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You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋
A TLP without truebox has thawed (Very Vanilla ready)
Added configurable flag to specify minimum number for an agent to be considered available for conversion
This flag defaults to 2, and there's a hard-logic in the script to not let it be less than 2. This is to try and double-ensure we don't accidentally dump all our singles due to a bug or config issue.
Added logic to handle new "Quest Failed To Start".
Details:
If a [Start Quest!] fails to start, EQ outputs "Your Overseer quest [quest name] has failed to start. Please verify your selected agents and wait a moment before attempting to start it again."
When this happens, the quest is re-run WITHOUT those agents being considered.
This list of "ignored agents" is only for that specific quest. Subsequent quests might result in their own.
I have had the unfortunate opportunity to test this in both Conversion and General quests.
Hopefully this is a short-term bug in EQ proper. All new methods/variables are prefaced with "FailedQuest_" to help facilitate removal at some point in the future.
PLEASE share information on this - whether details about the macro or the EQ bug itself as we discover more. Maybe we can try combinations of agents to find the exact one(s) that are "bad", etc...
(Bug Fix) Validate agent status before cycling quests. Should work-around an EQ laggy update issue where agents coming off of incapacitations are not completely available. (Credit Jande)
Correct agent count (/mac overseer countAgents) to not count duplicate agents.
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