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RGMercs - Lua Edition!

Combat Assist RGMercs - Lua Edition! v1547

Download now:  Join us with Level 2 access or earn your way in with  RedCents.

[1059] - 2025-02-02​


〰️Commits​


Lazy Sunday (#428)

* Fixed a crash involving persona changing and drawn combo boxes.

* [PAL] (Expir) Fixed a couple of option categories.
(b9be6e5) ~AlgarDude

[1056] - 2025-02-02​


〰️Commits​


Cleric Beta Fix (#427)

* Fix for incorrect conditions for Gem 7.
(ff73289) ~AlgarDude

[1055] - 2025-02-02​


〰️Commits​


Loot Updates (#426)
(e5fc53c) ~Grimmier378

[1053] - 2025-02-01​


〰️Commits​


Loot Module (#425)

* Fix for lootnscoot immediately closing

* Fixed crash when settings clone button was pressed without a valid source and target.
(8dbe376) ~AlgarDude

[1050] - 2025-02-01​


〰️Commits​


Loot Module / New LootnScoot version (#424)

* Corrected crash error
* * Corrected grimmier's git issues that led to above crash error.
(877c82f) ~Grimmier378

[1047] - 2025-02-01​


〰️Commits​


(d34fdac) ~Grimmier378

[1045] - 2025-02-01​


〰️Commits​


Update event_handlers.lua (#421)

Added debug code to Too Close handler.
(f5d2a67) ~AlgarDude

[1043] - 2025-02-01​


〰️Commits​


- //github.com/orhun/git-cliff/issues/420](#420)[/url]
That is all.
(1e9ceeb) ~Grimmier378

[1041] - 2025-02-01​


〰️Commits​


Loot Module Rewrite (#418)

Loot Module Rewrite

Features new version of LootnScooot

I am currently working on rewriting LootNScoot and the loot module to be more robust and allow for more advanced looting options in line with live.

- The items DB will auto-add/update items as you and your party loot them.
- The items table has been changed to include more details about the items.
- Items are now keyed by the item ID:
- Using item ID, we can now handle items where there are more than one with the same name but different stats/flags.
- The DB will also store link information so you can access loot information from the table with a right-click.

- A new rules DB accounts for using item IDs. Unfortunately, this invalidates the old rules table since we never had the ID data.

- **Config Files:**
- Now reside in `mqfolder\config\LootNScoot\ServerName\` to keep things organized.
- Changed the config file format to `.lua` for easier loading and saving.
- **DB Files:**
- Reside in `mqfolder\resources\LootNScoot\ServerName\`.
- Keeps data organized, especially if you play on multiple emulated servers, preventing overwrites.

- Displays information so you can decide on rules for items looted without existing rules in the DB:
- Item name, sell price, stack size, nodrop, lore, augment, tradeskill.
- On the first loot, the decision is based on your settings, with options to change them.
- **Optional Features:**
- A pop-up window showing undecided items for the session.
- A new "Items" tab in the loot window.
- **Additional Functionality:**
- A button with an eye icon opens the inspect window for item stats.

- Look up any item from your DB:
- Shows items you have rules for or previously looked up.
- With a fully exported DB from EQEmulator, over 117k items are available (before custom items).
- **Interactions:**
- Right-clicking an item opens the inspect window.
- Left-clicking an item opens the ModifyItem Rule Window to add a rule for the item.
- **Customizations:**
- Right-clicking table headers allows toggling fields and rearranging their order.
- Drag-and-drop items to add them to the table if missing.

- **Searchable:** Filter by item name or rule type (e.g., Quest, Bank).
- **Right-click Interactions:** Opens the inspect window in-game.
- **Stored Links:** Includes links in case the items DB is deleted or rules DB is copied from another server.
- **Edit Item Button:**
- **Green Button with Pencil:** Indicates the item exists in the main items DB.
- **Red Button with X:** Indicates the item is missing from the Items DB but has a rule.
- Clicking the button opens the ModifyItem Rule Window.

