• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
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Utility MQNearby

- added /nearby ovelay which toggles the fullscreen overlay
- additional crash fix
- additional crash fix
- fixed crash
-- "sorry about that" - CWTN
- corrected a crash
- Implement pullarcs for cwtn plugins.
- Fix dangling pointer causing MQNearby to not work for some people on emu.
- Fixed named mobs not showing up on the map.
- Added the ability to edit the overlay.
-- When the overlay is on, below the button to turn it on is a checkbox to enable editing.
-- Just resize and move it to the desired position, then hit the checkbox to disable editing.
- CWTN Plugins will now display their corresponding circles on the map. It will not currently
-- display the arc.
- Fix not loading the map from map file when logging into the game or zoning with the
-- spawns tab open and the click through overlay on.
- Fix yourself not showing up when you first log into the game or after zoning.
- Added a timer to any unaccounted spawn types in the switch debug statement.
- correctly update the INI when switching toons.
- Separated the list of spawns from the search bar so you can scroll without
-- losing access to them in the spawns tab.
- Fix not loading the map from map file when logging into the game or zoning with the
-- spawns tab open and the click through overlay on.
- Fix yourself not showing up when you first log into the game or after zoning.
- Added a timer to any unaccounted spawn types in the switch debug statement.
- correctly update the INI when switching toons.
- Separated the list of spawns from the search bar so you can scroll without
-- losing access to them in the spawns tab.
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