The Macro runs using /mac Explore Faydwer.
It tells me running to Guild Lobby.. it didn't. I ran there myself.
It tells me Binding in Guild Lobby, It didn't, I ran to the soulbinder and bound using the summoner..myself.
It tells me running to PoK.. it didn't.. I ran there myself.
It opens Bazaar to buy Ant potions,, buys 20 and says it bought 16. It waits.. so I buy another stack of 20 and it says it needs some amount.. so I bought all 100 of the Ant potions and close the Bazaar window, myself.
I type /mac Explore Faydwer and it runs me to the Parcel Gnome to collect just 1 stack of Ant potions.. So I collect the other stacks, Myself.
I type /mac Explore Faydwer and it opens Bazaar to buy gate potions that I already have and it closes the Bazaar window.
I type /mac Explore Faydwer and it it says:
Route #1: Faydwer
Already bound in Guild Lobby. Skipping this step.
Going into first person camera, we swim better through lava this way.
Beginning the Faydwer route v1.0
Heading to the Steamfont Mountains
Let's get dangerous!

And nothing. Just standing there.
Note: I disabled EasyFind.
I checked that MQ2Nav is loaded in the Plugin Window.
I logged out completely. Launched the Loader, updated all files, and reinstalled MQ. I also checked the Maps for updates.
I started with /mac Explore Faydwer and I am still standing in PoK , after the "Let's get dangerous!" message.
 
I have the Macro, and the include files put where they should be.
I am standing in Plane of Knowledge.
The Macro runs using /mac Explore Faydwer.
It tells me running to Guild Lobby.. it didn't. I ran there myself.
It tells me Binding in Guild Lobby, It didn't, I ran to the soulbinder and bound using the summoner..myself.
It tells me running to PoK.. it didn't.. I ran there myself.
It opens Bazaar to buy Ant potions,, buys 20 and says it bought 16. It waits.. so I buy another stack of 20 and it says it needs some amount.. so I bought all 100 of the Ant potions and close the Bazaar window, myself.
I type /mac Explore Faydwer and it runs me to the Parcel Gnome to collect just 1 stack of Ant potions.. So I collect the other stacks, Myself.
I type /mac Explore Faydwer and it opens Bazaar to buy gate potions that I already have and it closes the Bazaar window.
I type /mac Explore Faydwer and it it says:
Route #1: Faydwer
Already bound in Guild Lobby. Skipping this step.
Going into first person camera, we swim better through lava this way.
Beginning the Faydwer route v1.0
Heading to the Steamfont Mountains
Let's get dangerous!

And nothing. Just standing there.
Note: I disabled EasyFind.
I checked that MQ2Nav is loaded in the Plugin Window.
I logged out completely. Launched the Loader, updated all files, and reinstalled MQ. I also checked the Maps for updates.
I started with /mac Explore Faydwer and I am still standing in PoK , after the "Let's get dangerous!" message.
Clear your extended target list. It seems the entry and thinks it's agro'd something.
 
I didn't have, and still do not have anything in the extended target window. :-(
I didn't even have a player or npc targeted either.
 
I didn't have, and still do not have anything in the extended target window. :-(
I didn't even have a player or npc targeted either.
If you are seeing the "Let's Get Dangerous" message, it comes from this section of Sub combathandler:

Code:
    /while (${Me.XTarget}) {
        |- Did we just get jumped?
        /if (${Me.XTarget}) {
            /if (!${haveSaid}) {
                /message \amLet's get dangerous!
                /varset haveSaid 1
            }

So, if you're seeing it, there HAS to be a static value (usually a group member) in the extended target list. Set all the Ext. Target slots to Auto.
If that's still not it, let me know and I can set up a Zoom to diagnose on your system.
 
Release Explore.Mac - An Explorer / Traveler Achievement Macro

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