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Release Tradeskill recipes (max out Artisan's Prize) 4.07

Is there a comprehensive guide for this? I just did a trades skill learn for smithing and all I see is scrolling lines on my MQ2 chat window and i have no idea what's going on.
 
Is there a comprehensive guide for this? I just did a trades skill learn for smithing and all I see is scrolling lines on my MQ2 chat window and i have no idea what's going on.
mmm k will do a short basic writeup in the docs.

for now just let it run, it will end and you get a huge list of ingredients you need, farm/buy some put it in inventory then rerun macro, if a recipe is found with all the ingredients it goes to the container and makes it. at the end another shopping list is generated.. repeat farm/shop. (basic idea anyway)
 
Yikes that’s a long shopping list. Is there a way to segment up the list according to what the recipe will use? Would make shopping a lot easier if I just spend the money on high lvl mat that’s plentiful on baz.
 
Yikes that’s a long shopping list. Is there a way to segment up the list according to what the recipe will use? Would make shopping a lot easier if I just spend the money on high lvl mat that’s plentiful on baz.
No way to seperate it out, the bit of bad news is that you probably are going to need all of that, Start by buying the first 40 or so then rerun and repeat.
The shopping list is in order of recipes so if you start buying/farming from the top it should be able to make a few.

Myself I let it run for about a minute or so then go find those materials, rerun it, make a few, repeat. If I look at all of the ingredients needed I will just go nope not going to ! Some others prefer to have a huge list then go get most of it and rerun. Debatable which approach makes you not cry in the corner.
 
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Did a dryrun to build a shopping list....it tried to by 1200 waters (baking) and the outputfile is .txt and .ini and its writing that to EQ dir and MQ2 Macros dir. Something weird. I deleted the entire folder, reinstalled, same thing. learn doesn't do this, but dryrun makes a list as if you have never done a single recipe.

So, short if digging through the code, something when doing dryrun is pissing it off but learn builds a good shopping list.
 
The research shopping list has a lot to be desired. It states I need around 100 of 2 items (which are rare). I've got a crap load of other items in my bags. I went and made 300 celestial cleaners and the macro took off making lots and lots of spells. It started making the sub combines of the materials I had in my bags along with the cleaners.

Sometimes I have to run the macro a few times. It will make a shopping list the first run, but if I run it a 2nd or 3rd time it will start learning new recipes.

I can only imagine how difficult this macro was to write. It does an amazing job once you figure out the little nuances.
 
Is there a switch or something I can change to destroy the final product? Its filling up my bags with completed spells or tomes I made causing the macro to pause. If not, no big deal I can destroy them manually and resume the macro.
 
; destroy items under 5plat (0 to disable)
mayDestroy=5

set that bad boy to 100 and it will destroy all the trash you make. i have noticed that it won't destroy spells that are both researched and purchased w/ ldon points, even if they are below your mayDestroy value.
 
; destroy items under 5plat (0 to disable)
mayDestroy=5

set that bad boy to 100 and it will destroy all the trash you make. i have noticed that it won't destroy spells that are both researched and purchased w/ ldon points, even if they are below your mayDestroy value.
Think they may bave an actual 0 value, could you check please (0 value is usually something important)
 
Prismatic Palladium isn't getting added to shopping list in jewelcraft- recipes are there- just need it added so doesn't skip over the recipes!
 
Prismatic Palladium
To make it you need a reinforced jewelery kit which is a quested item, so this is a problem recipe making the bars.
The Reinforced Jeweler's Kit is already added as player inventory container, put it in slot 9 and it should make the bars.
 
I see that now - the only issue now is you have to manually put the bag into experiment mode- figured it out under options window
 
I don't understand anything you are typing.

Are you talking about the platinum value of the spells I want it to destroy? They have $$ value.
 
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Gah test patchnotes is making required work for me
- Corrected items and recipe names with incorrect hyphenation and capitalization of Half-Moon.
- Updated the Recipe for Faded Velium War Hammer to better represent a hammer instead of a sword. It is also now fletching instead of smithing.
- Created a recipe to make Myrmidon's Sloth XIX with Torment of Velious components.
- Changed the paper used by recipes Song: Pulse of Salarra Rk. II and Scroll: Word of Renewal Rk. II to Rough Sortileg Sheet.
- Imbued Black Saphire Silver Necklace is no longer an auto-learned recipe. This will allow it to count towards a skill of 350.
- Corrected the typo in the Torment of Velious fish dressing recipe for Velious Angel Fish.
 
