• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
RGMercs - Lua Edition!

Combat Assist RGMercs - Lua Edition! 2972

  • All(EQM) - Added Group Buff rotation for any class not having one to facilitate group buffs with clickies.
  • Pet Positioning - removed individual entries for summon companion due to distance and rolled it in to the Pet Positioning code.
~AlgarDude
Tightened up IsRezing conditions, to include ensuring we had a valid rez ability.

~AlgarDude
  • Mez abilities are now stored and accessed in the class configs rather than being hardcoded in the Mez module.
    • Old ability references are deprecated but present (non-breaking for custom configs).
  • New Setting: Mez Priority
    • Normal: Old Behavior, uses mez but does not restrict other actions.
    • Higher: New Default, restricts most burns and DPS rotations when a mez is detected as needed (and a mez ability is available).
    • Highest: As above, but add debuff and melody rotation skips as well.
  • Improved handling of broken mezzes.
  • Improverd detection of mez immunity.
  • Assorted minor bug fixes.
~AlgarDude
  • We will not longer use the backoff command when the pet isn't in combat.
~AlgarDude
  • Improve pet summon responsiveness

  • Stop some beneficial spells from being blocked due to resist types

~AlgarDude
  • /autoinv broadcasts after modrods/crystals/etc now rely on actors.
  • Each PC will queue the autoinv to handle casting and/or multiple items landing in close succession.
~AlgarDude
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