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- Modified effect of being at 10/10 Cap to:
- Any new quests may be initiated
- No quests may be completed except Conversions
- Added configurable flag to specify minimum number for an agent to be considered available for conversion
This flag defaults to 2, and there's a hard-logic in the script to not let it be less than 2. This is to try and double-ensure we don't accidentally dump all our singles due to a bug or config issue.
[General]
agentCountForConversion=2
- Added logic to handle new "Quest Failed To Start".
Details:
- If a [Start Quest!] fails to start, EQ outputs "Your Overseer quest [quest name] has failed to start. Please verify your selected agents and wait a moment before attempting to start it again."
- When this happens, the quest is re-run WITHOUT those agents being considered.
- This list of "ignored agents" is only for that specific quest. Subsequent quests might result in their own.
I have had the unfortunate opportunity to test this in both Conversion and General quests.
Hopefully this is a short-term bug in EQ proper. All new methods/variables are prefaced with "FailedQuest_" to help facilitate removal at some point in the future.
PLEASE share information on this - whether details about the macro or the EQ bug itself as we discover more. Maybe we can try combinations of agents to find the exact one(s) that are "bad", etc...