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You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋
A TLP without truebox has thawed (Very Vanilla ready)
Added a large amount of mobs to be treated as "named" by default, to include mission bosses, etc.
Named from the EQ Might and Lazarus lists have been curated to only those not present in default.
Using the built-in named list remains optional; additionally, adding a "named" mob to your custom list and setting "named" to false will override treatment in that server/zone combination (deconflict in case of shared mob names between emu servers/etc).
Executive decision: All zones use shortname, so the "List of Downed Named" may show mission bosses/etc if you are in a zone that may contain them. It would not have been possible to double-check every single full zone name, the default file is over 9000 lines.
Added the "Clear Stuck XTargets" setting.If the setting is enabled, we are on emu, we detect a corpse on xtarget, and we are not in combat, we will store non auto-hater xtargets, issue a #clearxtargets command, and restore as needed.
Please note that we are unable to restore the xtarget of a target PC if that PC is not in-zone. Those regularly using the xtargets for this purpose may consider disabling the setting.
Removed "Camp Hard" setting, added three new settings:
Camp Leash (Downtime) - return to the exact camp location after each fight (Default: false).
Camp Leash (Combat) - return to the exact camp location in combat if you leave the camp radius (Default: false).
Camp Exceed Distance - turn camp off if your distance from the camp somehow exceeds this value (if not pulling) (Default: 400, which was the previous hardcoded value).
Added a global settle time for returning to camp, hooked the loot checks up to that global time.
Fixed lack of loadoutscan on run buff options for some classes.
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