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Fix naming collision where a non-PC having the same name as a PC would crash
Add HistoryLimit setting to the ini which allows you to specify how many mobs for which to keep a DPS history.
This should help in those times where running the plugin for long periods of time eventually slows down or
crashes. The default is 25.
Add /dps limit command to set the history limit for that character
- Added DPS Meter logic for self and pet.
- Added a TLO so you can access the information.
- This update does not require the DPSADV UI window to be open.
- Added MyStart, MyStop, MyReset, and help commands.
- New TLO DPSAdv and members: MyDamage, PetDamage, TotalDamage, MyDPS, PetDPS, TotalDPS, TimeElapsed, MyStatus.
- MyName would only get set if the plugin was initialized while in game
- Add name setting on game state change instead of just on plugin load while in game
- Remove DPSDEV since there is a command already that could be overloaded
- Major code cleanup
Add SDPS (Damage Per Second over duration of entire fight. to the DPS Output Column in (parentheses) Update Debug output for OnIncomingChat colors to strip links so that the output shows the entire incoming Line of text. Added more information for Color 289 to reflect spell failures.
@ChatWithThisName
-Fixed Anonymizing names in the DPSAdv window. While it was in fact changing them, it was also somehow changing your caption, and if you turned off anon the modification was remaining using Anonymize function of MQ2Utilities.
-Added new Column "%", will output your percentage of the total damage done to the NPC.
Add Timer for individuals and total, including matching color scheme for outputs to the window.
Update MQ2Dpsadv.cpp (05a4e5c2) · Commits · RG Creators / VeryVanilla
Add Timer for individuals and total, including matching color scheme for outputs to the window.gitlab.com
Fixed crash in SplitStringNonMelee where MobEnd would exceed the size of MobName by ensuring it's within the capacity of it's container, and false out if it's not. - @ChatWithThisName