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Explore.Mac - An Explorer / Traveler Achievement Macro

Release Explore.Mac - An Explorer / Traveler Achievement Macro 1.3.1

then do a diff Eltai86 and see what changed LOL. But I would like to see some of the bard and other fixes actually updated some time soon if possible. I personally don't crash with downloaded version 1.1.0 and i have run it on Bard, warrior, zerker, and druid with zerker just last night. There are still a lot of issues with not finding paths and such which not sure it is mac or easyfind. But no crashes except for when trying to do the house and that is known already
 
As previously stated, there has been no code update. Here is the comparison of your friend's version and your's. All files are identical. The only difference in the zip files was the folder structure you placed them in / zipped. You can see such in the path of each at the top of their respective columns.
1587522710505.png

And here is the comparison between my original code (uploaded Nov. 7) and the RG Download you provided (and used in the last comparison):
1587523677756.png

Again, all files are identical.

So, can we agree there's no phantom code update and can get down to solving your issues intelligently?

1. I'd still like to know the results with the 6 plugins Kaen suggested removing gone.
2. Yes, there's a reason to send me the character ini's. That file is read and written to a great deal in the startup of the macro. Seeing what the file contains, or possibly doesn't contain, can possibly tell me about where in the process we might be crashing.
3. I didn't ask for it first because this type of problem is usually plugin-based (based on experience from previous reports of crashing that were resolved), and the log likely will offer no meaningful insight. I'm requesting it out of thoroughness now, but have no real expectation of it being in any way helpful.
 

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Looking at your zip files, I have an idea...


With the RG version in place, could you please post FULL PATH to the ExploreSub.inc file?
 
Denethor, you must have a heart of gold to want to keep helping after that last response.
 
I just want to say this is one of the most loved macros as evidenced in the 2019 awards poll, it took a lot of people a lot of work to complete, and Denethor should be proud.
 
@Eltai86 - I have not seen you on Discord or a post back here yet. Are you still encountering a problem? If not, what action resolved it? If you are, please respond with the results of removing the six plugins Kaen mentioned, and with the two files. I am still willing to help you resolve this issue.
 
Sorry for not responding back sooner, for some reason didn't see this show up in my new posts when I've looked and just saw your tag. No idea what exactly fixed it, when I redownloaded the RG version to do more testing the problem wasn't happening anymore. Was a weird ghost in the system is all I can think of, I'm not having the issue even with the full plugin set I initially started with. Sorry for getting so hot with you Denethor and I appreciate you trying to resolve it.
 
Im trying to run this on my Bard and it just goes into an endless cycle of him clicking his invis AA and then clicking Selo's which then knocks the invis off, sohe waits for invis to come back up, clicks selo again and knocks it off. Just an endless loop so he doesn't move anywhere.

Any ideas on how to fix this issue?


explore.jpg
 
Known issue. It's caused by the bard changes to Selo's a few months back. Let me find you the code fix.... I'll edit into this post.

Here it is... Inside ExploreSub.inc, find this sub and replace it with the following code:

[CODE title="ExploreSub.inc"]| -------------------------------------------------------------------------------------
| SUB: castSelos
| -------------------------------------------------------------------------------------

Sub castSelos
|-leave sub if we have Selo's on us
/if (${Me.Buff[Selo's Accelerando].ID} || ${Me.Buff[Selo's Accelerato].ID}) {
/return
} else /if (${Me.AltAbilityReady[Selo's Sonata]}) {
/alt act ${Me.AltAbility[Selo's Sonata]}
}
/return[/CODE]
 
Im trying to run this on my Bard and it just goes into an endless cycle of him clicking his invis AA and then clicking Selo's which then knocks the invis off, sohe waits for invis to come back up, clicks selo again and knocks it off. Just an endless loop so he doesn't move anywhere.

Any ideas on how to fix this issue?


View attachment 21134
When they changed Bard selos AA with ToV release, they changed the name of the spell and buff that lands on your character. It is very easy to edit yourself. We discussed this earlier in this thread if you just scroll back a page or two. Basically all you need to do is open explorer.mac with notepad, search for "selo" to locate the section that applies to bards and change the name of the buff in the macro code. Save and you're done.
 
Known issue. It's caused by the bard changes to Selo's a few months back. Let me find you the code fix.... I'll edit into this post.

Here it is... Inside ExploreSub.inc, find this sub and replace it with the following code:

[CODE title="ExploreSub.inc"]| -------------------------------------------------------------------------------------
| SUB: castSelos
| -------------------------------------------------------------------------------------

Sub castSelos
|-leave sub if we have Selo's on us
/if (${Me.Buff[Selo's Accelerando].ID} || ${Me.Buff[Selo's Accelerato].ID}) {
/return
} else /if (${Me.AltAbilityReady[Selo's Sonata]}) {
/alt act ${Me.AltAbility[Selo's Sonata]}
}
/return[/CODE]

Thank you, much appreciated.
 
have just been running this on RoK path
It got to Cabilis East / West and then just kept bouncing between those 2 zones
Had to crash out client to stop
 
Most commonly caused by a bad mesh. Make sure you have the meshes linked in the opening post.
Are those different than what you get via the Mesh Updated on the RG Launcher?
have just been running this on RoK path
It got to Cabilis East / West and then just kept bouncing between those 2 zones
Had to crash out client to stop
I had the same thing happen, but it only bounced between zones 4 or 5 times and then got "unstuck" and finished the route. I just let it run, didn't try to stop it. Happened for all 6 of my characters.
 
