• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
(YALM) Yet Another Loot Manager

Work in Progress (YALM) Yet Another Loot Manager 0.12.7

Added code so that it wouldn't crash if keys were missing from YALM.lua
Fixed a bug where if an item was in both global settings and char settings, the global would take precedence when it should be the opposite.
They broke due to earlier commit
Was missing a delay after looting which would mean it would assign loot before handling personal loot
Additional fixes with looting. Also tradeskill checking for conditions was broken.
I've had some quirky problems reported with assigning loot that I couldn't figure out.

I believe I finally fixed them. I also optimized it a bit so you should see less loot retries happening.
Accidentally broke some of the commands with previous released that made looting respect character settings.
Fixed issue where donate wasn't working because it needs bags open to select items.
Bug fixes:

  • fixed issue where always_loot setting wasn't actually working
  • fixed issue with tribute donation not working for stacked items
Improvements:
  • Now respects characters individual settings such as save slots when trying to assign loot
  • Will not try to loot when you are dead
  • Will not try to assign loot to dead members
  • Will check if you have AdvLoot enabled
Bug Fixes:
  • Wasn't properly waiting for unmatched_item_delay and distribute_delay
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