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AllScribe - Scribe spells from 1 - 110

Release AllScribe - Scribe spells from 1 - 110 (1 Viewer) 11_20_22

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request that Necro pause in OT and just have the player run inside. I know that building is garbage, but it tried on 2 char yesterday to do the buy through the wall, failed on both, and bam! gated... SK and Necro I think are only ones that need that merchant..
 
Ah someone mentioned above:
Almost need 200-250k plat on some chars to get all their 101 and up spells!

It gets pretty pricey
I just ran my new 115 Wizzie thru this (Heroic that got to 115 just using Overseer). He had just under 400K Plat on him when he started and he ran out of cash before the Macro could complete.

Maybe cuz Wizzies have so many transport spells, but just a note that it all adds up - QUICKLY!!!
 
request that Necro pause in OT and just have the player run inside. I know that building is garbage, but it tried on 2 char yesterday to do the buy through the wall, failed on both, and bam! gated... SK and Necro I think are only ones that need that merchant..

I don't think I would like to make this change to the macro itself, but if you'd like to adjust, just make the change to this function to add an /mqp between lines 731-744 (Best to make a copy and rename it to AllScribe2.mac or something so the change doesn't get overwritten later)

INI:
| --------------------------------------------------------------------------------------------
| SUB: OverthereTwo
| --------------------------------------------------------------------------------------------
Sub OverthereTwo
    /echo \ag--\atWe're in Overthere, buying spells \ag--
    /if (${Select[${Me.Class.ShortName},SHD,NEC]}) {
        /echo \ag--\atSK/NEC need to nav to loc first cause mesh is dumb \ag--
        /squelch /nav loc 1665.17 1716.92 6.36
        /while (${Navigation.Active}) {
            /delay 1s
        }
        /echo \ag--\atPausing Macro to buy SK/Necro spells manually \ag--
        /mqp
        /delay 2s
    }
/return

After buying the spells manually you could just /mqp again and would proceed to gate after resuming
 
I am trying to use ALLScribe ... I have copied and pasted both of these above codeblocks into the macroquest.ini under the alias section and saved it.

I unloaded MQ2 and my character, reloaded character and mq2.

typed /mac allscribe.

Same result
" MQ2Yes not detected this macro requires it! Loading ...
The Current macro has ended "

How do I make this work please?
 
Are you running this with NEXT? Not sure if this was transferred over to NEXT, and think there is a different plugin for MQ2Yes on NEXT (not on NEXT myself soo can't confirm personally) think I remember reading about it on a previous post somewhere.
 
Are you running this with NEXT? Not sure if this was transferred over to NEXT, and think there is a different plugin for MQ2Yes on NEXT (not on NEXT myself soo can't confirm personally) think I remember reading about it on a previous post somewhere.
next doesn't have a mq2yes plugin, it just uses aliases for !yes and !no
 
Is there a version of allscribe that works with NEXT and does not return the Error that yes is not available only to unload the mac automatically ?
 
Is there a version of allscribe that works with NEXT and does not return the Error that yes is not available only to unload the mac automatically ?
it'll need the plugin check taken out and probably a ${Alias[/yes]} && ${Alias[/no]} check added
 
i used it on 2 necros and a ranger oct 25th with Next... only had the the OT building thing happen. not sure why it wouldnt work now, i see no changes in it..
 
is this somethign I can do , or can only be done by the creator of the MAC?
I merged the post into this thread so eqplayer would have the opportunity to fix it, but you could certainly comment out the section that is checking for mq2yes to be loaded (But you would also want to ensure that you had the yes alias).
 
If any MQnext users are getting an error about MQ2yes, as long as you have the /yes alias as Sic posted above, you can comment out line 82 with a | character to remove the plugin check

/call CheckPlugin MQ2yes

->

| /call CheckPluginMQ2yes

You could also just delete the line.

