• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
Easy.lua

Easy.lua 2026-10-14

Another check for the drag corpse function.
Better order for Foraged items on the cursor. Will check for keep and destroy before auto inventorying items on the cursor. When foraging places multiple items on the cursor.
When not in a group and not invisible the status will be red (green when invis).
Put a check in for a potential issue when your corpse dragger is dragging a corpse back to camp and your sk decides to summon the corpse mid process and then the corpse gets rezzed before your dragger gets to camp and throws a nil error about not having a corpse.
Boosted the default drag distance to 5000 ft.
Added checks for toons that disconnect or log out.
Rogues and Bards should now drag DanNet peers corpse when not in raid or group.
My guess is I didn't test this without being in a group and assumed it was working.
Any feed back appreciated. Thanks.
Cleaned up some code.
Minor issue that just bugged me. Will now close out properly after logging back to player select instead of throwing some ugly red lines in your mq window.
Rezzers and Corpse Draggers should break the loop of doing their thing if they die while rezzing corpses or dragging.
Changed a few icons in the display.
Will turn attack off if you have an invalid target.
Moved a couple things around in the burn routine to only run an attack buff if burn is active.
If foraging or summoning an item, will inventory anything stuck on cursor before performing the function. Sometimes you get three or four items on your cursor from foraging and mod rods or summoning items all at the same time.
Added AA Assigned to the Account Tab as well as Merc AA Unspent and Merc AA Spent
Fixed an invalid inventory slot when trying to force feed or drink an item that is already on the cursor. Will now drop the item first then commence.
No longer get spam messages about a corpse drag or rez if the corpse is within 100 feet.
Fixed a typo in the showmissing command.
Added toggle buttons to the hunter tab, toggling will not save the settings in the config file.

Attachments

  • Untitled.jpg
    Untitled.jpg
    85.2 KB · Views: 29
Back
Top
Cart