- Import items from your character's inventory/bank with `/rgl importinv`:
- Bank data may not be fresh but refreshes when zoning or at the bank.
- Useful for starting with an empty DB or migrating to a new server.

- **Loot Corpse Once:** Tracks looted corpses to avoid re-looting.
- Unlocks the corpse if a new item rule is changed (e.g., from "Ignore" to another flag).
- **Can Use Only Flag:**
- Loots only items you can use/wear flagged as "KEEP," either via rules or evaluations.
- Ignores "Sell," "Bank," "Quest," etc., flags unless explicitly allowed.
- Helpful with `lootnodrop` and `lootnodropnew` enabled.
- **KeepSpells:** Keeps all spell drops regardless of rules or sell values.
- Actors Settings:
- You can edit any characters settings from the window, clicking save will send them the new settings and they will save them.
- You can clone a characters settings from one char to another. making setting up new groups easier.

- if lootnodrop is enabled you will loot items marked nodrop that you have rules for
- if lootnodropnew is enabled you will also loot new items that are nodrop
- regardless of these settings a new item with no rules that is nodrop will have the rule set to CanUse to prevent the first person deciding its ignore.

MEDIA

![Screenshot 2025-01-24 012020](https://github.com/user-attachments/assets/d313e977-196f-4952-bb37-3823f58404e3)

![Screenshot 2025-01-24 012123](https://github.com/user-attachments/assets/a37f7d26-ab3a-48fb-af66-db23b0852cc6)

![Screenshot 2025-01-24 012151](https://github.com/user-attachments/assets/782ba0a0-b58a-4bd1-9089-a610765c79ba)

![Screenshot 2025-01-24 012212](https://github.com/user-attachments/assets/7b58534f-e234-4f6e-897f-892045dbeafa)

![Screenshot 2025-01-24 021107](https://github.com/user-attachments/assets/7521f1ed-ffa5-4c8a-990d-a5cc4b7606a0)

[VIDEO PREVIEW](https://youtu.be/evhK7QYadxg)

[VIDEO PREVIEW4](https://www.youtube.com/watch?v=k3nETo_JStE)
(c461be0) ~Grimmier378

[1039] - 2025-02-01​


〰️Commits​


Revert "Loot Module Rewrite (#415)" (#417)

This reverts commit commit # [4817729](https://github.com/DerpleMQ2/rgmercs/commit/4817729cfde3a55a8dcef51a7ef695170411160c).
(a7682fe) ~AlgarDude

[1037] - 2025-02-01​


〰️Commits​


Loot Module Rewrite (#415)

Features new version of LootnScooot

# LootNScoot Rewriting Progress

I am currently working on rewriting LootNScoot and the loot module to be more robust and allow for more advanced looting options in line with live.

## Current Status

### Items Table DB Changes
- The items DB will auto-add/update items as you and your party loot them.
- The items table has been changed to include more details about the items.
- Items are now keyed by the item ID:
- Using item ID, we can now handle items where there are more than one with the same name but different stats/flags.
- The DB will also store link information so you can access loot information from the table with a right-click.

### ADV Loot Rules DB
- A new rules DB accounts for using item IDs. Unfortunately, this invalidates the old rules table since we never had the ID data.

### Config and DB Locations
- **Config Files:**
- Now reside in `mqfolder\config\LootNScoot\ServerName\` to keep things organized.
- Changed the config file format to `.lua` for easier loading and saving.
- **DB Files:**
- Reside in `mqfolder\resources\LootNScoot\ServerName\`.
- Keeps data organized, especially if you play on multiple emulated servers, preventing overwrites.

### New Loot Pop-up / Tab
- Displays information so you can decide on rules for items looted without existing rules in the DB:
- Item name, sell price, stack size, nodrop, lore, augment, tradeskill.
- On the first loot, the decision is based on your settings, with options to change them.
- **Optional Features:**
- A pop-up window showing undecided items for the session.
- A new "Items" tab in the loot window.
- **Additional Functionality:**
- A button with an eye icon opens the inspect window for item stats.

