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Release Tradeskill recipes (max out Artisan's Prize) (1 Viewer) 4.07

27589 Marquise Cut Bloodied Luclinite Garnet
27590 Square Cut Bloodied Luclinite Garnet
27591 Pear Cut Bloodied Luclinite Garnet
27592 Half-Moon Cut Bloodied Luclinite Garnet
27593 Trillion Cut Bloodied Luclinite Garnet
27594 Round Cut Bloodied Luclinite Garnet
27595 Oval Cut Bloodied Luclinite Garnet
matches what I haves as the id's will have to check once servers are up again.
 
1640470584075.png

It keeps wanting to make the buckler with the /mac ts/tradesman fletching learn "faded bloodied" command. I ran the command again after it made another buckler container, and it spit out 0 / 1 x Buckler Plans (Sagacious Great Jade in stratos) into the shopping log. I guess similar to the above jewelry thing I posted earlier.


The macro also doesn't want to go make the subcombines for me. Such as I have to make this from the shopping list manually / separate from the fletching process:
-- Subcombines
0 / 6 x Oval Cut Bloodied Luclinite Garnet
0 / 5 x Round Cut Bloodied Luclinite Garnet
0 / 5 x Trillion Cut Bloodied Luclinite Garnet
0 / 5 x Half-Moon Cut Bloodied Luclinite Garnet
0 / 1 x Square Cut Bloodied Luclinite Garnet
0 / 1 x Bloodied Luclinite Sheet


My settings are as follows:
[setting]
recipeFarm=0
subcombine=99
 
cant seem to get Faded Bloodied Luclinite Ring of Adroitness to "learn" all items in inventory and 10 slots free for it
 
1640566807866.png1640566822885.png

Neither TS nor EQTraders has the right recipe for this. Cloaks require 2 sheets, shoulders require 1. Allakhazam has it right (surprisingly).

1640566974793.png


I updated my recipes file by just adding in a 10th item of another sheet.

Code:
[Recipe27635]
ItemName=Faded Bloodied Luclinite Cloak of Adroitness
Container=Loom
SkillType=Tailoring
Item1=Bloodied Luclinite Fish Scale Sheet
ItemC1=1
Item2=Bloodied Luclinite Powder
ItemC2=1
Item3=Cloak Pattern
ItemC3=1
Item4=Half-Moon Cut Bloodied Luclinite Garnet
ItemC4=1
Item5=Half-Moon Cut Tool
ItemC5=1
Item6=Purified Detergent
ItemC6=1
Item7=Spool of Simple Thread
ItemC7=1
Item8=Trillion Cut Bloodied Luclinite Garnet
ItemC8=1
Item9=Trillion Cut Tool
ItemC10=1
Item9=Bloodied Luclinite Fish Scale Sheet
ItemC10=1
Items=10


Security+Brilliance cloaks were the same problem, needs a 10th item (sheet) added.
 
My settings are as follows:
[setting]
recipeFarm=0
subcombine=99
Using next ? thats the wrong ini file, on macro startup it writes much more than that.

fix: search for tradesman.ini in config and in macro folders, delete it. run macro then edit the one that is generated
 
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Anyone have experience with buying the tradeable turn in items for the artisan prize? Also, when you say "work" to Lebronde and he gives you a couple quests, do you have to finish these before he will accept the seals?
 
Using next ? thats the wrong ini file, on macro startup it writes much more than that.

fix: search for tradesman.ini in config and in macro folders, delete it. run macro then edit the one that is generated
Yes on Next. I'll nuke them out and re-run to see what it fixes for me! =)
 
Anyone have experience with buying the tradeable turn in items for the artisan prize? Also, when you say "work" to Lebronde and he gives you a couple quests, do you have to finish these before he will accept the seals?
Yeah I believe he gives you the quest to turn in all of the seals. That might be after you grab and turn in all of the Artisan Wares.
 
I upgraded to Next when the expansion came out but since then this macro has not updated on the launcher. What is wrong with it and why will it not update? I have the migrated ts folder in my config file.
 
