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  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
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    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run

Problem - Ending up in Sunrise Hills

CFG files may be present in .\Configs, in .\ (Release), or potentially in the EverQuest directory. Note that the Release would be the same as wherever your Macroquest.ini is.

I interpreted that as meaning that certain files would be found in certain folders. Am I understanding you, @Sic, that I could place the config files in any of these directories and they will still work correctly? Is it just "best practice" to put them in the configs folder?
 
I interpreted that as meaning that certain files would be found in certain folders. Am I understanding you, @Sic, that I could place the config files in any of these directories and they will still work correctly? Is it just "best practice" to put them in the configs folder?
I put mine in release folder - config folder is probably easier to manage and maintain if you're going to have a ton of them - but according to the mq2 wiki they can be in thse places i mentioned without issue.

 
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Hi Saffron, Mq2nav automatically clicks on nearby doors by default.

If you type /nav ui

then go through the settings tabs you should find a box for automatically clicking on nearby doors. You'll want to disable that.

$$$

I always have to turn off follow before I go into the guildhall or yes my chars get ported to sunrise hills
 
/multiline ; /timed 10 /keypress forward hold ; /timed 25 /keypress forward ; /timed 40 /nav wp pool ; /timed 120 /sit

In case you want to avoid clicking the door and have them run to your healing pool and sit down.
(you have to /nav rwp pool for it to work)

You can do this without needing to navigate to an item or setting waypoints beforehand. I've put my pool in on a ledge and use this guildhall3_int.cfg file to be within range of the aura:
/multiline ; /timed 10 /keypress forward hold ; /timed 20 /keypress forward ; /timed 25 /nav locxy ${Math.Rand[122,158]} ${Math.Rand[45,54]}; /timed 100 /sit; /timed 120 /face fast heading 180

Works pretty well! Nice to not have my guys all stacked on top of one another.
 
In my guildhall config files I also set my toons to turn chase off in whatever assist method they are using. You can also set it to run the guildclicky Lua, run overseer.mac, or any other number of things.
 
On pvp just have a couple of sks ready at the entrance to auto dt anyone zoning in, works like a charm.
 
Problem - Ending up in Sunrise Hills

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