(going out of town this morning but will look at updating when I get back)
 
If any MQnext users are getting an error about MQ2yes, as long as you have the /yes alias as Sic posted above, you can comment out line 82 with a | character to remove the plugin check

/call CheckPlugin MQ2yes

->

| /call CheckPluginMQ2yes

You could also just delete the line.

(going out of town this morning but will look at updating when I get back)
Thank you
 
Portal Setter is meant for player interaction, but you could probably add some commands to execute it. It wasn’t designed to be used that way though. Would probably be just s as way to just have the macro set the portal.
 
Portal Setter is meant for player interaction, but you could probably add some commands to execute it. It wasn’t designed to be used that way though. Would probably be just s as way to just have the macro set the portal.

Ya thats what i did. Just add the item name to buy and turn it in for each zone it wants to go to.
 
I have an MR to allow you to set the portal setter with a /portalsetter shortname or /portalsetter the zone long name and even includes a ${PortalSetter.InProgress} TRUE/FALSE so you can /while chillax while portalsetter is doing portalsetter magic

big shoutout to W12 and Knightly <3
 
Sic added a command on portalsetter plugin so whenever that is pushed here is the code change to the macro to make it work again. You have to use the merchantwnd now instead of portalsetter also.

Code:
            /if (${Window[MerchantWnd].Open}) {
                /if (${CurrentLevel} >= 91 && ${CurrentLevel} <= 95) {
                    /portalsetter argath
                } else /if (${CurrentLevel} >= 96 && ${CurrentLevel} <= 100 && !${ETWKFlag}) {
                    /portalsetter Shard's Landing
                } else /if (${CurrentLevel} >= 96 && ${CurrentLevel} <= 100 && ${ETWKFlag}) {
                    /portalsetter Ethernere Tainted   
                } else /if (${CurrentLevel} >= 101 && ${CurrentLevel} <= 105 && !${EoKFlag}) {
                    /portalsetter Katta Castrum, The Deluge
                } else /if (${CurrentLevel} >= 101 && ${CurrentLevel} <= 105 && ${EoKFlag}) {
                    /portalsetter Lcaenium
                } else /if (${CurrentLevel} >= 106 && ${CurrentLevel} <= 110 && !${TBLFlag}) {
                    /portalsetter Overtheretwo
                } else /if (${CurrentLevel} >= 106 && ${CurrentLevel} <= 110 && ${TBLFlag}) {
                    /portalsetter Stratos
                }
            }
 
After switching to MQNext this does not seem to work any more
It not longer navigates to the vendor.
If you walk there manually the macro is hung.

Is there something i need to do to make it with MQNext?

I was satisfied with MQ2 but the new Tol combat skills are not working in MQ2
 
After switching to MQNext this does not seem to work any more
It not longer navigates to the vendor.
If you walk there manually the macro is hung.

Is there something i need to do to make it with MQNext?

I was satisfied with MQ2 but the new Tol combat skills are not working in MQ2
yes, as the 4 other replies i've given you, to use the tol abilities in the cwtn plugins you need to update to next :)
 
That's what i mean..in MQNext it doesn't work for me. my toon will zone to a given zone then stop without going to the vendor


The abilities comment was only to explain that using old MQ2 isn't a good option..MQNext is what i am using
 
That's what i mean..in MQNext it doesn't work for me. my toon will zone to a given zone then stop without going to the vendor


The abilities comment was only to explain that using old MQ2 isn't a good option..MQNext is what i am using
I don't believe this macro is compatible with next yet.
 
I havent been able to get Lua scriber or /mac allscribe to get me through the small guildhall in months. Just ran it last night and did POK and totally shut down when it tried to go to Argath through the small guild hall. Is this macro unsupported now?
 
@Redbot this was updated by Blasty, but the forums put the post from me. Do we need to change this to a different type of resource so that multiple people can contribute?
 
@Redbot this was updated by Blasty, but the forums put the post from me. Do we need to change this to a different type of resource so that multiple people can contribute?

The contribution works, it's just they're not credited outside of small notices in the "updates" tab and history tab. I've brought this up with the forum software developers and they've assured me this is as designed, even though I think it's silly.

