• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
Resource icon

Trade / Skill Tradeskill recipes (max out Artisan's Prize) 4.07

Had a dev version slipping into release. Removed the extra mqp.
Can now filter by a used ingredient, Only check main combine not subcombines
/mac ts/tradesman research learn "vellum parchment" ingredient

Will try and make recipes that uses a vellum parchment
PS. Note the quotes (")
Needed quantities were not calculated correctly if you had some ingredients in inventory (lightly tested it may buy more than needed, check your shopping list for absurd numbers and let me know)

Recipes
Research: Yaets (right) -> Yeats
Removes some TLP recipes
Added missing Injection dagger
Added some missing merchants
Saner defaults:
Wait 5s before destroying item
Stop after 30 recipes need farmed items
Do not unload/load mq2tstropy

If you changed defaults it will not be overwritten.

Shoppping list:
Seperate out the subcombine items from the base ingredients, will still be searched for with finditem.
Safeguard on destroy was incorrect
Added Powersources as an extra recipe (cannot learn it, just for making them)
Added needed recipes (learned from books)
Added ap.ini (used with makelist)
e.g
/ts/tradesman ap makelist tailoring
ToV research should stay in ToV and not creep over to use CoV diamonds !

Movement change, nav opendoors will be on while moving, turning it off when at container.
CoV recipes corrected.
Tailoring
Baking
Research
Jewelcraft
Pottery

Changed the navigation a bit, should now stop before the container
Back
Top
Cart