• You've discovered RedGuides 📕 an EverQuest multi-boxing community 🛡️🧙🗡️. We want you to play several EQ characters at once, come join us and say hello! 👋
  • IS THIS SITE UGLY? Change the look. To dismiss this notice, click the X --->
Overseer Automation

Overseer Automation 1.9

Download now:  Join us with Level 2 access or earn your way in with  RedCents.
  • Modified effect of being at 10/10 Cap to:
    • Any new quests may be initiated
    • No quests may be completed except Conversions
  • Added configurable flag to specify minimum number for an agent to be considered available for conversion

This flag defaults to 2, and there's a hard-logic in the script to not let it be less than 2. This is to try and double-ensure we don't accidentally dump all our singles due to a bug or config issue.

[General]
agentCountForConversion=2
  • Added logic to handle new "Quest Failed To Start".

Details:
  • If a [Start Quest!] fails to start, EQ outputs "Your Overseer quest [quest name] has failed to start. Please verify your selected agents and wait a moment before attempting to start it again."
  • When this happens, the quest is re-run WITHOUT those agents being considered.
  • This list of "ignored agents" is only for that specific quest. Subsequent quests might result in their own.


I have had the unfortunate opportunity to test this in both Conversion and General quests.
Hopefully this is a short-term bug in EQ proper. All new methods/variables are prefaced with "FailedQuest_" to help facilitate removal at some point in the future.

PLEASE share information on this - whether details about the macro or the EQ bug itself as we discover more. Maybe we can try combinations of agents to find the exact one(s) that are "bad", etc...
  • Corrected minor issue where script would kick off processing more often than necessary
  • Extended duration to allow Conversion quests to complete from 45 seconds to 2 minutes.
  • Corrected issue that could count duplicate agents twice under "/mac overseer countAgents"
  • Corrected issue with INI file under new 'Priority' system
  • Corrected issues with "Max Daily" handling
  • Allow Conversions to be run when at "Max Daily" cap
Correct issue with Level priority
  • Allow prioritization of level (i.e. "Level 2")
Values:
  • "0" - do not consider level. As it has been previously
  • "4" - Only run level 4 quests
  • "5|4|3" - Only run level 5, 4, 3 quests in that order
  • (Bug Fix) Validate agent status before cycling quests. Should work-around an EQ laggy update issue where agents coming off of incapacitations are not completely available. (Credit Jande)
  • Correct agent count (/mac overseer countAgents) to not count duplicate agents.
Back
Top