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MacroQuest overlay position/information is stored in the MacroQuest_Overlay.ini in your config folder. This is something that MacroQuest does automatically for all of the overlay placement/positions (this is all things imgui - like the new cwtn ui window, or any of the other overlays that you find now like boxhud, buttonmaster, portalsetter window, or guildclicky, etc.)Ok 1st off Im NO computer guy so speak to me in Layman terms ,so you know my skills :-( I cant even download and put maps in my EQ folder ,so I have not had maps forever (no big deal to me )
Problem Im having is the New Window you use to set your charector,IT Moves around as I switch windows and sometimes its stuck to my mouse Pointer and If I dont react intime I wipe,very annoying ,so how do I lock it down like old 1 did.
that is an EQ issue its been an issue since TOL where the window will overlap

imgui, the library for the interface is an "overlay" it overlays on top of eq. just like every other imgui overlay - meaning anything utilizing imgui, portalsetter, mqconsole, mq2nav window, mq2easyfind, guildclicky, invisdisplay, everything.This has only started happening with the new MQ2War GUI. Before it was just a normal EQ window and I could put the active window over the top of.
Now, nomatter what, the MQ2WAR window will be on top. For example if I dragged the top level window, like my inventory window over to the MQ2WAR window it now slides behind it whereas before it used to slide over the top of it and I could let it overlap.
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It's technically a limitation of imgui, which is used as an OVERlay, so it lays over Everquest. This is not an EQ issue. Just a limitation of using an overlay instead of a window that is built into EQ such as our old XML window.that is an EQ issue its been an issue since TOL where the window will overlap
grab the button in the top left corner and drag it off of being docked (either on the arrow or on the name)Firstly I just wanted to say that the new overlay and functionality is amazing, its great being able to make lasting changes in the GUI on the fly so thank you for that!
However, I was toying around with it the other night and accidently docked the GUI to the top of my screen (moved it over the little blue squares that appear). I thought I'd just close the window down by hitting the [X] and reloading it however that just got rid of the task bar (that lets you minimise the GUI into just a bar etc. Currently I'm stuck with the GUI docked to the top of my screen and even though I can shrink it down, I really wanted to undock it and move it around freely.
I apologise, I've watched the video on the new UI and looked around the forums but havent seen anything about doing this. I know its probably a super simple fix but I'm a bit lost.
Apologise and thanks again for the update.

Any chance it's similar to this discussion? I posted about a similar/same issueI am running usually 6 chars when boxing. The positions of all eq-window-positions on screen are managed by ISBoxer.
I use a dual-monitor setting, where each monitor as 1 eq-instance using 80% of the screen, and upto 3 instances are below this, so they are just small windows.
I use the feature to swap 2 instances in place on screen, in order to check if all on the "slave" chars is still ok.
Anytime I swap position of 2 eq-instances the window-position of the CWTN-plugins jups to a different position, seemingliy anytime to the same position. So my guess is, this position must be saved somwhere.
All mq-created UI-windows remain in place, like "Buttonmaster, Magellan,Chase,LEM, DPS Advanced 1.6 ..." but those of the CWTN-Plugins.
Is there someone else having had same effect and found a solution how to tell the CWTN-plugins to stay in place?
Ohhh, that could be a game changer!Make your virtual eqclient inis( that ISB creates) read only




well this issue with isboxer resizing windows due to tiling and moving the windows has been present since imgui windows, so i don't know what is changed, but we didn't change anything that should impact that.you said:"This behavior to loose position for me is a new behavior since the last eq-patch."
you know my name - treat me like a person, because i am a person.you said:"To the moderator:"
either way, as mentioned in the replies and the previous discussions that you seem to have skipped, it is an ISB issue due to when the container resizes for tiling.you said:"I don't know if its an ISB-thing or came with modifications done to eq because of the implementation of dx11."
Correct.Just to clarify, when you say "/classhortname show" you are typing "/shd show" or "/enc show" right?
For whatever reason it is working again. Last thing I tried was a clean reinstall of the plugins. Didn't work. Then I disabled new UI, and it seems to have worked. Doesn't really make sense to me but I guess I'll roll with it. I'm sure it was just a coincidence because I don't see why they wouldn't work with the new UI.Ok, is it possible that the windows were minimized and tucked somewhere weird on your display?
you can also try "/shd Toggleui" with whatever class shortname is applicable
sounds like you had a conflicting overlay, which made imgui windows not able to work.For whatever reason it is working again. Last thing I tried was a clean reinstall of the plugins. Didn't work. Then I disabled new UI, and it seems to have worked. Doesn't really make sense to me but I guess I'll roll with it. I'm sure it was just a coincidence because I don't see why they wouldn't work with the new UI.
I looked through and searched and couldn't find anyone that had this similar issue.sounds like you had a conflicting overlay, which made imgui windows not able to work.
please make sure to look/read in the places where this type of information is already discussed - there is a thread for the cwtn ui stickied.
if you have a conflicting overlay, making imgui not work, it means anything using imgui won't work.I looked through and searched and couldn't find anyone that had this similar issue.
Is there a definitive way to fix this when it happens? Of all the troubleshooting I did I don't know which fixed it. I also don't know what would conflict with it because I have a very basic setup. VeryVanilla with the default plugins plus CWTN plugins, nothing extra. I did just get an Ultrawide monitor and am using custom Viewports as a result, could that be a factor?
I see... I don't use "overlays" outside of RivaTunerSS for FPS and temps. That must be it.if you have a conflicting overlay, making imgui not work, it means anything using imgui won't work.
you'll have to determine what that is and correct it (i've posted about this a lot in all the various things that use imgui overlays - portalsetter, mq2grind, cwtn plugins, etc)
I see... I don't use "overlays" outside of RivaTunerSS for FPS and temps. That must be it.
I wouldnt have viewports enable, Brainiac posted about possible instability when using that function (not a cwtn thing specifically, imgui thing).I looked through and searched and couldn't find anyone that had this similar issue.
Is there a definitive way to fix this when it happens? Of all the troubleshooting I did I don't know which fixed it. I also don't know what would conflict with it because I have a very basic setup. VeryVanilla with the default plugins plus CWTN plugins, nothing extra. I did just get an Ultrawide monitor and am using custom Viewports as a result, could that be a factor?
Im not using the Viewports enable function in MQ. I have /viewport set custom so my screen isn't stretched.I wouldnt have viewports enable, Brainiac posted about possible instability when using that function (not a cwtn thing specifically, imgui thing).
That being said, USED to run with viewports on, until i started to "lose" various interface cause they would pop up outside the game environment.
TL;DR make sure the interfaces arnt up, just in a oddball location due to viewports.