They weren't at time of release. I haven't looked lately to see if Wired uploaded new meshes from what I provided.
 
I got it yesterday, i decided to try it on 3 of my toon. Rogue, Shaman amd Bard. The rogue and the shaman manage it along just fine, just need to unpause when the macro try to buy potions in the bazaar but it does what it supppose to do. The bard move a few seconds , cast invis/lev AA then Selo AA , then i get a messagw waiting on the Invis AA to cool down, then he does it again, by the time my other toons where done with an expact he had finally exited PoK
 
I got it yesterday, i decided to try it on 3 of my toon. Rogue, Shaman amd Bard. The rogue and the shaman manage it along just fine, just need to unpause when the macro try to buy potions in the bazaar but it does what it supppose to do. The bard move a few seconds , cast invis/lev AA then Selo AA , then i get a messagw waiting on the Invis AA to cool down, then he does it again, by the time my other toons where done with an expact he had finally exited PoK
Look here:
 
Denethor, if you know how to fix the code why not just publish and push the fix to the downloaded macro.
 
Thank you!
Known issue. It's caused by the bard changes to Selo's a few months back. Let me find you the code fix.... I'll edit into this post.

Here it is... Inside ExploreSub.inc, find this sub and replace it with the following code:

[CODE title="ExploreSub.inc"]| -------------------------------------------------------------------------------------
| SUB: castSelos
| -------------------------------------------------------------------------------------

Sub castSelos
|-leave sub if we have Selo's on us
/if (${Me.Buff[Selo's Accelerando].ID} || ${Me.Buff[Selo's Accelerato].ID}) {
/return
} else /if (${Me.AltAbilityReady[Selo's Sonata]}) {
/alt act ${Me.AltAbility[Selo's Sonata]}
}
/return[/CODE]
 
1590670868342.png

This is error I get trying to run /mac explorer tbl after I load autoloot I get this

1590671205907.png
 
Last edited by a moderator:
You have EQBC and Dannet enabled. Please disable one of them.

As for the syntax spew, ignore it. I tried adding a bunch of debug logging into the exit routine of the macro, but it doesn't work proper. I think I'm running into an issue of MQ2 automatically cleaning up my variables (since we're exiting the macro) and I'm trying to call them still to do the logging. It's not a problem that affects actual usage of the macro.

Overall, do a /plugin mq2dannet unload noauto before running the macro and you should be good.
 
For those following along at home - v1.2 is written and currently undergoing debugging (thanks to Hytiek). Should be out Soon™.
 
I am still having issues with running this after the purchase it started once and ran thru like 5 zones then stopped running when I went to restart it I get cannot open c:MQ2/RELEASE/macros/explorer.mac please need help
 
I am still having issues with running this after the purchase it started once and ran thru like 5 zones then stopped running when I went to restart it I get cannot open c:MQ2/RELEASE/macros/explorer.mac please need help
Check your spelling....
 
Having an issue where my toon has ant potions in inventory, but still tries to buy them in bazaar. If she has no money, (because she doesn’t need to buy more) the macro pauses. What info can I provide to help pin this down?
 
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Go into your ..\MQ2\Macros\Explore folder and find the Explore_<server>_<toon>.ini file.
In the general section, find the minimumShrinkPots= line. It defaults to 60 Pots... Adjust as you feel comfortable. (But please doesn't log a bug if she runs out of pots and gets stuck in a route.)
 
EDIT 2
I found the fix; just didn't look through the posts close enough the first time. No issues at all now!

EDIT
It's actually just spamming Selo's, which is breaking invis. Then because it tries to re-invis it gets stuck in this stutter step thing as it tries to invis and spam Selo's at the same time.

I'm having some issues with the macro. I'm a Bard with the max versions of Selo's AA and Shauri's AA. The macro keeps casting Selo's after Shauri's which causes me to lose the invis. At which point it casts Shauri's again, and then casts Selo's again. Did I miss something in the instructions?
 
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Wants to start the whole thing in Ruins of Kunark everytime I start this . It tries to repeat it everytime , unless I pick the expac I want it start on .
 
Go into your MQ2/Macros/Explore/ directory. Open Explore_<Server>_<Toon>.ini file. Find the CompletedRoutes section, Set the routeRoK= to 1.
 
Release Explore.Mac - An Explorer / Traveler Achievement Macro

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