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Overseer Automation

Overseer Automation 1.9

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  • Minor tweaks to improve performance
  • Handle "At max quests for day (10/10)". (Credit Jande)
  • Added new command "/mac overseer countAgents" which dumps how many of each type you currently have.
1590680162379.png
  • Reworked Quest Priority system. Better control over quest ordering. Previous system still used until you opt in with configuration
  • Now allows for separate quest selection based on Gold and Non-Gold accounts
  • Ensure 'Recovery' quests are always skipped.
  • Corrected issue where 'Recruit' quest could get skipped

Have major rework for rewards and more hopefully completed in the next day or so.
  • Identifies when Overseer tutorial has not run and stops macro.
  • Added 'runTutorial' parameter to walk character through Tutorial
Not a priority but I'm working on Test server and /testcopy doesn't carry over status. I was frequently having to redo tutorial.

When Tutorial has not completed:
/mac overseer
Tutorial not run. To automatically complete, run '/mac overseer runTutorial'
Macro ends
  • Uses internal list to determine General quest order (thanks Gnits for bumping this issue). Less UI walking, works quicker
  • Added new parameters 'generalList' and 'generalListFast' to show which quests WOULD be run and which order, but not actually runs (details below)
  • Minor corrections to handling of retrying Conversion quests
  • Added logging to overseer.mac.log and increased amounts of logging. May see more chatter.
    • This will be dialed in over the next few releases to add/remove/priority messages better
New Parameter 'generalList'
Usage: /mac overseer generalList
Description: Outputs the general quests that would be run. General are quests which are not Converision, Recruit, or Recovery.
Notes: NO QUESTS ARE ACTUALLY RUN. JUST INFORMATIONAL OUTPUT.


Parameter: 'generalListFast'
Usage: /mac overseer generalListFast
Description: Same as generalList above but does not attempt to select agents. Assumes agents available and success.
Notes: Ignores any MinimumSuccess indicators. All success % are accepted. Therefore success% are without agents selected.

Sample Output:
Overseer_GeneralRunFast.jpg
  • Increased maximum time to allow for Conversion Quest completion from 15s to 45s.
  • Does not attempt to complete quests if at max reward cap.
    • Message given and continues, attempting to get more quests
  • Smarter about mercenary handling
    • If requested reward is Character Experience will attempt to unpack mercenary
    • If unable to, will display a message and continue as normal
    • Unless configuration setting (below) is set to 1 (defaults to 0)
New configuration setting:
INI:
[General]
requireMercToClaimExpRewards = 0
* "Recruit" are excluded from success percent checks. This was intended in 1.5 release but had a bug.
* Added ability to optionally specify minimum acceptable success percentages

If no keys specified, 0 is assumed and all success % are allows as previously

INI:
[General]
minimumSuccessPercent=82
minimumSuccessPercent_Elite=0
minimumSuccessPercent_Rare=60
minimumSuccessPercent_Uncommon=0
minimumSuccessPercent_Common=95

If a level-specific (i.e. Rare) amount is indicated, it is used else the default is used ("minimumSuccessPercent").
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