turnittotheright
Well-known member
- Joined
- Jun 10, 2016
- RedCents
- 542¢
That sir is an understatement.the maintenance and care put into this macro is exemplary.
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That sir is an understatement.the maintenance and care put into this macro is exemplary.
That would work if every time it started the macro it didn't reset it to 10....There is ! Set the move to 0 then it disables it.
Code:[setting] doMoveSuccess=0
oops, will fix not supposed to.That would work if every time it started the macro it didn't reset it to 10....
mmm k will do a short basic writeup in the docs.Is there a comprehensive guide for this? I just did a trades skill learn for smithing and all I see is scrolling lines on my MQ2 chat window and i have no idea what's going on.
No way to seperate it out, the bit of bad news is that you probably are going to need all of that, Start by buying the first 40 or so then rerun and repeat.Yikes that’s a long shopping list. Is there a way to segment up the list according to what the recipe will use? Would make shopping a lot easier if I just spend the money on high lvl mat that’s plentiful on baz.
Debatable which approach makes you not cry in the corner.
Dryrun (was working on another part and unintentionally broke it)
Pause after recipe was not working as intended
Stop after X recipes that could not be made (doesn't stop by default)
makelist created shopping list for last item onlyCode:[setting] recipeFarm=20
added PoK alchemy table
Added some missing smithing vendors
Used incorrect option in makelist so it wouldn't move to tradeskill container as it should
correct in the tradesman.ini fileIs that in the tradesman.ini file?
Think they may bave an actual 0 value, could you check please (0 value is usually something important); destroy items under 5plat (0 to disable)
mayDestroy=5
set that bad boy to 100 and it will destroy all the trash you make. i have noticed that it won't destroy spells that are both researched and purchased w/ ldon points, even if they are below your mayDestroy value.
To make it you need a reinforced jewelery kit which is a quested item, so this is a problem recipe making the bars.Prismatic Palladium
Shouldnt have to, ah options, yeah think it is setup to use ctrl clickI see that now - the only issue now is you have to manually put the bag into experiment mode- figured it out under options window
That's not doing anything at 0 or 100.Think they may bave an actual 0 value, could you check please (0 value is usually something important)
meant in the item inspect windowThat's not doing anything at 0 or 100.

- Corrected items and recipe names with incorrect hyphenation and capitalization of Half-Moon.
- Updated the Recipe for Faded Velium War Hammer to better represent a hammer instead of a sword. It is also now fletching instead of smithing.
- Created a recipe to make Myrmidon's Sloth XIX with Torment of Velious components.
- Changed the paper used by recipes Song: Pulse of Salarra Rk. II and Scroll: Word of Renewal Rk. II to Rough Sortileg Sheet.
- Imbued Black Saphire Silver Necklace is no longer an auto-learned recipe. This will allow it to count towards a skill of 350.
- Corrected the typo in the Torment of Velious fish dressing recipe for Velious Angel Fish.
Since the goal here is to get skills to 350, and the total number of required learned recipes was based on the then current number of available recipes a few years ago, learning recipes from future expansions is not necessary. You could always just say "My macro will get you to 350 using recipes from vanilla to EoK" and call it a day. Make sure those work flawlessly and not bother with chasing the dragon that is DGC's lack of proofreading.Gah test patchnotes is making required work for me
Look at the trophy.ini and how to use that. Should meet your needs. Still needs little bit of work but its okFeature request have the make allow you to make x of the same recipe (if i need 5 and the recipe makes 3) have it make the recipe twice. (or just check to see if i have enough after each completion.
Or mabye create your own list with counts of how many?
My Alchemist does no pottery so my other toon is making them. That is ok, but i would like to have it make the whole set i ask for in one macro pass.
Look at the trophy.ini and how to use that. Should meet your needs. Still needs little bit of work but its ok
I'm going to ignore the yield, The number you put in the files is the amount you want,Ok, yes it does work to some extent. But pottery causes a problem.
This is just an example but...
Rune Shaped Potion Vial, the final fired recipe makes 3 from one unfired set.
When learning the recipes you need 5. The first time through i asked it make 2 and i got 1 unfired and 3 fired. The second time, i asked for 5 and got 9
As you look to streamline this feature, it might be good to know the yield of subcombines or in some way take account of it in either the INI file or in the recipe store of knowledge.
That being said, this was great even though it made a few extras here and there.
Still happening ? Servers had some lag problems which does mess with the timings.Having some problems with Jelewery. I started trying to run the mac this morning and I keep getting error messages about having something in my hand and cannot do the combine (sorry I don't have the exact message) the mac will try the second recipe a few times then put out a message about something being wrong and move to the next one. It looks like I do one combine fine then the next combine instead of picking up the tool it should be using it's getting the item made previously.
unknown command e.g /tradesman gnomesarethebestthe next QoL feature i demand in exchange for my fealty and never-ending praise of your product is a beep when the macro ends or better yet, make it text me with mq2gmail! get after it! you have lots of downtime! =p
seriously though, i assumed beep=1 would alert me when macro ended, but no luck. when does that actually beep?
Yes still happening happen on Trillion Cut Topaz and Oval Cut FIre Opal last time it was working on furniture. Not able to find the JC Table in the guild hall again so working in Sunrise hills.Still happening ? Servers had some lag problems which does mess with the timings.
