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    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
Easy.lua

Easy.lua 2026-10-14

Rez Check and Corpse Recovery overhaul, Should now cycle through all of your DanNet toons (tested with 16) for Recovery and Rez. (Thank you to all of the folks at Discord that chimed in) Not going list them all because I'm tired and I don't want to forget anyone and I just want to go to sleep, but I will add them to the credits on the next update.
Added to the hunter function you can now save the settings in your ini file
only_show_missing=true,
only_show_spawned=true,
or use the commands below once the script is running.
Code:
   print('\ar[\aoEasy Help\ar]\ag /easy showspawned \aw - Only show spawned hunter mobs')
    print('\ar[\aoEasy Help\ar]\ag /easy showallhunter \aw - Show all hunter mobs even if not spawned')
    print('\ar[\aoEasy Help\ar]\ag /easy showmissing \aw - Only show missing hunter mobs')
    print('\ar[\aoEasy Help\ar]\ag /easy showcompleted \aw - Include already killed mobs')
Think I may have done a couple other things that I can't remember because it's been a long day. Good Night.
No longer tries to Summon Items or Force Feed/Drink when Feigned.
Fixed a zoning issue that would randomly nil out the script when running corpse recovery.
Removed a duplicate selection for forage that prevented the check box from being able to uncheck.
Cleaned up a few more lines and checks in some burn functions.
Added remove_levitation to the options tab. (scenario: using bard for corpse recovery casts levitation)
Brushed up the Corpse Recovery function (possibly fixed an unknown crash). May have happened when multiple toons tried to recover a corpse at once and the corpse location changed. Still monitoring the situation, tested updates for a few hours and things look good. Crosses fingers.
If anyone uses corpse recovery and notices a crash please screen shot me a message of the error.
Cleaned up some Typo stuff.
Added Corpse Recovery to the Class Tab.
This is set up for Rogue (SOS) and Bard (Clouding) (for now). Easily can add any class with risks.
Will recover corpse from Group, Raid and DanNet Peers (DanNet is required for the DanNet Peers Corpse)
Caster Burn Routine now includes using Mod Rods if you have them.
Added Revive Merc Suspended to the Merc Tab. This will revive a mercenary if SUSPENDED due to zone capacity or if you suspend the mercenary. Will only attempt to revive if the the group is not full.
Revive Merc will Revive a Dead Mercenary.
More love for the burn routines.
Slowly working out the kinks after throwing them all together so quickly.
Using Revive merc will not try to unsuspend merc if the group is full.
This was an oversight that I quickly remembered why I left out when SUSPENDED as opposed to just when DEAD.
With new zone filling up Mercenaries are automatically getting suspended. Revive merc will now attempt to revive the merc when suspended as well as if the mercenary dies.
Also, more beef for the burn routines.
Removed a duplicate variable.
Tweaked the burn routines to function more in harmony with other macros or plugins.
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