• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
MQ2Shaman

Combat Assist MQ2Shaman 3.1.52471.48

- Standardize the output from languid bite usage.
- MaloAE spell usage for before you get the AA
-- we don't memorize it, but will allow usage
- Additional checking for using Regen/Group Regen
-- should help overwriting a spell with the same name
fix memorization issue with cripple/slow at lower levels
- We will now try and memorize our entire spellset at once instead of 1 and a time
- Added additional spells in spellsets for lower levels
- fewer groupneedbuff checks
- Fixed a huntertank bug making you not cast spells
-- thx azcardfan7
- ghbuffbot will now tell you to use buffme
- adjusted invalid output for epic usage
- adjusted invalid output for epic usage
- Changing your ShmEpic value should no longer change the DoTHP value.
- Even in BYOS usage of growth now respects UseGrowth
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