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(YALM) Yet Another Loot Manager

Work in Progress (YALM) Yet Another Loot Manager 0.12.7

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〰️Commits​


Updated items.zip file
(b3fe366) ~Nathan
(c43951f) ~Nathan
(581256d) ~Nathan
PackageMan was being used in includes that didn't require PackageMan functionality.
Posted by: Knightly
Thx @Knightly
- corrected require for lsqlite3
- corrected require for lfs
Posted by: Sic
Added a new setting called do_raid_loot. This will instruct YALM to handle master looting for a raid or not. Turn it off so you can manually handle loot. This goes in the settings section in YALM.lua or your character file. By default it is true.

Lua:
    ["settings"] = {
        ["always_loot"] = true,
        ["dannet_delay"] = 250,
        ["distribute_delay"] = "1s",
        ["do_raid_loot"] = true,
        ["frequency"] = 250,
        ["save_slots"] = 3,
        ["unmatched_item_delay"] = "10s",
        ["unmatched_item_rule"] = {
            ["setting"] = "Keep",
        },
    },
This small updates adds the default conditions into the base config so you no longer have to manually add them to your YALM.lua file.
This is an important release that will lead up to a GUI. I've started fleshing out commands for configuration.

Now you can add or remove, create or delete, list, and edit character settings, global settings, rules, conditions, commands, preferences, categories via commands. For example:

1678317879059.png


Doing using the edit subcommand will open the specified condition in your favorite editor. This also works for characters configurations and the global configuration.

Typing /yalm help will show all the commands available, like in this screenshot.

1678318006174.png


Please note that the set sub command does not work. That will be in the next update.

Also YALM will exit when you are no longer in game to prevent game crashes.
Last update had a serious problem as it was overwriting the standard configuration.
Hopefully this fixes some crashes
FIxed issue where yalm would crash in settings.lua:66. It was due to character file actually not being created.
Some reason, lfs is giving error trying to read file attributes for character settings. I don't know why, but I added some error handling for that and maybe we can figure out why.
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