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  • Guest, There was an optional eq update.
    DO NOT PATCH EQ or you'll have to wait for the next MQ update (no ETA).
    You can play without the patch by using patchme or autologin (preferred).
    If you've already patched EQ you're out of luck. Please don't ask for someone here to share the eqgame.exe.

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver
RGMercs - Lua Edition!

Combat Assist RGMercs - Lua Edition! 2812

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Overhauled the way our tanks will automatically reposition during combat.

  • Added new setting: "Keep Mobs in Front" (default: true).
    • Uses nav instead of stick.
    • Calculates xtarg hater positions and attempts to shift near/around the current autotarget to shift packs of mobs into the frontal arc.
    • Nav-mesh aware, accounts for room geometry, etc. A backslide may occur if lateral movement is blocked/infeasible.
  • Removed old reposition settings (Moveback if Mob Behind + Distance).
  • Respects "Manual Mode".
  • Only functions when the tank has aggro on the xtarg haters in question (to better support multiple tanks).
  • Burn/DPS rotations may temporarily be bypassed to make this movement instead; essential tank functions remain unimpeded.
~AlgarDude
  • BST/MAG/NEC(All) - Aligned pet healing rotations, entries and options for parity.
    • Fixed BST Pet healing rotation in the process (Thanks lashek!)
~AlgarDude
  • ENC(All) - Updated charm spells.

  • Also removed unused setting form Live (Thanks Mtg4stick!)

  • BRD(All) - Add additional Run Song options.

~AlgarDude
  • RNG(Live) - Rangers have found their tights (rather than relying on autoskill).
  • SHM(Live) - removed duplicate CureNow code (Thanks aspire!)
~AlgarDude
Clicky Module Updates

  • Added support for aura clickies (aura check logic block/condition).
  • Added support for "All Buffable" as a choice for items.
    • It is highly recommended that this is only used when it is not feasible to instead attach the check to a (group buff) rotation.
  • Added the ability to skip trigger spell checks with clickies.
Buff Check Improvements

  • Better handle edge-case blocking and duration window differences.
  • Remove special actions when the caster's buff window is full (underlying MQ issue was solved).
  • Revert rotation entry UI POC (hopefully we can revisit this later).
~AlgarDude
  • Added a large amount of mobs to be treated as "named" by default, to include mission bosses, etc.
  • Named from the EQ Might and Lazarus lists have been curated to only those not present in default.
  • Using the built-in named list remains optional; additionally, adding a "named" mob to your custom list and setting "named" to false will override treatment in that server/zone combination (deconflict in case of shared mob names between emu servers/etc).
  • Executive decision: All zones use shortname, so the "List of Downed Named" may show mission bosses/etc if you are in a zone that may contain them. It would not have been possible to double-check every single full zone name, the default file is over 9000 lines.
~AlgarDude
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