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Release Tradeskill recipes (max out Artisan's Prize) 4.07

loading the plugin made it work but that's wierd. I'll have to find out what in my hud is throwing that error.
your problem did give me an idea for a fun little hud showing the recipe combines, too bad other things have priority.
 
Pottery:
One recipe tried to do a kiln combine in the wheel. I don't remember which one but I bet searching for the firing sheet would find it in the ini file.
Finally tracked it down
"Crude Friable Potion Vial","Components: Firing Sheet, Unfired Crude Friable Potion Vial Set, In: Kiln, Tanaan Kiln, Kiln (Placeable), Guild Pottery Wheel,
/facepalm
I am of the opinion these recipes are now the most accurate of all (and will just get get better). Multiple people ran thought it reporting errors.
 
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I've got a question about subcombines. When doing each of these, its always wanting to make the vials of mana in the research table, and just seeing that I know ok I need that. Howev
That stupid recipe to make vials of mana, recipe is just a pita, Added it to the ts_merchant.ini file for next release. When it is now picked up it would be considered a vendor bought item so the checks on making it will fall away.

The convesrion recipes is another pain. Especially the ore conversions I do not have an elegant way to handle that yet.


Send me your change, I want to see where you put this.

Its in the shopping list build conditional.

Line 924, where it says /varset cannotDo TRUE I just threw in a /delay 5s on the next line and comment it out when I dont want it. This is in your :incorrecttrace section to help see what I mean. Slows it the hell down, but its good when gathering up for a run.

I use it when doing a dryrun to find things like mean that needs to be broken down, wheat vs flour, vials of mana, etc.
 
I don’t do sub-combines ;)

... unless absolutely necessary

For brewing that's the easiest path to 300 and actually helps get JC up without waste. You're going to do subcombines in several of these to get them up there.

Jewlery Platinum and Vellium and Diamonds (the blue diamonds which are so common its not funny).

Research sit at the vendor in druid ring in Tainted West Karana and make the stones (really expensive).

Smithing, Tailoring, Fletching require a little more work and doing that wrong will burn you later when learning recipes - and mostly farmed.. This might be one where letting it run once you get to about 200 with vendor stuff would kill two birds with one stone. Lots of failures, but it would keep the subs.
 
jande updated Tradeskill recipes (max out Artisan's Prize) with a new update entry:

Fixes /Beginner Trophies

tradesman / tradesmanv1 is now the same as tradesmanv2, command line syntax should be the same so no need to fix hotkeys.

Pottery recipe fixes (2)

Added the 8 main tradeskill beginner trophies.
/mac ts/tradesmanv2 trophy makelist bsmithing
/mac ts/tradesmanv2 trophy makelist btailoring
/mac ts/tradesmanv2 trophy makelist bpottery

You get the idea b=beginner and the the skillname.

Read the rest of this update entry...
 
for baking, my shopping list says "Algea Spices" and i'm guessing/hoping that is a typo and it should be "Algae Spices"
 
Looks like I broke something when building the shopping list (multiple reports of it not working correctly). Will be tracking down what went wrong.


Also I need of tanned iksar hides.. I want to make me a disguise.

Should fix it, need some feedback before I do a release
 

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I am thinking about buying this, but the instructions are lacking. They seem to say unzip the file to this location and make a pause button. Are more detailed instructions included in the purchase?
 
I am thinking about buying this, but the instructions are lacking. They seem to say unzip the file to this location and make a pause button. Are more detailed instructions included in the purchase?
The documentation is in the command section, instruction section is just how to get it installed
 
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Having a problem today not exactly sure what is happening. I wanted to start building my shopping list for smithing so I ran /mac ts/tradesmanv2 smithing learn. It went for a few mins running through all the recipes then navigated to the pottery table now it just stuck opening and closing the pottery window.

When I run /mac ts/tradesmanv2 pottery learn. I'm getting this
 

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When I run /mac ts/tradesmanv2 pottery learn. I'm getting this
Looks like it cannot find a jewelery table in the zone, which zone are you in ?

That doesnt make sense the smithing recipes have no pottery combines in them, and it navigates to the pottery wheel ? Which recipe
 
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Having a problem today not exactly sure what is happening. I wanted to start building my shopping list for smithing so I ran /mac ts/tradesmanv2 smithing learn. It went for a few mins running through all the recipes then navigated to the pottery table now it just stuck opening and closing the pottery window.
1580337981815.png
Looks like it cannot find a jewelery table in the zone, which zone are you in ?

That doesnt make sense the smithing recipes have no pottery combines in them, and it navigates to the pottery wheel ? Which recipe
I'm in a Modest GH
 

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Is there a trick when starting at the beginning... i have a VERY large shopping list.... can i get it to trim it down to just a few?
 
Looks like it cannot find a jewelery table in the zone, which zone are you in ?

