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AllScribe - Scribe spells from 1 - 110

Release AllScribe - Scribe spells from 1 - 110 (1 Viewer) 11_20_22

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I appreciate the helpful macro. Just an FYI, Barbarian's have nav mesh issues getting out of their Origin. They don't want to swim across the pond using the default nav mesh.
 
I appreciate the helpful macro. Just an FYI, Barbarian's have nav mesh issues getting out of their Origin. They don't want to swim across the pond using the default nav mesh.
Change the mesh?
 
Just wanted to check in and say this so far has worked to get me all the spells mq2mage wants for my mid-level mage. We will have to see what if anything needs worked on at later levels.
 
Running into a weird issue. Level 95 Paladin will travel to Argath, but never goes to the merchant to buy spells. I'm using CWTN Pally, he's set to Manual mode, on test server. He's also mounted if that makes a difference. When I try to rerun the script in Argath he tries to leave and start the travel all over again. Others (Enchanter, Druid) both using CWTN, will by spells but not scribe some of them, after I use the script I usually tab back to them and they're sitting in front of the Auras merchant with a bag full of spell scrolls.
 
Running into a weird issue. Level 95 Paladin will travel to Argath, but never goes to the merchant to buy spells. I'm using CWTN Pally, he's set to Manual mode, on test server. He's also mounted if that makes a difference. When I try to rerun the script in Argath he tries to leave and start the travel all over again. Others (Enchanter, Druid) both using CWTN, will by spells but not scribe some of them, after I use the script I usually tab back to them and they're sitting in front of the Auras merchant with a bag full of spell scrolls.
cwtn plugins have nothing to do with this - but you should pause any automation before trying to run something that is going to do conflicting behavior - like run around and scribe spells.
 
cwtn plugins have nothing to do with this - but you should pause any automation before trying to run something that is going to do conflicting behavior - like run around and scribe spells.
Yep, I didn't think it would have anything to do with it, just including it in case there was known conflicts or it impacted something I'm not aware of. Will give it a shot again with everything else paused/off and see if my toon goes to the vendors and/or scribes spells. Right now the script gets me to Argath, it only takes 10 seconds to run to the vendor and grab my spells, so really not even much of an inconvenience, just bringing it up here in case anyone else is running into the same thing or it was something that needed to be looked into with a recent update. Mesh/pathing in Argath appears to be complicated. Appreciate your quick responses and support, Sic!
 
One thing you might consider - if you are on a server where picks are a thing, Magellan.Lua, which uses /travelto funcionality, will bomb out just inside the zone if you happen to zone into a pick, as opposed to the base zone, with an error of 'You have left the path' or something to that effect.
 
Release AllScribe - Scribe spells from 1 - 110

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