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~AlgarDude
- Tanking Adjustments - PCs assigned the group main tank role will perform many actions (stick settings, etc) as a tank would.
- Firmly decoupled MA checks from configs that were used as proxies to imply tanking.
- Fixed an issue where certain spells were falsely being gated by level checks.
- Various stability fixes.
~AlgarDude
- Allowed truthy entry conditions to pass for consistency with other mercs function calls.
- Corrected or improved various rotation entries surfaced during an audit.
Overhauled the way our tanks will automatically reposition during combat.
~AlgarDude
- Added new setting: "Keep Mobs in Front" (default: true).
- Uses nav instead of stick.
- Calculates xtarg hater positions and attempts to shift near/around the current autotarget to shift packs of mobs into the frontal arc.
- Nav-mesh aware, accounts for room geometry, etc. A backslide may occur if lateral movement is blocked/infeasible.
- Removed old reposition settings (Moveback if Mob Behind + Distance).
- Respects "Manual Mode".
- Only functions when the tank has aggro on the xtarg haters in question (to better support multiple tanks).
- Burn/DPS rotations may temporarily be bypassed to make this movement instead; essential tank functions remain unimpeded.
~AlgarDude
- BST/MAG/NEC(All) - Aligned pet healing rotations, entries and options for parity.
- Fixed BST Pet healing rotation in the process (Thanks lashek!)
~AlgarDude
- ENC(All) - Updated charm spells.
- Also removed unused setting form Live (Thanks Mtg4stick!)
- BRD(All) - Add additional Run Song options.
~AlgarDude
- RNG(Live) - Rangers have found their tights (rather than relying on autoskill).
- SHM(Live) - removed duplicate CureNow code (Thanks aspire!)
~AlgarDude
- SHD(EQM) - also fix bug in Visage cancel.
Clicky Module Updates
Buff Check Improvements
- Added support for aura clickies (aura check logic block/condition).
- Added support for "All Buffable" as a choice for items.
- It is highly recommended that this is only used when it is not feasible to instead attach the check to a (group buff) rotation.
- Added the ability to skip trigger spell checks with clickies.
~AlgarDude
- Better handle edge-case blocking and duration window differences.
- Remove special actions when the caster's buff window is full (underlying MQ issue was solved).
- Revert rotation entry UI POC (hopefully we can revisit this later).
~AlgarDude
- Added a large amount of mobs to be treated as "named" by default, to include mission bosses, etc.
- Named from the EQ Might and Lazarus lists have been curated to only those not present in default.
- Using the built-in named list remains optional; additionally, adding a "named" mob to your custom list and setting "named" to false will override treatment in that server/zone combination (deconflict in case of shared mob names between emu servers/etc).
- Executive decision: All zones use shortname, so the "List of Downed Named" may show mission bosses/etc if you are in a zone that may contain them. It would not have been possible to double-check every single full zone name, the default file is over 9000 lines.