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Easy.lua

Release Easy.lua (1 Viewer) BETA v9.8

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Cannonballdex updated Easy.lua with a new update entry:

Update

Changed some logic for targeting mobs in the burn routines to avoid changing the target designated by other scripts that are designating the target mob.

Added autofire to the war burn routine. If a mob is line of site and more than 100 ft away will engage autofire. Possible scenario target is rooted out of camp radius or you run back to camp waiting on the mob from far away, when the mob is in line of sight autofire will trigger until the mob is within 100 ft or melee commences.

Read the rest of this update entry...
 
Cannonballdex updated Easy.lua with a new update entry:

Update

Added Standard Guild Hall, Palatial, Grand and Modest to the Check Parcel list. You will need a parcel merchant in the Custom Guild Halls. The Standard Guild Hall will use Yenny.

Added Summoned: Giant Modulation Shard to the config default file. If you are using a custom config file you would have or need to add that if using any of the Mod Rod Selections.

Read the rest of this update entry...
 
In the Bst burn routine, I noticed the bst will spam Sha's Reprisal every time it's up. Might be worth considering adding a check so that it will only use the ability if the mob isn't already slowed.
 
In the Bst burn routine, I noticed the bst will spam Sha's Reprisal every time it's up. Might be worth considering adding a check so that it will only use the ability if the mob isn't already slowed.
There is a check.
if mq.TLO.Me.AltAbilityReady('Sha\'s Reprisal')() and mq.TLO.Target.Buff('Sha\'s Reprisal')() == nil
Maybe another slow blocking it?

I'm seeing the spam, but also seeing the spell is not landing on the target. Battle spam is too much to catch what might be blocking it. :)

Looks like shaman mq.TLO.Target.Buff('Turgur\'s Insects')() == nil is overwriting the Beastlord Buff. Can either put a check in there or live with the repeated attempts to slow.
 
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hrm, I'll see if I can look a little deeper tonight when I get home to see if I can see what's blocking it.
 
hrm, I'll see if I can look a little deeper tonight when I get home to see if I can see what's blocking it.
Try this. checks for Shaman Turgur's Insects
Code:
--Sha's Reprisal
            if mq.TLO.Me.AltAbilityReady('Sha\'s Reprisal')() and mq.TLO.Target.Buff('Turgur\'s Insects')() == nil and mq.TLO.Target.Buff('Sha\'s Reprisal')() == nil and bst_burn_variables.targethp >= 1 and bst_burn_variables.targethp <= 98 and BstBurn() then
                print(easy, '\agBST Burn\aw - \ag[\atAA\ag]\ao - Sha\'s Reprisal')
                mq.cmd('/alt activate 1269')
                mq.delay(490)
                if BstEngage() then
                    BstAggro()
                end
            end
 
In the spirit of St Patrick's day, I wanted to say thanks @Cannonballdex for making it so easy to turn my team of 6 into raging alcoholics! 🍻
 
Cannonballdex updated Easy.lua with a new update entry:

Update

Added Relay Tells and Start Overseer to the options tab.

Relay Tells will echo tells to anyone connected to DanNet to DanNet.
Start Overseer will start Overseer.lua and restart the script if it crashes.

If you use a custom ini you will have to add a default

relay_tells=true
start_overseer=true

Read the rest of this update entry...
 
Ok, this is going to sound crazy but it's totally accurate!

This Mad Scientist named Cannonballdex gave me and my buddies some pills that said (Easy) on them.
So we got together in a private room in our Guild Hall and tried em out.
I remember getting totally wasted on alcohol and I blacked out but when I woke up the following day We were all able to understand EVERY language! Whenever I am hungry, for some reason, I know what plants are edible and now I am finding food everywhere I go!
I tried to get drunk again, and it took like 20 times more alcohol to even get a buzz!

Those Easy pills are freakin awesome!
 
Can probably work this in after the Anniversary stuff is over. Been busy with some quests that I can only test during this time of year. :)
Thank you. I'm extremely impressed with your macro so far and how much better it is becoming with all the additions you are making . Might not be a bad idea to add an option next to the summon water and food check box to add how many you want summoned . And if you also have time maybe summon arrows as well?

Thank you for your time and keep up the GREAT WORK DUDE!
 
Cannonballdex updated Easy.lua with a new update entry:

Update

Added a few more checks to eliminate trying to buff if you are moving.

Under Zone Tab - Player column. If the player is in line of sight (to avoid targeting toons across zone) can be targeted by double clicking their name.
You can also nav to any player by double clicking the loc coordinates in the LOC column.

Read the rest of this update entry...
 
Any specific reason why teach languages goes past 17? Alaran can't be learned like this, and the higher numbers are not valid, as of now (at least on live?).

Edit: nevermind, the uneducated heroic char didn't know all languages :)
 
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Any specific reason why teach languages goes past 17? Alaran can't be learned like this, and the higher numbers are not valid, as of now (at least on live?).
There are 23 languages you can be taught(my count on fresh toon). The other two that I am aware of are learned via questing.
 
There are 23 languages you can be taught(my count on fresh toon). The other two that I am aware of are learned via questing.
Ah, I just checked on another other toon and he got more languages. The heroic toon I have only showed 18 (with 18 being Alaran). And I was getting errors on /language 19+ - that's why I was asking :)
 
Oh my God. I think I have been under a rock the past few months, then again I did take a huge break from October 2022 to now. I missed the release of this Lua. CBD, this is fan-freaking-tastic. It is like the Swiss Army knife for EQ.

Well done, sir.

Be well. Happy gaming.
 
While using Forage check box on my Ranger, it doesn't seem to notice the second foraged item on the cursor. It sets on the cursor for about 5 seconds the Autoloot puts it in inventory. It's also stating :

Screenshot 2023-04-24 131645.png

They are in the config.Lua file.

Code:
--Forage Items to Destroy
_C.FORAGE_DESTROY = {
    "Destroy This",
    "Rabbit Meat",
    "Vegetables",
    "Geode",
    "Pod of Water",
}
--Forage Items to Keep
_C.FORAGE_KEEP = {
    "Keep This",
    "Fruit",
    "Steamfont Spring Water",
    "Berries",
    "Ethernere Essence",
    "Fishing Grubs",
    "Roots",
}
 
While using Forage check box on my Ranger, it doesn't seem to notice the second foraged item on the cursor. It sets on the cursor for about 5 seconds the Autoloot puts it in inventory. It's also stating :

View attachment 48065

They are in the config.lua file.

Code:
--Forage Items to Destroy
_C.FORAGE_DESTROY = {
    "Destroy This",
    "Rabbit Meat",
    "Vegetables",
    "Geode",
    "Pod of Water",
}
--Forage Items to Keep
_C.FORAGE_KEEP = {
    "Keep This",
    "Fruit",
    "Steamfont Spring Water",
    "Berries",
    "Ethernere Essence",
    "Fishing Grubs",
    "Roots",
}
I had the logic to check if destroy then keep then just throw it in to inventory if not defined, but this didn't work for two items on the cursor. I am updating some new logic that I hope helps, but rechecking the items if they are still on the cursor.
 
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