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RGMercs - Lua Edition!

Combat Assist RGMercs - Lua Edition! 2789

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  • New settings:
    • Bow Range: The preferred distance to reposition to if we are too close/far or have no LoS (also the default range for ranged stick). Defaults - Live: 40, Laz/EQM: 15.
    • Use Ranged Stick:
      • Disabled - autofire from present position, moving only if needed (too close/far, no LoS).
      • Enabled - use stick while autofiring. Uses Stick How setting if set, otherwise uses '<bowrangesetting> moveback uw'
  • Circle nav is used as needed when we receive a "can't see" message.
  • As always, turning off melee will enable ranged combat for rangers.
Minor Update

  • Corrected Heal Priority tooltip.
~AlgarDude

</bowrangesetting>
  • New Setting: Heal Priority. When to yield offensive rotations for healing. Options are never, at the big heal point (old default behavior), and at the main heal point. Defaults - Main: CLR, DRU, SHM. Big: BST, PAL, RNG.

  • Improved healing gates to scan for members of the heal list and pets, depending on operative settings (Use Heal List, Heal Pets as PCs).

  • Rewrote heal checks to prioritize peer data if available.

Minor Updates:

  • SHM(All) - Added missing haste spell (Thanks DaggetBeaver!)
  • RNG(EQM) - Added Quick Shot Discipline (Thanks to a couple people!)
~AlgarDude
Only for EQMight SK currently. More to come soon as we convince Algar to do it.

~Derple
  • Backported some UI improvements, commands and logic from charm to mez.
  • Speculative fix for occasionally naving to an ID immediately after zoning.
~AlgarDude
  • Add missing growl spell (Thanks TempusX!)
  • Fix (or add) growl rotation.
  • (EQM) Fix minionskin.
~AlgarDude
Rejoice! RGMercs now supports persistent charming(keep the same pet), charm allow/deny lists, pre-charm actions, and assist actions for non-charmers.

  • By default, we will attempt to recharm the same pet if it breaks.
  • All charm actions now reside in the class configs to give maximum flexibility to the user and to best support edge-case emu servers.
  • Charm choice is now a selectable drop-down similar to pull abilities.
  • Pre-charm and assist actions can be enabled or disabled from the charm UI (they function identially to rotation entries, to include conditions, load conditions, and UI).
  • Pre-charm actions will be attempted every cycle before the charm spell is cast, as long as the condition is met. Example: we won't try to tash it again if it is already tashed.
  • Non-charmers will use at maximum one assist action from their list per cycle, to ensure their primary roles are still being fulfilled.
  • Control which mobs you will and will not charm using allow and deny lists (and freely move between shared or personal lists). Or leave them alone and just charm whatever.
  • The /rgl forcecharm command will allow you to instantly designate an ID/target to charm, irrespective of your lists.
~AlgarDude
  • Epic Pet code has been ported from EQ Might to the Live and Laz Configs.
    • Full life cycle is supported, the script will summon/use/remove epic pet orbs as necessary.
  • A special thanks to Mtg4stick for testing the code on Live!
~AlgarDude
  • Added support for pet upgrade voucher pets.
  • Added support for Thulik (NEC may need to reselect pet options if they were using Red Demon previously).
~AlgarDude
  • Pet Reposition in Combat out of Beta, decided to default this one to false still.
  • Summoning out of range pets will happen regardless.
  • Properly applied shaman str buff changes to all configs.
~AlgarDude
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