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  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
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Trade / Skill Tradeskill recipes (max out Artisan's Prize) 4.07

Various recipe fixes
Tailoring cloaks
Fletching Spiked shield
Smithing left out recipes
Jewelcraft Ring of Adroitness
Redid the recipes:
tailoring
smithing
fletching

They now look correct.
pottery tested.
Got some bad data from beta into my recipes.
Hopefully everything fixed now.
Round cut tool was not listed as a non-consumed tool.
Green Gill Bones added
Forgot to include the ToL research counting towards 350.
alchemy
tailoring
poisons

added all the recipes id's (they count for 305)
Most ToL recipes, tailoring/achemy/poisonmaking still missing
Need to make them myself to obtain the recipe number so they can be added to recipes counting towards 350
Probably still some errors in there.

May now add extra info to the block.ini file
12222=BLOCK who knows why

Then 12222=BLOCK who knows why will be show when skipping the recipe
Instruction on how to fix bag problem.
Put item in each bag, preferred a collectable.
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