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  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver

Vanilla - Very Vanilla Compile TEST SERVER 20150220

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Re: Very Vanilla Compile TEST SERVER 20140813

If the devs are having this much trouble, it must be a horrible coding update. A donation would be a good thing to do for their hard work.
 
Re: Very Vanilla Compile TEST SERVER 20140813

Very Vanilla Compile TEST SERVER 20140829 Updated for Patch
 
Re: Very Vanilla Compile TEST SERVER 20140813

Very Vanilla Compile TEST SERVER 20140912 Uploaded
 
Re: Very Vanilla Compile TEST SERVER 20140912

Is there any way to run MQ2 for Test at the same time as MQ2 for Live? (On the same computer?)
 
Re: Very Vanilla Compile TEST SERVER 20140912

Yep both will complain once that the game launched is not correct but they will inject into the processes they are intended for and you will see 2 macroquest2 icons in the tray.
 
Re: Very Vanilla Compile TEST SERVER 20140912

Yep both will complain once that the game launched is not correct but they will inject into the processes they are intended for and you will see 2 macroquest2 icons in the tray.

Thanks, but when I try to open the test mq2.exe i do not see the second icon in my tray. I'm running Windows 7. I tried running one as administrator also.
 
Re: Very Vanilla Compile TEST SERVER 20140912

is moveutils messed up on this patch? I havent been on in awhile but I logged in at my usual camp spot grouped all the characters like I normally would and tossed up KA and the puller would move out, pull then just stand there every single time.. I never changed anything from the previous versions
 
Re: Very Vanilla Compile TEST SERVER 20140912

sounds like your campradius or meleedistance is too small. What class is your puller?
 
Re: Very Vanilla Compile TEST SERVER 20140912

sounds like your campradius or meleedistance is too small. What class is your puller?


SK,

going to catch flak for this but melee distance is 7500 lol and the camp radius is 30

its always worked flawlessly with those settings, thats why im confused as to what changed lol
 
Re: Very Vanilla Compile TEST SERVER 20140912

meleedistance should never be higher than 75. every patch brings new weirdness
 
Re: Very Vanilla Compile TEST SERVER 20140912

ok well that's weird cause I launch both just fine here and they end up next to each other in the tasktray , im on win 7 latest sp as well...
uhm open one of the macroquest.ini files and set :
MacroQuestWinClassName=__MTray
MacroQuestWinName=M2
then save, perhaps there is a conflict with thee windowclassname being the same, mine are different for test and live...
Thanks, but when I try to open the test mq2.exe i do not see the second icon in my tray. I'm running Windows 7. I tried running one as administrator also.
 
Re: Very Vanilla Compile TEST SERVER 20140912

ok well that's weird cause I launch both just fine here and they end up next to each other in the tasktray , im on win 7 latest sp as well...
uhm open one of the macroquest.ini files and set :
MacroQuestWinClassName=__MTray
MacroQuestWinName=M2
then save, perhaps there is a conflict with thee windowclassname being the same, mine are different for test and live...

Ok, tried this. I found the setting in the file Macroquest_default.ini and changed as you said above. I tried the icon again and it didn't work. I did not reboot or log off and on again though.

I did get it to work like this:

Start MQ2Test compile exe
Log in all the test toons
Exit the MQ2Test compile exe (via icon in tray)
Start MQ2Live compile exe
Login all my live toons
Enjoy MQ2 goodness all around!

Thanks to ctaylor22 who helped me with that.

It may be worth naming the MQ2 test compile MQ2Test just so we can see the difference in icons (should I ever get both in the tray together!)
 
Re: Very Vanilla Compile TEST SERVER 20140912

"The Test server is coming down for an automated update to bring it true with Live servers."

Bah! Always on my day off.
 
Re: Very Vanilla Compile TEST SERVER 20140912

Hopefully we will have a compile later today but if it is another patch like the last one it could be tomorrow.
 
Re: Very Vanilla Compile TEST SERVER 20140920

Very Vanilla Compile TEST SERVER 2014092
New compile uploaded
 
Re: Very Vanilla Compile TEST SERVER 20141022

Very Vanilla Compile TEST SERVER 20141022

New Compile uploaded
 
Re: Very Vanilla Compile TEST SERVER 20141022

Patched this afternoon, and giving incorrect version now.
 
Re: Very Vanilla Compile TEST SERVER 20141022

Yep, home for lunch and Test was patched completely for new expansion:

October 28, 2014
_____________________


"So where did Firiona say she was going, anyway?" Tivalin asked.

"She said she couldn't tell us all, or else --," Naissa replied, looking upwards and suddenly clamping her hands over her ears. "What is that sound?"

"What do you mean?" he asked, cocking his head. "I don't hear a thing."