I upgraded to Next when the expansion came out but since then this macro has not updated on the launcher. What is wrong with it and why will it not update? I have the migrated ts folder in my config file.
Its a patcher thing, it does not support watched macro's for next yet. You can use the download link and install it. I do recommend saving that ts folder to some other place then run the macro. Config file should then be in the next config folder / ts
 
it does actually update the macros, it just references the live instal location to say red/green if it was updated or not.
 
I don't believe you've worked on baking/brewing yet, so take this with a grain of... salt... hah!

While Tradesman seems to know the recipes of the subcombines, it didn't want to give me a shopping list to go grab them. As such, I went to make them one-by-one, starting with the fish... which requires vegetable oil, which I have some of in my inventory, but also 1k veggies and water
107 / 33 x Vegetable Oil
Not enough of the oil, indicating I have 107 and need 33 more, but it doesn't go and make more with the supplies I have in my bags, nor tell me that I need vegetables + water.


I nuked the previous config files to let it generate them in the config folder.
[setting]
recipeFarm=30
subcombine=5
debug=0
bagopen=1
staycontainer=10
shopping=1
useStaticLoc=1
move2container=1
MoveSuccess=10
mayDestroy=0
waitDestroy=0
delayMissing=0
endBeep=1
tsTrophy=2
nodestroy=conflagrant muhbis faded velious velium velious faded restea cloudberry fear bloodied
beep=0
[addition]
keep1=velium velious faded restea cloudberry fear restless bloodied
Am I doing something wrong to where it no longer makes subcombines?





Correct recipe is as follows for the tubers:
[Recipe27693]
ItemName=Sauteed Luclin Tubers
Container=Oven
SkillType=Baking
Item1=Coarse Salt
ItemC1=1
Item2=Bloodied Vegetables
ItemC2=2
Item3=Ground Pepper
ItemC3=1
Item4=Vegetable Oil
ItemC4=1
Item5=Garlic
ItemC5=1
Items=5
Note that it was incorrectly calling for Garlic Bloodied Vegetables, and was not asking for Garlic. This recipe as above worked to make them.
 
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I don't believe you've worked on baking/brewing yet, so take this with a grain of... salt... hah!


Soy Sauce doesn't get used up, so it should be put under the non-consumable tradeskill items.

While Tradesman seems to know the recipes of the subcombines, it didn't want to give me a shopping list to go grab them. As such, I went to make them one-by-one, starting with the fish... which requires vegetable oil, which I have some of in my inventory, but also 1k veggies and water

Not enough of the oil, indicating I have 107 and need 33 more, but it doesn't go and make more with the supplies I have in my bags, nor tell me that I need vegetables + water.


I nuked the previous config files to let it generate them in the config folder.

Am I doing something wrong to where it no longer makes subcombines?
staycontainer=10

Don't know what you intended but that would only make combines in the main container.
Any subcombines in different container will be skipped.

Should be a 1 or 0 etiher way. default is 0
 
staycontainer=10

Don't know what you intended but that would only make combines in the main container.
Any subcombines in different container will be skipped.

Should be a 1 or 0 etiher way. default is 0
Huh. I guess I mistook that as the bag which it would drop finished items into.

I added a correct recipe above as well, I am going through trying to make a stupid quantity of these.
 
[Recipe27697]
ItemName=Luclin Garlic Stir-Fry
Container=Oven
SkillType=Baking
Item1=Coarse Salt
ItemC1=1
Item2=Garlic
ItemC2=1
Item3=Grilled Bloodied Fish
ItemC3=1
Item4=Ground Pepper
ItemC4=1
Item5=Luclin Savory Roast
ItemC5=1
Item6=Sauteed Luclin Tubers
ItemC6=1
Item7=Small Bottle of Soy Sauce
ItemC7=1
Item8=Vegetables
ItemC8=1
Items=8
Note: Item3 and 8 -- removed 'Fillets' from the Grilled Bloodied Fish, and added 's' to make Vegetables.
 
