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I'm sure Sic has a more thorough and detailed answer, but on the off chance he doesn't reply in under 30 seconds, the short version is they consolidated mob body types for resource preservation and simplicity....so there are now more humanoid (assassinate/headshot) mobs in game.Sic - Could you expand on the body type changes comment and why that makes zero/rogue more ideal? I am returning to the game and had a similar question as the OP. When I last played the recommendation seemed to be zerk/zerk/bst as the 3 DPS behind the tank/healer/mez
yepI'm sure Sic has a more thorough and detailed answer, but on the off chance he doesn't reply in under 30 seconds, the short version is they consolidated mob body types for resource preservation and simplicity....so there are now more humanoid (assassinate/headshot) mobs in game.
Great answer, didn’t know that lolI'm sure Sic has a more thorough and detailed answer, but on the off chance he doesn't reply in under 30 seconds, the short version is they consolidated mob body types for resource preservation and simplicity....so there are now more humanoid (assassinate/headshot) mobs in game.
@Kegans go rogue, zerk, bst for some amazing dps. If you're going shammie i'd switch that bst to either a bard or a ranger.Starting a group 80-85 is there any benefit of having the second dps as a rogue? Group comp is SK Sham Bard Cleric Zerker Zerker/Rogue
You can even ditch the cleric for another DPS. Maybe even go Ber, rog, rog. That would shred. Could keep the cleric and do BST, ber, rog too. Either would be great. What you have will still be very good, but it's really super heal heavy.Starting a group 80-85 is there any benefit of having the second dps as a rogue? Group comp is SK Sham Bard Cleric Zerker Zerker/Rogue