I'll look into modifying this so it credits the team member who actually updated, for now I've manually changed it to @Blasty.
 
When I download/install this via RG Launcher it doesn't appear to include the AllScribe-Merchants.inc file, nor does that file download when I manually download from the resource site. When I try to use the macro, I get the below message, so appears the macro doesn't want to work without the .inc file. Am I missing something I should be doing for install/execution?

1669569885260.png
 
When I download/install this via RG Launcher it doesn't appear to include the AllScribe-Merchants.inc file, nor does that file download when I manually download from the resource site. When I try to use the macro, I get the below message, so appears the macro doesn't want to work without the .inc file. Am I missing something I should be doing for install/execution?

View attachment 43662
Same problem here. I hate to make a useless post but I hope someone recognizes that more than one person is having this issue.
 
When I download/install this via RG Launcher it doesn't appear to include the AllScribe-Merchants.inc file, nor does that file download when I manually download from the resource site. When I try to use the macro, I get the below message, so appears the macro doesn't want to work without the .inc file. Am I missing something I should be doing for install/execution?

View attachment 43662

Same problem here. I hate to make a useless post but I hope someone recognizes that more than one person is having this issue.

Updated the package to zip file so that it will include that now, you should be able to install through the launcher again
 
Heya - I think this needs another look, had some issues where it isn't using portals correctly or trying to come back from zones correctly.
 
Heya - I think this needs another look, had some issues where it isn't using portals correctly or trying to come back from zones correctly.
Can you provide a bit more info on where it failed? Then I’ll gladly make a fix
 
Can you provide a bit more info on where it failed? Then I’ll gladly make a fix
Sure! I am doing several toons, 1-115 (I realize only 110 just providing context) and the portals seem to be a problem. Or returning back from portals.

Shards Landing works. Coming back to Guild Hall, it chooses Ethernere fine, goes to the portal, but displays (you are supposed to be in Ethernere) THEN the dialog to go there pops up. Requires a manual click (delay issue?). Go to Ethernere, and does not come back from Ethernere. Katta - PoT - Lceanium. Does not buy the PoT tranq spells, but does appear to buy the rest. Had another issue returning from OT.

BST - /mac allscribe 1 90, skipped 81-90 spell vendor. Had to start it again with 81 90 and that worked.
BER - /mac allscribe skipped Shards Landing and Ethernere altogether. Would not mem spells occasionally.
BRD - No merchant in Katta found. Get's stuck in a gate potion, port, gate loop.

Keep in mind, these are running independent, no other toons using portals, etc. I focus each one individually.

Maybe lag? maybe delays? Any chance to add 115 to the mac?

Great macro overall. I came from Lua Scriber, and it is severely broken right now, so needed another option.
 
Last edited:
Sure! I am doing several toons, 1-115 (I realize only 110 just providing context) and the portals seem to be a problem. Or returning back from portals.

Shards Landing works. Coming back to Guild Hall, it chooses Ethernere fine, goes to the portal, but displays (you are supposed to be in Ethernere) THEN the dialog to go there pops up. Requires a manual click (delay issue?). Go to Ethernere, and does not come back from Ethernere. Katta - PoT - Lceanium. Does not buy the PoT tranq spells, but does appear to buy the rest. Had another issue returning from OT.

BST - /mac allscribe 1 90, skipped 81-90 spell vendor. Had to start it again with 81 90 and that worked.
BER - /mac allscribe skipped Shards Landing and Ethernere altogether. Would not mem spells occasionally.
BRD - No merchant in Katta found. Get's stuck in a gate potion, port, gate loop.

Keep in mind, these are running independent, no other toons using portals, etc. I focus each one individually.

Maybe lag? maybe delays? Any chance to add 115 to the mac?

Great macro overall. I came from Lua Scriber, and it is severely broken right now, so needed another option.
Sorry for asking but you are sure that you updated allscribe.mac? As the portal issue should be fixed in the lastest release.
 
Release AllScribe - Scribe spells from 1 - 110

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