Gah test patchnotes is making required work for me
Since the goal here is to get skills to 350, and the total number of required learned recipes was based on the then current number of available recipes a few years ago, learning recipes from future expansions is not necessary. You could always just say "My macro will get you to 350 using recipes from vanilla to EoK" and call it a day. Make sure those work flawlessly and not bother with chasing the dragon that is DGC's lack of proofreading.
 
Feature request have the make allow you to make x of the same recipe (if i need 5 and the recipe makes 3) have it make the recipe twice. (or just check to see if i have enough after each completion.
Or mabye create your own list with counts of how many?

My Alchemist does no pottery so my other toon is making them. That is ok, but i would like to have it make the whole set i ask for in one macro pass.
 
Feature request have the make allow you to make x of the same recipe (if i need 5 and the recipe makes 3) have it make the recipe twice. (or just check to see if i have enough after each completion.
Or mabye create your own list with counts of how many?

My Alchemist does no pottery so my other toon is making them. That is ok, but i would like to have it make the whole set i ask for in one macro pass.
Look at the trophy.ini and how to use that. Should meet your needs. Still needs little bit of work but its ok
 
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Look at the trophy.ini and how to use that. Should meet your needs. Still needs little bit of work but its ok

Ok, yes it does work to some extent. But pottery causes a problem.

This is just an example but...
Rune Shaped Potion Vial, the final fired recipe makes 3 from one unfired set.

When learning the recipes you need 5. The first time through i asked it make 2 and i got 1 unfired and 3 fired. The second time, i asked for 5 and got 9

As you look to streamline this feature, it might be good to know the yield of subcombines or in some way take account of it in either the INI file or in the recipe store of knowledge.

That being said, this was great even though it made a few extras here and there.
 
Ok, yes it does work to some extent. But pottery causes a problem.

This is just an example but...
Rune Shaped Potion Vial, the final fired recipe makes 3 from one unfired set.

When learning the recipes you need 5. The first time through i asked it make 2 and i got 1 unfired and 3 fired. The second time, i asked for 5 and got 9

As you look to streamline this feature, it might be good to know the yield of subcombines or in some way take account of it in either the INI file or in the recipe store of knowledge.

That being said, this was great even though it made a few extras here and there.
I'm going to ignore the yield, The number you put in the files is the amount you want,
So sequence is going to be.
Get recipe
Make it 1x
Check how many you now have
Is it count < needed, repeat else move on to next line

Need to put a bit of logic in there that make it first count how many you already have in inventory then make more or say well you have 10 you needed 5 so done
 
Having some problems with Jelewery. I started trying to run the mac this morning and I keep getting error messages about having something in my hand and cannot do the combine (sorry I don't have the exact message) the mac will try the second recipe a few times then put out a message about something being wrong and move to the next one. It looks like I do one combine fine then the next combine instead of picking up the tool it should be using it's getting the item made previously.
 
Having some problems with Jelewery. I started trying to run the mac this morning and I keep getting error messages about having something in my hand and cannot do the combine (sorry I don't have the exact message) the mac will try the second recipe a few times then put out a message about something being wrong and move to the next one. It looks like I do one combine fine then the next combine instead of picking up the tool it should be using it's getting the item made previously.
Still happening ? Servers had some lag problems which does mess with the timings.
 
the next QoL feature i demand in exchange for my fealty and never-ending praise of your product is a beep when the macro ends or better yet, make it text me with mq2gmail! get after it! you have lots of downtime! =p

seriously though, i assumed beep=1 would alert me when macro ended, but no luck. when does that actually beep?
 
the next QoL feature i demand in exchange for my fealty and never-ending praise of your product is a beep when the macro ends or better yet, make it text me with mq2gmail! get after it! you have lots of downtime! =p

seriously though, i assumed beep=1 would alert me when macro ended, but no luck. when does that actually beep?
unknown command e.g /tradesman gnomesarethebest
recipe unknown
new tanaan container and not in pok
switching to different container
something stuck on cursor
couldn't find item to destroy
couldn't find item to move
couldn't find container in inventory
don't know container position in pok
couldn't find container in zone
stuck nav to container

And in next release
when macro ends when endbeep=1 and if mq2gmail is loaded an email
ps: only if you are a gnome
 
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Still happening ? Servers had some lag problems which does mess with the timings.
Yes still happening happen on Trillion Cut Topaz and Oval Cut FIre Opal last time it was working on furniture. Not able to find the JC Table in the guild hall again so working in Sunrise hills.
 
Release Tradeskill recipes (max out Artisan's Prize)

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