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  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
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Utility MQNearby

- corrected issue with spamming how many days are left on the emu build.
- Saving all the things (to the ini that is).
-- If anything fails to load between seesions that you think should load between sessions.
-- Please let me know.
- Added +5 and -5 buttons for Height Filter.
- Now Writing Default values and reading them from the INI - MQNearby_PlayerName_ServerShortName.ini
-- We read those INI values, but haven't yet started writing to them. That means you can unload the plugin
-- change the value. Then load the plugin again to get them to stick. Will add more and start writing when
-- changes are made in the nearer future.
- Fix zoom to mouse
- Add circle to end of targetline
- Add name and level to spawn info on right click
- Add target spawn button to context menu of spawns on map
- Add more information to spawns on context menu of map
- change to using MQScopedBenchmark over manually enter/exiting benchmark.
- Will no longer draw things that aren't in the visible area of the map.
-- This shaves off up to 4.5ms of draw time. Which is significant when it takes ~20ms to pulse the map.
- Add ability to turn of namedlist on overlay
- Add ability to search on the map options to filter spawns on the map.
- Can be level or name. Uses Displayed Name, not "#bob_00"
- Fixed the spawncount for "Unused" spawns in the Spawns tab.
- Add button to right side of options panel to hide/show the panel
- Menu bar is no longer in the options panel.
- Menu bar spawns are now on a single dropdown.
- Add Option to overlay the entire EQ window. The window can be clicked through.
-- You can still use the area where the map was to move the map around or zoom.
-- or change options.
- Moved XTargets to be drawn after most other spawns so they are on top of other things.
- Added toggle to use Clean Names.
- Group now functions as intended.
- XTargets now function as intended.
- A GM being present in the zone will no longer alter the color of other NPCs in the zone.
- Add /nearby hide - This will allow you to set the window to hide
- Added a little more information for the `/nearby help` command
- Separate Corpses into NPC Corpses and PC Corpses
- Fix ImGui label ID conflict in corpses because NPC corpses all have the same name. e.g. a_brown_bear's_corpse0
- Add ability to change the size of circles.
- Change default circle size to 5
- Allow users to disable the background
- Allow users to change the color of the map lines and points.
- Zooming with the mouse wheel no longer goes to the player, and instead goes to the cursor.
- Traps should default to hidden as intended.
- fix height filter for spawn arrows on test/live (emu had already built fix)
- fix height filter for spawn arrows
- spawn labels are now relative to their respective arrows.
- remove stray label after map layers
- Change default arrow size to 8
- Arrow now rotates centered on spawn instead of around it
- Added Target Line - Will draw a line to your current target
- Added the option to change the size of the spawn arrow
- Added the ability to use custom maps folder
- Added your X, Y, Z location to a separator in the options panel.
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