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Easy.lua

Unmaintained Easy.lua BETA v9.8

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Updated wrong ID for Murky Water and Burned Bread.
Posted by: Cannonballdex
Added Wee'er Harvester - Bread Clicky and Bigger Belt of the River - Water Clicky to the Clickies Tab.

If you want to use these as default, you will need to add the settings to your easy.ini.
summon_bread=true
summon_water=true

Thanks to LorDeth for adding these.
Posted by: Cannonballdex
Added check for Beastlord Sha's Reprisal / Turgur's Insects
Check Parcel will now respond to when you are over the max limit as well as have parcels.
Posted by: Cannonballdex
Corpse drag will now drag corpses of Group, Guild and Raid Members (even when dannet is not being used or you have it disabled.) Will grab All corpses including DanNet Peers when dannet is enabled.
Posted by: Cannonballdex
Added Standard Guild Hall, Palatial, Grand and Modest to the Check Parcel list. You will need a parcel merchant in the Custom Guild Halls. The Standard Guild Hall will use Yenny.

Added Summoned: Giant Modulation Shard to the config default file. If you are using a custom config file you would have or need to add that if using any of the Mod Rod Selections.
Posted by: Cannonballdex
Changed some logic for targeting mobs in the burn routines to avoid changing the target designated by other scripts that are designating the target mob.

Added autofire to the war burn routine. If a mob is line of site and more than 100 ft away will engage autofire. Possible scenario target is rooted out of camp radius or you run back to camp waiting on the mob from far away, when the mob is in line of sight autofire will trigger until the mob is within 100 ft or melee commences.
Posted by: Cannonballdex
Added NEC Burn to the Class Tab
Added Necromancer to the AA REZ (will only work if you have Essence Emerald in your inventory)
Posted by: Cannonballdex
Another check for the drag corpse function.
Posted by: Cannonballdex
Better order for Foraged items on the cursor. Will check for keep and destroy before auto inventorying items on the cursor. When foraging places multiple items on the cursor.
Posted by: Cannonballdex
When not in a group and not invisible the status will be red (green when invis).
Put a check in for a potential issue when your corpse dragger is dragging a corpse back to camp and your sk decides to summon the corpse mid process and then the corpse gets rezzed before your dragger gets to camp and throws a nil error about not having a corpse.
Posted by: Cannonballdex
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