"My ears are about to burst!"

"Calm down. You've always been sensitive to powerful magic; it's probably a new experiment. Let me cast this shield over you. It should--"

Beams of light struck all around them, scorching the marble of the courtyard. Tivalin looked up, shielding his eyes against the blinding light that suddenly appeared at the top of the dome.

"By Tsaph's heart! Run!" Tivalin screamed as he pulled the helpless Naissa into the temple. He took a deep breath to sound the alarm, but his cry only came out as a muffled grunt when a red-mailed fist sent him reeling into unconsciousness.

"Sit down, hero. I'm not here for you and I don't have time to chat." The dark elven Mistress of Hate stepped over the pair as she stalked into the chamber where the legendary Combine ruler Tsaph Katta had resided since his poisoning. Behind her, water poured into the city.


*** EverQuest: The Darkened Sea ***

- SOE All Access members are now able to purchase and access EverQuest's twenty-first expansion: The Darkened Sea!
- Gain level 105, and obtain upgraded spells, abilities, and AA powers!
- Explore new islands within the Buried Sea, and work with Firiona Vie to save the life of Tsaph Katta and keep the ancient power of the Combine Empire out of Lanys T'Vyl's hands!
- Use the Mount Key Ring to store your mounts! You can choose to assign a "stat" mount to receive the stat bonus from but have the appearance of a different mount. Hot buttons can be made from the mounts in this window for easy access in a hot bar.


*** Highlights ***

- Top Tier items from Call of the Forsaken have had their focus effect caps extended to level 103.
- Dozens of new items are coming to the Marketplace! Be sure to have a look at the spookiest decorations for the season!
- Beam spells should no longer incorrectly count corpses in their total number of valid targets.


*** Items ***

- You can now loot a single item out of a no drop stack if you have no drop loot confirmations turned on.
- Using the bandolier to swap between a dual wield setup and a ranged weapon setup will no longer cause items to disappear if your inventory is full.
- Corrected an issue where bane damage on weapons was not properly applying to the proper races.
- Top Tier items from Call of the Forsaken have had their focus effect caps extended to level 103.
- Adjusted the way that the Melodious Befuddlement effect from Melodious Truncheon is resisted.
- Dozens of new items are coming to the Marketplace! Be sure to have a look at the spookiest decorations for the season!


*** Quests & Events ***

- Heroic Adventures now have a six hour lockout upon completion.
- A Cunning Plan - Looting a key in this raid should once again give you access to the areas where you can battle the Architect and the Monarch.


*** Spells ***

- Druid - Fixed an error that wasn't allowing the spell Savage Spirit to be memorized or cast.
- Druid - Nurturing Growth can no longer have its duration extended by focus effects, but should still prevent itself from being cast again for its duration. Reduced the cast time to 3 seconds since this also can no longer be focused.
- Druid - Skin to Seedlings now works on incoming damage spells up to level 105.
- Enchanter - Baffler's Aura, Arctender's Aura/Echo, and Mastermind's Aura/Echo will now increase endurance regeneration as intended.
- Necromancer - Extended the level cap of spells focused by Scent of Dread to 108.
- Paladin - Increased the level cap of Remorseful Effect, a killshot proc from Remorse for the Fallen, to 105.
- Shadowknight - Increased the level cap of Remorselessness, a killshot proc from Remorseless Demeanor, to 105.
- Shadowknight - Increased the level cap of Unholy Aura Discipline to 250.
- Increased the total number of spell book pages from 90 to 100.
- /tgb will now work with mercenaries.
- Beam spells should no longer incorrectly count corpses in their total number of valid targets.


*** AA ***

- Monk - Added modifiers to Dragon Punch and Eagle Strike to the Two-Fingered Wasp Touch ability. Reduced the damage debuff that is applied to targeted enemies.
- Warrior - Changed Phalanx of One to an activated but very long duration ability to resolve unintended stacking issues with other disciplines.
- Wizard - Removed the mana penalty from Arcane Fury to resolve a stacking issue with Prolonged Destruction.
- Added a new tab to the AA window for spell-specific focuses if your class has them.


*** Miscellaneous ***

- Increased the max buy line amount to 2,000,000 from 1,000,000 plat.
- Fixed an issue where petamorph or metamorph illusions were not properly scaling to the correct height.


*** UI ***

- Increased the maximum number of extended targets you can have. You must obtain new ranks of the Eyes Wide Open AAs to utilize them.
- Added an "Achievements" button to the inventory window.
- Removed the option to forward in-game e-mail to the out of game e-mail address on a player's Station Account.
- Added many new drag item icons.