### Item Lookup Tab
- Look up any item from your DB:
- Shows items you have rules for or previously looked up.
- With a fully exported DB from EQEmulator, over 117k items are available (before custom items).
- **Interactions:**
- Right-clicking an item opens the inspect window.
- Left-clicking an item opens the ModifyItem Rule Window to add a rule for the item.
- **Customizations:**
- Right-clicking table headers allows toggling fields and rearranging their order.
- Drag-and-drop items to add them to the table if missing.

### Rules Tables
- **Searchable:** Filter by item name or rule type (e.g., Quest, Bank).
- **Right-click Interactions:** Opens the inspect window in-game.
- **Stored Links:** Includes links in case the items DB is deleted or rules DB is copied from another server.
- **Edit Item Button:**
- **Green Button with Pencil:** Indicates the item exists in the main items DB.
- **Red Button with X:** Indicates the item is missing from the Items DB but has a rule.
- Clicking the button opens the ModifyItem Rule Window.

### Import Items
- Import items from your character's inventory/bank with `/rgl importinv`:
- Bank data may not be fresh but refreshes when zoning or at the bank.
- Useful for starting with an empty DB or migrating to a new server.

### Loot Settings
- **Loot Corpse Once:** Tracks looted corpses to avoid re-looting.
- Unlocks the corpse if a new item rule is changed (e.g., from "Ignore" to another flag).
- **Can Use Only Flag:**
- Loots only items you can use/wear flagged as "KEEP," either via rules or evaluations.
- Ignores "Sell," "Bank," "Quest," etc., flags unless explicitly allowed.
- Helpful with `lootnodrop` and `lootnodropnew` enabled.
- **KeepSpells:** Keeps all spell drops regardless of rules or sell values.
- Actors Settings:
- You can edit any characters settings from the window, clicking save will send them the new settings and they will save them.
- You can clone a characters settings from one char to another. making setting up new groups easier.

### NO DROP
- if lootnodrop is enabled you will loot items marked nodrop that you have rules for
- if lootnodropnew is enabled you will also loot new items that are nodrop
- regardless of these settings a new item with no rules that is nodrop will have the rule set to CanUse to prevent the first person deciding its ignore.

MEDIA

![Screenshot 2025-01-24 012020](https://github.com/user-attachments/assets/d313e977-196f-4952-bb37-3823f58404e3)

![Screenshot 2025-01-24 012123](https://github.com/user-attachments/assets/a37f7d26-ab3a-48fb-af66-db23b0852cc6)

![Screenshot 2025-01-24 012151](https://github.com/user-attachments/assets/782ba0a0-b58a-4bd1-9089-a610765c79ba)

![Screenshot 2025-01-24 012212](https://github.com/user-attachments/assets/7b58534f-e234-4f6e-897f-892045dbeafa)

![Screenshot 2025-01-24 021107](https://github.com/user-attachments/assets/7521f1ed-ffa5-4c8a-990d-a5cc4b7606a0)

[VIDEO PREVIEW](https://youtu.be/evhK7QYadxg)

[VIDEO PREVIEW4](https://www.youtube.com/watch?v=k3nETo_JStE)
(4817729) ~Grimmier378

[1036] - 2025-02-01​


〰️Commits​


Adjustments (#416)

* Reduced the number of rotation checks for out-of-combat rotations which did not already have a rotation timer (before: Gatling Gun, now: Every second).

* Command usage and information pass for clarity and uniformity.
(bc55287) ~AlgarDude

[1033] - 2025-01-31​


〰️Commits​


New Beta Config: Cleric (Live/Laz) (#414)

* One Cleric revamped, but two configs!
* * Laz, please use the config found in the "Cleric Beta - Laz" folder, while all other servers should use the "Live" version.
* This is a rewrite with multiple (level-range-specific) healing rotations, so it should perform well from 1-125.
* Note: Some spells (Contravention, etc) are keyed off of the "Light Heal Point" in the main heal settings. The default of 90 may see low-spell usage in situations where your tank is not taking (much) damage. Adjust to taste.
* * Changed default LightHealPoint for Cleric to 95.
(ba711e5) ~AlgarDude
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