A few typos I've found
jewelcract_recipe.ini
Enchanted Refined Bloodied Luclinite --> Enchanted Honed Bloodied Luclinite

missing
fletching
Faded Bloodied Luclinite Short Spear

jc
Summoner's Faded Bloodied Luclinite Earring

Faded Bloodied Luclinite Ring of Adroitness

smithing
bloodied luclinite powder
most faded bloodied luclinite

tailor
faded bloodied luclinite amice of adroitness
faded bloodied luclinite amice of brilliance
faded bloodied luclinite amice of vigor
faded bloodied luclinite cloak of adroitness --> needs two sheets
faded bloodied luclinite cloak of brilliance --> needs two sheets
faded bloodied luclinite cloak of security --> needs two sheets


research
faded bloodied luclinite harmony
faded bloodied luclinite intensity -- mislabeled item
 
Anyone have experience with buying the tradeable turn in items for the artisan prize? Also, when you say "work" to Lebronde and he gives you a couple quests, do you have to finish these before he will accept the seals?

work to Lebronde?

1641159405432.png
 
A few typos I've found
jewelcract_recipe.ini
Enchanted Refined Bloodied Luclinite --> Enchanted Honed Bloodied Luclinite

missing
fletching
Faded Bloodied Luclinite Short Spear

jc
Summoner's Faded Bloodied Luclinite Earring

Faded Bloodied Luclinite Ring of Adroitness

smithing
bloodied luclinite powder
most faded bloodied luclinite

tailor
faded bloodied luclinite amice of adroitness
faded bloodied luclinite amice of brilliance
faded bloodied luclinite amice of vigor
faded bloodied luclinite cloak of adroitness --> needs two sheets
faded bloodied luclinite cloak of brilliance --> needs two sheets
faded bloodied luclinite cloak of security --> needs two sheets


research
faded bloodied luclinite harmony
faded bloodied luclinite intensity -- mislabeled item
I just made half those using this: the ring and most of the tailoring are definitely there. The wrong names for some things is definitely present though. Had to fix stuff in baking yesterday that was already mentioned in the thread too.
 
Correct recipes for brewing:

[Recipe27700]
ItemName=Chokeberry Juice
Container=Brewbarrel
SkillType=Brewing
Item1=Luclin Chokeberry
ItemC1=2
Item2=Cup of Sugar
ItemC2=1
Item3=Water Flask
ItemC3=1
Items=3
Fixed typos in "Chokeberry"

[Recipe27702]
ItemName=Luclin Sparkling Water
Container=Brewbarrel
SkillType=Brewing
Item1=Air-Infused Spring Water
ItemC1=1
Item2=Blood-Tainted Water
ItemC2=1
Item3=Chunk of Ice
ItemC3=1
Item4=Lemon
ItemC4=1
Items=4
Fixed typos in "Blood" and "Chunk"


The other two recipes were good. Sorry it took so long! ;)
 
Not a problem for me ! With the level cap increase / gear swaps / missions / currency I am swamped trying to get everything done before the patch breaks stuff again.
Yeah, I was hustling to get all of my augs, the new trophy, etc done before raids this weekend. Making containers & stat food was pretty low pri for me.
 
Still have this error:

1641255270563.png

This happens after it moves the character to the tradeskill container. It doesn't actually open the container (in this case the Oven). It does create the recipes.txt file.
 
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Getting Jewelry Table not found in zone (PoK), when I'm right next to it. Will even nav to it. Works when I manually open it, and was working last night.
1641265710394.png
 
lemme look at it, one stupid missing bracket ! wee hours of the morning that I did that release, will test it first this time

not impressed witht he new food/drink :(
 
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hah yeah I forgot about that one, was earlier in my testing. ;)

[Recipe27573]
ItemName=Bloodied Luclinite Leather
Container=Loom
SkillType=Tailoring
Item1=Bloodied Luclinite Corrupted Hide
ItemC1=1
Item2=Elm Handled Shears
ItemC2=1
Item3=Tanning Chemicals
ItemC3=1
Items=3
 
Release Tradeskill recipes (max out Artisan's Prize)

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