• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
MQ2DPSAdv

Utility MQ2DPSAdv

SyntaxDescription
/dpsadv [show | colors | reload | save | listsize | copy | limit] [setting]Adjust settings or view information on the MQ2DPSAdv plugin.

/dpsadv show - Show the MQ2DPSAdv Window.
/dpsadv colors - Show the Raid Class Colors Window.
/dpsadv reload - Reload the INI File.
/dpsadv save - Save current settings to INI File.

options:
-- ShowMeTop: This will put an entry at the top of the list for your character.
-- -> Only < #: Causes you to show up at the top of the list only if you are below this rank.
-- UseRaidColors: Activates Raid Coloring. Non-Class Colors changable in INI (Read Below).
-- LiveUpdate: Will cause the DPS Listing to update as soon as damage comes in. This may be CPU Intensive.
-- Show Total: Options to show Total Fight Damage at Top (Above or Below ShowMeTop) or at Bottom.
-- Fight I/A: Amount of time before a fight will be marked In-Active, and not used for MaxDmg. Default 8.
-- Fight T/O: Amount of time before a fight Time's Out and is marked Dead. Default 30.
-- Entry T/O: Amount of time inbetween attacks that must pass to not be counted towards Time DPS Calculation. Should be at least 7 due to DoT-Only Damage being every Tic (6 Seconds). Default 8.
Back
Top
Cart