I'm currently three-boxing an SK, Enchanter, and Wizard, with a tank merc, and 2 caster or melee mercs (casters seem to kill noticeably quicker). I started with nothing, on a new server, and they are now lvl 56.
My original trio idea was to go SK, Enchanter, and Druid. I'm thinking of doing that again. I'm missing cures (for annoying GoD mobs poison/disease counter procs), SoW, and cold/fire debuffs for my mercs and nukes. I stick with Magic-based nukes on my wizard since that's the only thing I can significantly debuff for now (with my Enchanter).
I'm told the Wizard is going to add much more DPS later on, but I'm wondering just how much more. With the Wizard, I'll lose a caster merc, and replace that with a cleric merc (zero dps). If I go Druid, I gain the Black Wolf Druid buffs, for my whole squad basically, and I pick up an extra caster merc (I'm assuming the Druid can cover main heals 99% of the time). I also gain great ATK debuffs with the druid, and legit tracking (in case I ever stop MQ'ng).
TL;DR
What are some pros/cons between these two setups:
SK, Enchanter, Wizard - +Healer Merc, +2 Caster Mercs
OR
SK, Enchanter, Druid - +3 Caster Mercs
My original trio idea was to go SK, Enchanter, and Druid. I'm thinking of doing that again. I'm missing cures (for annoying GoD mobs poison/disease counter procs), SoW, and cold/fire debuffs for my mercs and nukes. I stick with Magic-based nukes on my wizard since that's the only thing I can significantly debuff for now (with my Enchanter).
I'm told the Wizard is going to add much more DPS later on, but I'm wondering just how much more. With the Wizard, I'll lose a caster merc, and replace that with a cleric merc (zero dps). If I go Druid, I gain the Black Wolf Druid buffs, for my whole squad basically, and I pick up an extra caster merc (I'm assuming the Druid can cover main heals 99% of the time). I also gain great ATK debuffs with the druid, and legit tracking (in case I ever stop MQ'ng).
TL;DR
What are some pros/cons between these two setups:
SK, Enchanter, Wizard - +Healer Merc, +2 Caster Mercs
OR
SK, Enchanter, Druid - +3 Caster Mercs