- Changed -
EQUI_AAWindow.xml
EQUI_Animations.xml
EQUI_DragItems.xml
EQUI_ExtendedTargetWindow.xml
EQUI_Inventory.xml
EQUI_ItemDisplay.xml
EQUI_OptionsWindow.xml
EQUI_SpellBookWnd.xml


*** Previously Updated ***

- Bundle of the Ancient Gods will now correctly be removed from your inventory once it is opened.



- The EverQuest Team
 
Re: Very Vanilla Compile TEST SERVER 20141022

yet, on test you must wait till the 11th to play expansion unless you want to buy it for test.....
 
Re: Very Vanilla Compile TEST SERVER 20141022

you still have to buy the expansions on test even after 11/11,
for example my i have 3 gold members who only have 18/20 expansions. on live and 18/20 on test. come 11/11 this will change to 19/21 on both live and test unless i purchase the new expansion.


ok totaly disregard my statement above lol, alth it does say 18/20 seems you can actualy zone into expacs you havent purchased on test. thanks Wacka
 
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Re: Very Vanilla Compile TEST SERVER 20141022

Did this patch require a new compile? I'm at work so can't check myself.
 
Re: Very Vanilla Compile TEST SERVER 20141022

I believe it did.
 
Re: Very Vanilla Compile TEST SERVER 20141022

Its being worked on no ETA yet.
 
Re: Very Vanilla Compile TEST SERVER 20141022

Spent a few hours chasing down mobs for a quest... makes me love the map mac sooooo much!
 
Re: Very Vanilla Compile TEST SERVER 20141029

Very Vanilla Compile TEST SERVER 20141029

New compile uploaded
 
Re: Very Vanilla Compile TEST SERVER 20141107

Very Vanilla Compile TEST SERVER 20141107

New TEST Compile uploaded with all the latest TDS Updates and Fixes
 
Re: Very Vanilla Compile TEST SERVER 20141107

MQ2 authorization error when trying to run MQ2
 
Re: Very Vanilla Compile TEST SERVER 20141107

k working on it
 
Re: Very Vanilla Compile TEST SERVER 20140813

Very Vanilla Compile TEST SERVER 20141114

New compile uploaded.
 
Re: Very Vanilla Compile TEST SERVER 20140813

Very Vanilla Compile TEST SERVER 20141114

New compile uploaded.

A few issues with this compile.

- Crashes on login - I think this is an issue with MQ2AutoLogin, but I removed/unloaded it and as long as MQ2 is running, my toons crash logging in AFTER character selection screen.

- Mage continually summons a pet even if the pet is up. When a mob is in camp, the mage think that the mob is his pet and starts buffing/healing the mob:

Rich (BB code):
[MQ2] Host in the Shell on  >> a junk golem <<
<Mage>  Host in the Shell on >> a junk golem << 
[MQ2] Companion's Blessing on  >> a junk golem <<
<Mage>  Companion's Blessing on >> a junk golem <<

- Petes MQ2Bot crashes EQ every time you type /bot on
 
Re: Very Vanilla Compile TEST SERVER 20141114

post your macroquest2.ini plugin section chances are a plugin is crashing you.

Rich (BB code):
/echo ${Me.Pet}

What does that return?
 
Re: Very Vanilla Compile TEST SERVER 20141114

post your macroquest2.ini plugin section chances are a plugin is crashing you.

Rich (BB code):
/echo ${Me.Pet}

What does that return?

/echo ${Me.Pet} Returns NO PET

As for the plugins in my INI

[Plugins]
mq2aaspend=1
mq2autoaccept=1
mq2autologin=1
mq2bzsrch=1
mq2cast=1
mq2chatwnd=1
mq2custombinds=1
mq2eqbc=1
mq2eqbugfix=1
mq2exchange=1
mq2fps=1
mq2hud=1
mq2itemdisplay=1
mq2labels=1
mq2map=1
mq2melee=1
mq2moveutils=1
mq2nonagwindows=1
mq2rez=1
mq2twist=1
mq2debuffs=1
mq2posse=1
mq2navigation=0
mq2log=1
mq2bot=1

Should I remove them 1 by 1 and see if one of them triggers the crash?
 
Re: Very Vanilla Compile TEST SERVER 20141114

MQ2Bot is crashing you change mq2bot=1 to mq2bot=0 save you ini file and restart mq2.

no pet is a mq2 issue either the offset may be borked. I left eqmule a note to check it.
 
Re: Very Vanilla Compile TEST SERVER 20141114

MQ2Bot is crashing you change mq2bot=1 to mq2bot=0 save you ini file and restart mq2.

no pet is a mq2 issue either the offset may be borked. I left eqmule a note to check it.

Thanks, I removed bot from the plugins and it loaded fine. /cheer

Hopefully eqmule can fix the pet issue. Thanks for looking at this.
 
Vanilla - Very Vanilla Compile TEST SERVER 20150220
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