That doesnt make sense the smithing recipes have no pottery combines in them, and it navigates to the pottery wheel ? Which recipe
Tried running the mac in Sunrise hill the same thing happened. I also made a backup up the TS directory and downloaded a new copy of the macro, same thing.
 
Is there a reason the current version will only try to inventory to bag 10?
 
Tried running the mac in Sunrise hill the same thing happened. I also made a backup up the TS directory and downloaded a new copy of the macro, same thing.

Try PoK also please, I will go see what is up with Modest/Sunrise hills

Well I am puzzled, this is the same pottery combine in sunrise hill and it works.

In the modest do /items and send me that list please
 

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Is there a reason the current version will only try to inventory to bag 10?
Chosen as it is the most likey bag to have space (as if) you can change it by changing the setting in tradesman.ini
Code:
[setting]
doMoveSuccess=10
 
Try PoK also please, I will go see what is up with Modest/Sunrise hills

Well I am puzzled, this is the same pottery combine in sunrise hill and it works.

In the modest do /items and send me that list please
jande tried smithing in sunrise hills again this morning and everything seemed to work, it transitioned from the smithing table to the JC table. When back in the GH and noticed the JC and pottery tables were back to back in different rooms. Pottery in the room with the smithing table. I moved the JC table into the room with the smithing table and it's now working.
 
jande tried smithing in sunrise hills again this morning and everything seemed to work, it transitioned from the smithing table to the JC table. When back in the GH and noticed the JC and pottery tables were back to back in different rooms. Pottery in the room with the smithing table. I moved the JC table into the room with the smithing table and it's now working.
Oooh never though about that yeah you can target things through a wall but cannot click it and sometimes the guildhall pathing simply does not work. I will try and fix it but this is a big no promises on. Really do need to have them all in arms reach in the one room. (Doesn.t help that I am fairly suspicious of guildhall place-able items , had a lot of trouble getting it working in the first place)

The sunrise hill one still puzzles me that should not be happening and no idea why.
 
Chosen as it is the most likey bag to have space (as if) you can change it by changing the setting in tradesman.ini
Code:
[setting]
doMoveSuccess=10

Is there a way to have it just go to first available slot and continue past one bag, similar to the functionality in the early versions?
 
My UI may have been bugged. I noticed when just before camping for the night I could not open the bank window. My Ui was stuck on the Pottery window. Everything seems good this morning after a reboot.
 
I'm having a problem doing research. It runs through all the research recipes and then wants me to move to the jewelry table in experiment mode. Then it just keeps pausing even though I have that table open in experiment mode.

[noted]
errorCount=47
ingredient Primitive Spellcaster's Empowering Essence=1
ingredient Sooty Fine Paper=1
ingredient Sooty Paper=1
ingredient Stained Fine Runic Paper=1
ingredient Sooty Fine Runic Vellum=1
ingredient Grubby Fine Vellum=1
ingredient Shabby Runic Vellum=1
ingredient Dirty Vellum=1
ingredient Dirty Runic Papyrus=1
ingredient Sooty Fine Runic Papyrus=1
35691 recipe2item Iony's Lesser Exorcism=1
 
Appears to be working now. I grabbed the jewelry item it was trying to make out of shared bank space and it started working properly. wierd.
 
Round Cut Elder Mist Diamond.

It wouldn't make that item after pausing. I manually made several which allowed it to continue doing research.
 
Manually added the Alchemy table to mine. (POK)

|13 alchemy
} else /if (${container.Equal[Alchemy Table]}) {
/varset yxz -301 801 -92
 
Script gets stuck if you "lack the knowledge to work with this material" and will not move on.
 
Oh, Does the script check to see if the failed recipe still has all of the components before emptying? I am using the potion that gives 100% salvage and it takes a lot of time pulling them out and trying again.
 
Script gets stuck if you "lack the knowledge to work with this material" and will not move on.
Correct and that is why the instructions is to go do those first. Can probably scan for that text and handle like a fail/missing ingredient combine

Oh, Does the script check to see if the failed recipe still has all of the components before emptying? I am using the potion that gives 100% salvage and it takes a lot of time pulling them out and trying again.
No it does not, order is
check if it has everything
try to make it
if make succeeds move on
if not try again (remove amount of items put in, as I have not found a way to check if something was left in container)
if during the combine doesn't find ingredient, complain and move on
 
jande updated Tradeskill recipes (max out Artisan's Prize) with a new update entry:

MakeList / Research fix

Research:
Fixed 1 recipe

tradesman makelist
Only built the shopping list for the last item in the list (which is pointless), now built it for all missing ingredients.

NB. Wipe your ts directory before update. I made a mess with the previous release and duplicated all the mac file multiple times. Won't cause problems just an irritation.

Read the rest of this update entry...
 
Release Tradeskill recipes (max out Artisan's Prize)

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